Player Matchup

Izanami
Izanami
BreeziestLeaf
Izanami
Level 56
God Stats
5W - 8L
1,391 SR
Queue Stats
96W - 107L
1,449 Elo+
Party 2
Aphrodite
Aphrodite
CashInYourSoul
Aphrodite
Level 107
God Stats
6W - 5L
1,571 SR
Queue Stats
144W - 119L
1,479 Elo+
Solo
Nu Wa
Nu Wa
Cashanova
Nu Wa
Level 77
God Stats
5W - 2L
1,381 SR
Queue Stats
332W - 345L
1,403 Elo+
Solo
Cliodhna
Cliodhna
Greek Godd17
Cliodhna
Level 45
God Stats
10W - 3L
1,707 SR
Queue Stats
58W - 66L
1,437 Elo+
Party 2
Hel
Hel
ItzKript
Hel
Level 113
God Stats
6W - 4L
1,552 SR
Queue Stats
68W - 67L
1,479 Elo+
Party 2
Team Averages
Level 80
1,520 SR
1,449 Elo+

VS

Team Averages
Level 111
1,478 SR
1,437 Elo+
Chang'e
Chang'e
 
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
DragonFlameKid34
Hercules
Level 156
God Stats
7W - 11L
1,472 SR
Queue Stats
501W - 493L
1,466 Elo+
Party 1
Medusa
Medusa
GalacticWinds
Medusa
Level 108
God Stats
12W - 18L
1,420 SR
Queue Stats
157W - 159L
1,447 Elo+
Solo
Izanami
Izanami
kamikaze2082x2
Izanami
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
239W - 301L
1,372 Elo+
Solo
Bakasura
Bakasura
mguar
Bakasura
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 224L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
1 / 7 / 1
6,780
484
5,985
10,975
3,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Aphrodite
CashInYourSoul
Aphrodite
10
2 / 4 / 1
6,285
449
3,822
7,004
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
Cashanova
Nu Wa
12
1 / 0 / 0
7,429
531
5,962
4,901
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Greek Godd17
Cliodhna
12
1 / 3 / 1
7,339
524
3,161
9,602
3,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
7 / 1 / 1
8,998
643
13,989
10,938
8,220
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
2 / 1 / 0
7,156
511
3,932
8,576
2,993
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
4 / 1 / 7
6,845
489
8,107
9,939
5,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

13
7 / 1 / 5
7,707
551
6,216
9,059
3,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
1 / 6 / 0
6,309
451
2,794
12,050
4,712
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
mguar
Bakasura
10
1 / 3 / 2
5,949
425
2,798
13,418
5,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
12
Kills
15
15
Deaths
12
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
1
0
2
W
Izanami
1
7
1
0.21
W
Aphrodite
CashInYourSoul
Aphrodite
2
4
1
0.63
W
Nu Wa
Cashanova
Nu Wa
1
0
0
1
L
4
1
7
7.5
L
7
1
5
9.5
W
Cliodhna
Greek Godd17
Cliodhna
1
3
1
0.5
W
7
1
1
7.5
L
1
6
0
0.17
L
Bakasura
mguar
Bakasura
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,919
Damage
23,847
43,420
Taken
53,042
19,217
Mitigated
21,972
17,173
Healing
16,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,932
692
429
4,192
8,576
2,993
0
3,216
5,112
60,801
0
W
Izanami
5,985
4,498
0
852
10,975
3,702
127
0
10,975
0
46,069
W
Aphrodite
CashInYourSoul
Aphrodite
3,822
565
1,800
2,518
7,004
2,414
68
38
6,966
24,663
0
W
Nu Wa
Cashanova
Nu Wa
5,962
1,671
0
1,639
4,901
1,565
682
2,128
2,725
36,693
0
L
8,107
2,788
180
2,414
9,939
5,506
0
2,922
6,889
0
39,102
L
6,216
2,577
0
2,608
9,059
3,504
942
1,115
7,890
0
49,870
W
Cliodhna
Greek Godd17
Cliodhna
3,161
690
0
3,090
9,602
3,316
0
775
8,807
0
45,106
W
13,989
1,005
49
7,225
10,938
8,220
1,324
1,029
9,799
68,661
0
L
2,794
2,283
0
2,620
12,050
4,712
432
10,105
1,889
0
35,998
L
Bakasura
mguar
Bakasura
2,798
1,832
0
3,690
13,418
5,257
0
5,803
7,489
0
29,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,831
Gold Earned
33,966
367
Minions Killed
325
0
Camps Cleared
0
1,312,731
Distance Traveled
1,286,939
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,156
511
107
8
0
242,820
1
W
Izanami
6,780
484
69
5
0
268,155
0
W
Aphrodite
6,285
449
37
3
0
232,196
6
W
Nu Wa
7,429
531
70
5
0
213,635
2
L
Hercules
6,845
489
50
4
0
296,327
1
L
Medusa
7,707
551
68
5
0
229,203
2
W
Cliodhna
7,339
524
69
5
0
318,738
0
W
Hel
8,998
643
122
9
0
280,007
0
L
Izanami
6,309
451
53
4
0
227,022
6
L
Bakasura
5,949
425
47
3
0
291,567
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role