Player Matchup

Janus
Janus
ChaveSnipez
Janus
Level 46
God Stats
2W - 6L
1,441 SR
Queue Stats
40W - 46L
1,457 Elo+
Party 3
Jing Wei
Jing Wei
Crayfish2122
Jing Wei
Level 44
God Stats
3W - 1L
1,832 SR
Queue Stats
26W - 46L
1,370 Elo+
Party 3
Arachne
Arachne
G M0NKEY
Arachne
Level 159
God Stats
22W - 17L
1,635 SR
Queue Stats
175W - 163L
1,548 Elo+
Party 2
Khepri
Khepri
TentedGosling63
Khepri
Level 104
God Stats
4W - 3L
1,594 SR
Queue Stats
255W - 244L
1,533 Elo+
Solo
Zhong Kui
Zhong Kui
derailed563
Zhong Kui
Level 147
God Stats
30W - 24L
1,693 SR
Queue Stats
275W - 269L
1,507 Elo+
Party 2
Team Averages
Level 100
1,639 SR
1,483 Elo+

VS

Team Averages
Level 118
1,614 SR
1,519 Elo+
Hel
Hel
AndyFireX16
Hel
Level 126
God Stats
3W - 2L
1,717 SR
Queue Stats
335W - 327L
1,462 Elo+
Solo
Cernunnos
Cernunnos
KILLER GHOST669
Cernunnos
Level 152
God Stats
7W - 7L
1,567 SR
Queue Stats
88W - 94L
1,536 Elo+
Party 1
Ra
Ra
Krow1302
Ra
Level 128
God Stats
16W - 11L
1,701 SR
Queue Stats
158W - 153L
1,552 Elo+
Party 1
Anubis
Anubis
Xav123
Anubis
Level 35
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 7L
1,539 Elo+
Solo
Chernobog
Chernobog
mattbabyboy27
Chernobog
Level 151
God Stats
2W - 1L
1,584 SR
Queue Stats
74W - 76L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 0
10,075
530
13,532
11,073
3,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
Crayfish2122
Jing Wei
13
0 / 6 / 4
8,057
424
7,203
16,326
6,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
G M0NKEY
Arachne
13
3 / 4 / 0
8,789
463
9,495
19,448
7,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
1 / 2 / 3
8,791
463
5,961
13,462
16,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zhong Kui
derailed563
Zhong Kui
14
1 / 6 / 2
8,515
448
9,371
16,383
10,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 5
9,709
511
8,798
13,272
11,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cernunnos
KILLER GHOST669
Cernunnos
15
3 / 2 / 5
9,600
505
11,465
16,175
7,108
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
2 / 4 / 4
11,739
618
10,824
17,251
11,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Xav123
Anubis
17
5 / 0 / 9
11,031
581
12,216
15,766
8,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chernobog
mattbabyboy27
Chernobog
19
9 / 0 / 6
12,455
656
11,448
14,484
6,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
8
Kills
21
22
Deaths
8
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
L
3
4
0
0.75
L
Jing Wei
Crayfish2122
Jing Wei
0
6
4
0.33
L
Arachne
G M0NKEY
Arachne
3
4
0
0.75
W
Cernunnos
KILLER GHOST669
Cernunnos
3
2
5
2.75
W
2
4
4
1
L
1
2
3
1.25
W
Anubis
Xav123
Anubis
5
0
9
9.5
L
Zhong Kui
derailed563
Zhong Kui
1
6
2
0.33
W
Chernobog
mattbabyboy27
Chernobog
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,562
Damage
54,751
76,692
Taken
76,948
44,475
Mitigated
46,300
20,649
Healing
41,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,798
521
4,803
6,209
13,272
11,945
308
4,877
8,271
37,069
0
L
13,532
389
0
940
11,073
3,895
0
2,952
8,081
92,482
0
L
Jing Wei
Crayfish2122
Jing Wei
7,203
6,040
0
3,458
16,326
6,217
0
6,741
9,545
0
56,207
L
Arachne
G M0NKEY
Arachne
9,495
4,751
0
8,878
19,448
7,544
0
10,772
8,038
0
58,456
W
Cernunnos
KILLER GHOST669
Cernunnos
11,465
6,358
0
5,370
16,175
7,108
1,500
7,511
8,590
0
83,292
W
10,824
897
800
7,772
17,251
11,867
150
3,566
13,643
95,589
0
L
5,961
110
0
1,846
13,462
16,226
0
4,723
8,735
38,306
0
W
Anubis
Xav123
Anubis
12,216
935
470
11,349
15,766
8,569
285
6,937
8,677
109,390
0
L
Zhong Kui
derailed563
Zhong Kui
9,371
1,251
0
5,527
16,383
10,593
48
5,864
10,455
67,832
1,089
W
Chernobog
mattbabyboy27
Chernobog
11,448
6,723
0
4,667
14,484
6,811
1,007
6,365
7,895
0
102,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,227
Gold Earned
54,534
487
Minions Killed
631
0
Camps Cleared
0
1,725,907
Distance Traveled
1,866,208
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,709
511
38
2
0
372,040
0
L
Janus
10,075
530
155
8
0
366,345
2
L
Jing Wei
8,057
424
111
6
0
345,219
0
L
Arachne
8,789
463
94
5
0
296,849
0
W
Cernunnos
9,600
505
125
7
0
335,778
8
W
Ra
11,739
618
177
9
0
380,822
2
L
Khepri
8,791
463
30
2
0
371,094
0
W
Anubis
11,031
581
144
8
0
384,289
3
L
Zhong Kui
8,515
448
97
5
0
346,400
0
W
Chernobog
12,455
656
147
8
0
393,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role