Player Matchup

Shiva
Shiva
Divine_Zamasu233
Shiva
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 129L
1,440 Elo+
Party 2
Susano
Susano
DrakoExtinct
Susano
Level 27
God Stats
1W - 3L
1,148 SR
Queue Stats
71W - 79L
1,413 Elo+
Party 2
Agni
Agni
RedSpectreZ
Agni
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,447 Elo+
Party 2
Team Averages
Level 38
1,383 SR
1,433 Elo+

VS

Team Averages
Level 77
1,502 SR
1,414 Elo+
Loki
Loki
Sicpasleo
Loki
Level 66
God Stats
5W - 4L
1,546 SR
Queue Stats
58W - 69L
1,370 Elo+
Party 1
Anubis
Anubis
TTV_SharkBoy2469
Anubis
Level 67
God Stats
108W - 103L
1,550 SR
Queue Stats
113W - 116L
1,500 Elo+
Solo
Odin
Odin
simon44419
Odin
Level 98
God Stats
4W - 5L
1,410 SR
Queue Stats
75W - 100L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 4
8,018
891
6,174
10,354
8,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Susano
10
2 / 2 / 3
7,647
850
4,094
6,886
2,389
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 3 / 4
7,629
848
4,817
6,141
1,880
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
3 / 3 / 2
8,051
895
9,554
8,605
2,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
1 / 1 / 2
6,425
714
1,800
1,952
688
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 3 / 4
7,020
780
4,812
9,029
6,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
7
Kills
5
5
Deaths
7
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
W
Susano
2
2
3
1.75
W
2
3
4
1.33
L
Loki
3
3
2
1.33
L
1
1
2
2
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,085
Damage
16,166
23,381
Taken
19,586
12,369
Mitigated
10,048
3,297
Healing
1,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,174
595
110
2,560
10,354
8,100
0
1,274
8,699
0
19,387
W
Susano
4,094
598
0
197
6,886
2,389
0
1,078
5,727
0
16,304
W
4,817
601
0
430
6,141
1,880
150
297
5,771
30,796
0
L
Loki
9,554
2,042
71
457
8,605
2,850
0
2,101
6,336
0
35,057
L
1,800
186
75
185
1,952
688
0
725
1,051
7,807
0
L
4,812
1,266
79
533
9,029
6,510
0
2,660
5,919
582
17,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,294
Gold Earned
21,496
90
Minions Killed
67
0
Camps Cleared
0
525,763
Distance Traveled
430,023
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,018
891
27
3
0
192,732
0
W
Susano
7,647
850
17
2
0
182,550
0
W
Agni
7,629
848
46
5
0
150,481
0
L
Loki
8,051
895
36
4
0
196,622
1
L
Anubis
6,425
714
15
2
0
57,678
0
L
Odin
7,020
780
16
2
0
175,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role