Player Matchup

Fafnir
Fafnir
CrimsonOtachi
Fafnir
Level 146
God Stats
1W - 3L
1,211 SR
Queue Stats
280W - 296L
1,543 Elo+
Solo
Cliodhna
Cliodhna
ItzMonster667k
Cliodhna
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 193L
1,377 Elo+
Solo
Heimdallr
Heimdallr
KAXER07
Heimdallr
Level 128
God Stats
62W - 57L
1,521 SR
Queue Stats
525W - 495L
1,501 Elo+
Solo
Ra
Ra
barbosatf
Ra
Level 125
God Stats
26W - 32L
1,437 SR
Queue Stats
283W - 272L
1,487 Elo+
Solo
Zhong Kui
Zhong Kui
daimler42
Zhong Kui
Level 69
God Stats
17W - 9L
1,589 SR
Queue Stats
187W - 180L
1,470 Elo+
Solo
Team Averages
Level 107
1,452 SR
1,476 Elo+

VS

Team Averages
Level 105
1,464 SR
1,485 Elo+
Aphrodite
Aphrodite
Angis-96
Aphrodite
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Solo
Janus
Janus
Austway
Janus
Level 122
God Stats
1W - 3L
1,500 SR
Queue Stats
127W - 107L
1,532 Elo+
Solo
Serqet
Serqet
Brinopro59
Serqet
Level 89
God Stats
0W - 1L
1,140 SR
Queue Stats
16W - 24L
1,471 Elo+
Solo
Heimdallr
Heimdallr
Psycho-Rexy
Heimdallr
Level 157
God Stats
5W - 15L
1,457 SR
Queue Stats
294W - 296L
1,462 Elo+
Solo
Shiva
Shiva
The Grey Gunner
Shiva
Level 88
God Stats
10W - 8L
1,723 SR
Queue Stats
260W - 276L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 11
9,377
586
7,476
13,033
17,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
16
7 / 1 / 8
10,053
628
11,226
14,097
5,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
KAXER07
Heimdallr
15
6 / 2 / 9
9,963
623
14,853
11,758
5,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 1 / 3
9,938
621
10,630
10,144
4,001
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
daimler42
Zhong Kui
13
3 / 1 / 0
8,674
542
10,130
8,825
6,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Angis-96
Aphrodite
11
1 / 4 / 0
7,474
467
6,160
10,380
9,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Janus
Austway
Janus
14
3 / 5 / 1
9,007
563
8,800
13,361
5,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
Brinopro59
Serqet
12
0 / 5 / 0
7,211
451
3,066
13,137
5,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
Psycho-Rexy
Heimdallr
14
2 / 5 / 0
8,566
535
10,108
15,330
6,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 5 / 0
7,385
462
8,364
24,882
14,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
24
Kills
6
6
Deaths
24
31
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Angis-96
Aphrodite
1
4
0
0.25
L
Janus
Austway
Janus
3
5
1
0.7
L
Serqet
Brinopro59
Serqet
0
5
0
0
W
3
1
11
8.5
W
Cliodhna
7
1
8
11
W
Heimdallr
KAXER07
Heimdallr
6
2
9
5.25
L
Heimdallr
Psycho-Rexy
Heimdallr
2
5
0
0.4
L
0
5
0
0
W
5
1
3
6.5
W
Zhong Kui
daimler42
Zhong Kui
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,315
Damage
36,498
57,857
Taken
77,090
39,810
Mitigated
41,273
22,728
Healing
23,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Angis-96
Aphrodite
6,160
889
2,163
4,834
10,380
9,786
0
2,700
7,680
33,744
0
L
Janus
Austway
Janus
8,800
404
0
1,125
13,361
5,362
60
7,270
5,988
70,559
0
L
Serqet
Brinopro59
Serqet
3,066
1,041
0
4,310
13,137
5,687
0
1,983
11,117
0
47,457
W
7,476
2,499
0
3,681
13,033
17,393
124
3,325
9,506
20,960
0
W
Cliodhna
11,226
3,351
0
6,528
14,097
5,906
0
1,961
11,858
0
75,269
W
Heimdallr
KAXER07
Heimdallr
14,853
8,522
0
5,658
11,758
5,561
564
3,114
8,450
0
82,113
L
Heimdallr
Psycho-Rexy
Heimdallr
10,108
5,701
0
5,477
15,330
6,197
0
3,217
12,113
0
59,131
L
8,364
1,268
0
5,304
24,882
14,241
0
12,186
11,952
0
56,111
W
10,630
1,070
661
4,303
10,144
4,001
244
3,006
6,844
76,728
0
W
Zhong Kui
daimler42
Zhong Kui
10,130
1,783
0
1,897
8,825
6,949
1,333
3,378
5,044
52,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,005
Gold Earned
39,643
495
Minions Killed
428
0
Camps Cleared
0
1,656,399
Distance Traveled
1,626,659
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,474
467
49
3
0
263,276
0
L
Janus
9,007
563
142
9
0
336,352
0
L
Serqet
7,211
451
71
4
0
385,787
0
W
Fafnir
9,377
586
27
2
0
340,250
6
W
Cliodhna
10,053
628
104
7
0
415,990
0
W
Heimdallr
9,963
623
131
8
0
315,059
0
L
Heimdallr
8,566
535
94
6
0
319,065
0
L
Shiva
7,385
462
72
5
0
322,179
0
W
Ra
9,938
621
133
8
0
295,241
3
W
Zhong Kui
8,674
542
100
6
0
289,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role