Player Matchup

Cthulhu
Cthulhu
ALPHAS CARNAGE
Cthulhu
Level 158
God Stats
5W - 7L
1,518 SR
Queue Stats
264W - 283L
1,530 Elo+
Party 2
Chang'e
Chang'e
AnAct0fG0D
Chang'e
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 114L
1,503 Elo+
Party 1
Chaac
Chaac
BIGQUALLZY
Chaac
Level 137
God Stats
6W - 6L
1,575 SR
Queue Stats
408W - 426L
1,525 Elo+
Party 2
Hun Batz
Hun Batz
StingingPopcorn
Hun Batz
Level 177
God Stats
3W - 4L
1,489 SR
Queue Stats
140W - 141L
1,514 Elo+
Party 1
Medusa
Medusa
UltimateSlayr11
Medusa
Level 135
God Stats
2W - 1L
1,857 SR
Queue Stats
157W - 154L
1,520 Elo+
Party 1
Team Averages
Level 153
1,588 SR
1,518 Elo+

VS

Team Averages
Level 142
1,548 SR
1,519 Elo+
Khepri
Khepri
GRROOOT
Khepri
Level 142
God Stats
2W - 0L
1,533 SR
Queue Stats
114W - 101L
1,518 Elo+
Party 3
Discordia
Discordia
JBOYDD
Discordia
Level 122
God Stats
3W - 0L
1,265 SR
Queue Stats
71W - 66L
1,525 Elo+
Party 3
Charon
Charon
Jaeles
Charon
Level 157
God Stats
4W - 1L
1,831 SR
Queue Stats
159W - 181L
1,563 Elo+
Solo
Horus
Horus
Oumor
Horus
Level 144
God Stats
4W - 2L
1,584 SR
Queue Stats
470W - 505L
1,480 Elo+
Solo
Gilgamesh
Gilgamesh
renchiee
Gilgamesh
Level 145
God Stats
4W - 2L
1,525 SR
Queue Stats
182W - 158L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 4
7,721
702
7,539
10,941
14,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
AnAct0fG0D
Chang'e
13
2 / 7 / 2
7,875
716
7,404
14,353
6,427
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
15
3 / 4 / 2
8,431
766
14,359
12,599
12,404
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
15
1 / 6 / 3
8,097
736
7,737
12,601
7,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
2 / 7 / 3
7,714
701
11,492
11,960
5,803
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
GRROOOT
Khepri
14
1 / 4 / 18
9,285
844
8,999
14,811
17,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
JBOYDD
Discordia
18
8 / 0 / 14
10,323
938
13,259
8,394
4,729
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Charon
Jaeles
Charon
17
6 / 1 / 16
9,901
900
15,344
11,448
12,909
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
Oumor
Horus
15
0 / 1 / 16
8,338
758
4,640
16,137
16,213
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Gilgamesh
renchiee
Gilgamesh
17
11 / 3 / 8
10,202
927
14,061
20,329
18,288
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
98
8
Kills
26
27
Deaths
9
14
Assists
72
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
L
Chang'e
AnAct0fG0D
Chang'e
2
7
2
0.43
L
Chaac
3
4
2
1
W
Khepri
GRROOOT
Khepri
1
4
18
2.5
W
Discordia
JBOYDD
Discordia
8
0
14
15
W
Charon
Jaeles
Charon
6
1
16
14
W
Horus
Oumor
Horus
0
1
16
8
L
Hun Batz
1
6
3
0.42
L
2
7
3
0.5
W
Gilgamesh
renchiee
Gilgamesh
11
3
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,531
Damage
56,303
62,454
Taken
71,119
46,506
Mitigated
70,036
12,531
Healing
32,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,539
82
1,162
1,350
10,941
14,242
0
6,593
3,721
13,922
0
L
Chang'e
AnAct0fG0D
Chang'e
7,404
549
3,552
2,416
14,353
6,427
0
8,297
5,509
13,989
0
L
Chaac
14,359
1,001
346
2,300
12,599
12,404
0
7,249
4,673
0
24,989
W
Khepri
GRROOOT
Khepri
8,999
625
3,112
1,959
14,811
17,897
89
3,487
11,324
14,561
0
W
Discordia
JBOYDD
Discordia
13,259
280
1,079
1,293
8,394
4,729
1,587
1,849
6,545
31,455
0
W
Charon
Jaeles
Charon
15,344
1,719
0
2,350
11,448
12,909
1,681
3,224
8,224
26,165
0
W
Horus
Oumor
Horus
4,640
2,529
9,963
9,018
16,137
16,213
630
2,885
13,252
0
8,388
L
Hun Batz
7,737
1,243
246
926
12,601
7,630
0
7,349
4,796
0
19,475
L
11,492
5,341
0
233
11,960
5,803
0
6,440
4,960
0
21,675
W
Gilgamesh
renchiee
Gilgamesh
14,061
3,402
345
3,591
20,329
18,288
108
3,498
16,831
0
24,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,838
Gold Earned
48,049
107
Minions Killed
118
0
Camps Cleared
0
949,613
Distance Traveled
1,084,824
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,721
702
12
1
0
211,418
0
L
Chang'e
7,875
716
21
2
0
174,939
0
L
Chaac
8,431
766
21
2
0
210,475
0
W
Khepri
9,285
844
10
1
0
241,234
0
W
Discordia
10,323
938
51
5
0
213,908
0
W
Charon
9,901
900
21
2
0
206,375
0
W
Horus
8,338
758
6
1
0
224,182
0
L
Hun Batz
8,097
736
32
3
0
183,753
0
L
Medusa
7,714
701
21
2
0
169,028
0
W
Gilgamesh
10,202
927
30
3
0
199,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role