Player Matchup

Anhur
Anhur
Platinum III
Druskii400
Anhur
Platinum III
Level 178
God Stats
3W - 14L
1,366 SR
Queue Stats
307W - 403L
1,856 MMR
Solo
Ra
Ra
Gold II
Reality AERO
Ra
Gold II
Level 108
God Stats
30W - 27L
1,546 SR
Queue Stats
604W - 662L
1,587 MMR
Solo
Chaac
Chaac
Gold IV
TomTheBear1832
Chaac
Gold IV
Level 149
God Stats
18W - 25L
1,416 SR
Queue Stats
196W - 248L
1,614 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 145
1,443 SR
1,686 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,526 SR
1,818 MMR
Nike
Nike
Gold IV
APEKZS
Nike
Gold IV
Level 148
God Stats
172W - 191L
1,543 SR
Queue Stats
254W - 296L
1,489 MMR
Solo
Khepri
Khepri
Platinum II
CartelBoss Kobe
Khepri
Platinum II
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 161L
1,955 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum I
Zeroprodigys
Morgan Le Fay
Platinum I
Level 88
God Stats
6W - 3L
1,534 SR
Queue Stats
172W - 203L
2,010 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
2 / 2 / 1
7,639
849
4,854
8,211
2,916
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

3
0 / 0 / 0
5,588
621
0
0
0
9
1 / 1 / 1
6,707
745
5,301
11,000
9,086
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
ThothNe ZhaAchillesCharonAthena

VS

Bans
KuzenboFenrirPersephoneHou YiAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
APEKZS
Nike
8
1 / 1 / 2
7,043
783
4,060
5,464
4,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 1 / 3
6,909
768
3,579
7,164
4,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Zeroprodigys
Morgan Le Fay
10
2 / 1 / 1
7,560
840
8,525
5,340
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
3
Kills
3
3
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nike
APEKZS
Nike
1
1
2
2
W
0
1
3
1.5
L
Anhur
2
2
1
1.25
L
0
0
0
0
L
1
1
1
1.5
W
Morgan Le Fay
Zeroprodigys
Morgan Le Fay
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,155
Damage
16,164
19,211
Taken
17,968
12,002
Mitigated
10,560
3,768
Healing
1,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
APEKZS
Nike
4,060
280
0
185
5,464
4,233
420
0
5,464
0
14,462
W
3,579
92
0
857
7,164
4,048
0
0
7,164
17,645
0
L
Anhur
4,854
2,663
0
1,347
8,211
2,916
0
5,214
2,604
0
24,651
L
0
0
0
0
0
0
0
0
0
0
0
L
5,301
810
0
2,421
11,000
9,086
0
6,645
3,679
0
19,649
W
Morgan Le Fay
Zeroprodigys
Morgan Le Fay
8,525
910
0
741
5,340
2,279
801
95
5,245
34,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,934
Gold Earned
21,512
61
Minions Killed
87
0
Camps Cleared
0
281,526
Distance Traveled
547,407
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,043
783
17
2
0
198,592
0
W
Khepri
6,909
768
18
2
0
166,792
1
L
Anhur
7,639
849
41
5
0
133,382
0
L
Ra
5,588
621
0
0
0
2,874
0
L
Chaac
6,707
745
20
2
0
145,270
0
W
Morgan Le Fay
7,560
840
52
6
0
182,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role