Player Matchup

Ix Chel
Ix Chel
Hamdog0815
Ix Chel
Level 108
God Stats
1W - 3L
1,347 SR
Queue Stats
251W - 246L
1,594 Elo+
Solo
Neith
Neith
WARRMAKERR
Neith
Level 106
God Stats
2W - 2L
1,292 SR
Queue Stats
198W - 173L
1,567 Elo+
Solo
Susano
Susano
mackhario
Susano
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 65L
1,414 Elo+
Solo
Janus
Janus
senqrc
Janus
Level 67
God Stats
3W - 3L
1,538 SR
Queue Stats
311W - 336L
1,456 Elo+
Solo
Nemesis
Nemesis
w33dz91
Nemesis
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 82L
1,429 Elo+
Solo
Team Averages
Level 109
1,436 SR
1,492 Elo+

VS

Team Averages
Level 115
1,560 SR
1,492 Elo+
Raijin
Raijin
 
Raijin
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BorisGJohnson
Janus
Level 122
God Stats
2W - 3L
1,629 SR
Queue Stats
199W - 203L
1,483 Elo+
Solo
Hades
Hades
EmotionalBrush5
Hades
Level 104
God Stats
1W - 1L
1,675 SR
Queue Stats
121W - 115L
1,537 Elo+
Solo
Ix Chel
Ix Chel
Mellotonin
Ix Chel
Level 126
God Stats
1W - 3L
1,630 SR
Queue Stats
257W - 244L
1,459 Elo+
Solo
Rama
Rama
r3aper11
Rama
Level 71
God Stats
5W - 10L
1,367 SR
Queue Stats
550W - 538L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Hamdog0815
Ix Chel
14
6 / 0 / 9
8,211
821
7,385
5,591
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
15
3 / 1 / 14
8,749
875
14,994
8,454
3,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Susano
mackhario
Susano
15
12 / 1 / 7
9,280
928
8,917
9,482
4,129
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Janus
senqrc
Janus
16
1 / 1 / 13
8,636
864
11,962
6,626
2,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
w33dz91
Nemesis
11
0 / 3 / 13
6,909
691
6,712
10,068
10,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
2 / 4 / 3
7,448
745
8,479
9,490
3,330
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 4 / 2
7,777
778
5,563
9,655
3,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 4
7,347
735
4,627
13,111
14,197
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
Mellotonin
Ix Chel
13
0 / 4 / 2
6,908
691
7,203
10,265
3,842
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rama
15
3 / 5 / 2
8,839
884
4,893
9,578
3,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
19
22
Kills
6
6
Deaths
22
56
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
4
3
0.88
L
1
4
2
0.5
L
0
5
4
0.4
W
Ix Chel
Hamdog0815
Ix Chel
6
0
9
10.5
L
Ix Chel
Mellotonin
Ix Chel
0
4
2
0.25
W
Neith
3
1
14
10
W
Susano
mackhario
Susano
12
1
7
15.5
L
Rama
3
5
2
0.8
W
Janus
senqrc
Janus
1
1
13
7.5
W
Nemesis
w33dz91
Nemesis
0
3
13
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,970
Damage
30,765
40,221
Taken
52,099
23,479
Mitigated
28,525
21,281
Healing
15,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
8,479
300
1,819
712
9,490
3,330
0
4,640
4,463
17,876
0
L
5,563
331
472
1,959
9,655
3,671
0
3,104
6,285
22,026
0
L
4,627
607
951
1,696
13,111
14,197
0
4,531
8,235
8,352
0
W
Ix Chel
Hamdog0815
Ix Chel
7,385
1,544
6,698
2,801
5,591
2,298
429
4,218
1,373
15,336
0
L
Ix Chel
Mellotonin
Ix Chel
7,203
737
4,549
3,052
10,265
3,842
0
3,109
6,951
11,535
0
W
Neith
14,994
3,192
888
2,332
8,454
3,556
1,060
4,921
3,533
0
28,944
W
Susano
mackhario
Susano
8,917
2,289
865
1,110
9,482
4,129
0
4,371
5,111
0
11,371
L
Rama
4,893
3,495
220
308
9,578
3,485
0
3,213
6,154
0
16,288
W
Janus
senqrc
Janus
11,962
0
2,330
1,514
6,626
2,850
0
5,502
1,124
32,185
0
W
Nemesis
w33dz91
Nemesis
6,712
1,750
1,174
1,569
10,068
10,646
0
6,860
3,208
0
9,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,785
Gold Earned
38,319
124
Minions Killed
110
0
Camps Cleared
0
982,935
Distance Traveled
748,533
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,448
745
17
2
0
154,984
0
L
Janus
7,777
778
36
4
0
175,726
0
L
Hades
7,347
735
12
1
0
133,169
0
W
Ix Chel
8,211
821
11
1
0
208,862
0
L
Ix Chel
6,908
691
9
1
0
145,527
0
W
Neith
8,749
875
43
4
0
191,172
0
W
Susano
9,280
928
3
0
0
209,457
0
L
Rama
8,839
884
36
4
0
139,127
0
W
Janus
8,636
864
60
6
0
210,184
0
W
Nemesis
6,909
691
7
1
0
163,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role