Player Matchup

Sol
Sol
DHM West
Sol
Level 121
God Stats
4W - 2L
1,584 SR
Queue Stats
76W - 66L
1,471 Elo+
Solo
Mulan
Mulan
InsaneDeity13
Mulan
Level 48
God Stats
1W - 1L
1,247 SR
Queue Stats
44W - 144L
1,123 Elo+
Party 1
Da Ji
Da Ji
djsnow4215
Da Ji
Level 25
God Stats
11W - 19L
1,327 SR
Queue Stats
22W - 79L
1,075 Elo+
Party 1
Team Averages
Level 65
1,386 SR
1,223 Elo+

VS

Team Averages
Level 82
1,285 SR
1,289 Elo+
Scylla
Scylla
EvilisNecessary
Scylla
Level 97
God Stats
130W - 148L
1,478 SR
Queue Stats
176W - 198L
1,336 Elo+
Solo
Kuzenbo
Kuzenbo
SummerGainz
Kuzenbo
Level 108
God Stats
13W - 25L
1,376 SR
Queue Stats
437W - 494L
1,401 Elo+
Solo
Anubis
Anubis
disturbedgirl88
Anubis
Level 42
God Stats
6W - 13L
1,000 SR
Queue Stats
43W - 64L
1,129 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 0 / 4
9,868
987
13,207
5,822
2,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
1 / 3 / 11
7,782
778
3,743
10,026
8,147
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Da Ji
11
4 / 3 / 10
8,936
894
4,981
7,723
2,960
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 3
6,781
678
1,192
6,419
1,924
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
SummerGainz
Kuzenbo
10
2 / 5 / 2
7,795
780
4,038
9,787
11,551
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 5 / 1
7,697
770
4,558
8,627
4,338
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
14
Kills
4
6
Deaths
14
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
0
4
11
L
0
4
3
0.38
W
1
3
11
2.17
L
Kuzenbo
SummerGainz
Kuzenbo
2
5
2
0.6
L
2
5
1
0.5
W
Da Ji
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,931
Damage
9,788
23,571
Taken
24,833
13,253
Mitigated
17,813
5,711
Healing
2,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,207
5,043
0
4,049
5,822
2,146
2,514
3,517
2,305
50,327
8,952
L
1,192
139
0
680
6,419
1,924
0
3,802
2,617
10,411
0
W
3,743
527
0
699
10,026
8,147
0
2,833
7,193
0
11,882
L
Kuzenbo
SummerGainz
Kuzenbo
4,038
1,428
114
290
9,787
11,551
0
5,268
4,519
15,243
0
L
4,558
514
0
1,169
8,627
4,338
0
3,708
4,919
24,052
0
W
Da Ji
4,981
1,158
0
963
7,723
2,960
594
3,600
4,123
0
20,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,586
Gold Earned
22,273
119
Minions Killed
69
0
Camps Cleared
0
516,695
Distance Traveled
383,672
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,868
987
84
8
0
174,226
0
L
Scylla
6,781
678
11
1
0
83,102
0
W
Mulan
7,782
778
13
1
0
187,860
2
L
Kuzenbo
7,795
780
14
1
0
157,964
0
L
Anubis
7,697
770
44
4
0
142,606
0
W
Da Ji
8,936
894
22
2
0
154,609
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role