Player Matchup

Da Ji
Da Ji
CruNnck
Da Ji
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 170L
1,438 Elo+
Solo
Mulan
Mulan
FuriousSaints97
Mulan
Level 158
God Stats
17W - 3L
1,855 SR
Queue Stats
324W - 321L
1,498 Elo+
Party 1
Zhong Kui
Zhong Kui
MibuBR
Zhong Kui
Level 158
God Stats
17W - 13L
1,548 SR
Queue Stats
676W - 660L
1,522 Elo+
Solo
Ymir
Ymir
MoparD
Ymir
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
233W - 231L
1,500 Elo+
Party 1
Cupid
Cupid
m7_md628
Cupid
Level 82
God Stats
15W - 17L
1,417 SR
Queue Stats
73W - 62L
1,428 Elo+
Solo
Team Averages
Level 122
1,564 SR
1,477 Elo+

VS

Team Averages
Level 63
1,416 SR
1,444 Elo+
Nu Wa
Nu Wa
PulverToastMo
Nu Wa
Level 41
God Stats
7W - 13L
1,311 SR
Queue Stats
46W - 72L
1,316 Elo+
Solo
Cabrakan
Cabrakan
RisenMusic
Cabrakan
Level 82
God Stats
1W - 3L
1,356 SR
Queue Stats
59W - 58L
1,655 Elo+
Solo
Arachne
Arachne
TuNeSqUaD6256
Arachne
Level 88
God Stats
30W - 27L
1,609 SR
Queue Stats
154W - 157L
1,466 Elo+
Solo
Neith
Neith
Vinalqnd
Neith
Level 42
God Stats
14W - 25L
1,304 SR
Queue Stats
85W - 108L
1,321 Elo+
Solo
Osiris
Osiris
yaboyasinman
Osiris
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 134L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CruNnck
Da Ji
13
4 / 1 / 3
7,794
650
3,252
9,872
4,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
4 / 2 / 2
7,257
605
5,306
11,002
7,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
MibuBR
Zhong Kui
13
3 / 0 / 3
8,225
685
7,190
7,257
5,341
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
MoparD
Ymir
13
4 / 0 / 1
8,380
698
6,004
7,672
5,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
m7_md628
Cupid
13
2 / 1 / 3
7,620
635
5,106
7,471
2,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
5,998
500
5,611
6,542
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
RisenMusic
Cabrakan
7
0 / 0 / 1
5,071
423
1,266
6,993
5,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
6
1 / 3 / 0
4,798
400
1,489
4,144
1,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Neith
Vinalqnd
Neith
10
1 / 6 / 1
5,933
494
3,931
11,438
3,588
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
7
0 / 5 / 0
5,250
438
3,756
9,623
6,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
17
Kills
3
4
Deaths
17
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
CruNnck
Da Ji
4
1
3
5.5
W
4
2
2
2.5
W
Zhong Kui
MibuBR
Zhong Kui
3
0
3
4.5
W
Ymir
MoparD
Ymir
4
0
1
4.5
L
1
3
0
0.33
L
Cabrakan
RisenMusic
Cabrakan
0
0
1
0.5
L
Arachne
1
3
0
0.33
L
Neith
Vinalqnd
Neith
1
6
1
0.25
W
Cupid
m7_md628
Cupid
2
1
3
3.5
L
Osiris
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,858
Damage
16,053
43,274
Taken
38,740
24,828
Mitigated
18,625
19,394
Healing
5,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
CruNnck
Da Ji
3,252
1,154
0
1,743
9,872
4,114
708
1,072
8,756
0
60,227
W
5,306
659
0
3,797
11,002
7,005
249
2,257
8,667
0
48,265
W
Zhong Kui
MibuBR
Zhong Kui
7,190
1,785
0
6,389
7,257
5,341
1,464
2,253
4,732
77,355
0
W
Ymir
MoparD
Ymir
6,004
3,592
0
3,469
7,672
5,393
129
191
7,457
51,175
0
L
5,611
2,890
0
250
6,542
2,203
0
3,573
2,969
35,731
0
L
Cabrakan
RisenMusic
Cabrakan
1,266
382
0
1,405
6,993
5,061
0
1,184
5,809
9,362
0
L
Arachne
1,489
1,125
0
920
4,144
1,633
0
1,451
2,693
0
12,092
L
Neith
Vinalqnd
Neith
3,931
1,491
0
1,463
11,438
3,588
0
982
10,456
0
30,860
W
Cupid
m7_md628
Cupid
5,106
3,075
169
3,827
7,471
2,975
2,652
662
6,785
0
50,334
L
Osiris
3,756
1,656
0
1,530
9,623
6,140
0
6,004
3,619
0
23,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,276
Gold Earned
27,050
475
Minions Killed
172
0
Camps Cleared
0
1,181,634
Distance Traveled
850,096
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,794
650
93
8
0
282,842
2
W
Mulan
7,257
605
72
6
0
226,621
0
W
Zhong Kui
8,225
685
132
11
0
203,412
0
W
Ymir
8,380
698
98
8
0
250,487
0
L
Nu Wa
5,998
500
56
5
0
213,401
0
L
Cabrakan
5,071
423
17
1
0
162,825
0
L
Arachne
4,798
400
25
2
0
110,209
0
L
Neith
5,933
494
40
3
0
225,187
2
W
Cupid
7,620
635
80
7
0
218,272
1
L
Osiris
5,250
438
34
3
0
138,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role