Player Matchup

Sobek
Sobek
 
Sobek
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Insurgensy
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,436 Elo+
Solo
Bacchus
Bacchus
new-36744409
Bacchus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,502 Elo+
Solo
Anhur
Anhur
soryp
Anhur
Level 158
God Stats
0W - 2L
1,243 SR
Queue Stats
159W - 169L
1,427 Elo+
Solo
Team Averages
Level 110
1,449 SR
1,473 Elo+

VS

Team Averages
Level 140
1,490 SR
1,464 Elo+
He Bo
He Bo
 
He Bo
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Askanter73
Chiron
Level 154
God Stats
13W - 12L
1,439 SR
Queue Stats
662W - 648L
1,466 Elo+
Solo
Jing Wei
Jing Wei
Crasher457
Jing Wei
Level 92
God Stats
3W - 5L
1,279 SR
Queue Stats
273W - 264L
1,501 Elo+
Solo
Khepri
Khepri
thunderburhop
Khepri
Level 157
God Stats
23W - 11L
1,731 SR
Queue Stats
1,727W - 1,192L
1,528 Elo+
Solo
Zeus
Zeus
Чехонте
Zeus
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 18L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
2 / 1 / 2
7,188
1,027
3,687
8,985
8,925
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kumbhakarna
 
Kumbhakarna
12
1 / 2 / 1
6,750
964
3,354
9,035
8,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Da Ji
5
0 / 2 / 1
4,976
711
407
2,131
946
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Bacchus
new-36744409
Bacchus
12
0 / 1 / 1
6,357
908
4,633
11,709
9,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
soryp
Anhur
11
1 / 2 / 2
6,113
873
5,218
6,279
2,596
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
4 / 2 / 3
7,014
1,002
6,707
3,718
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Askanter73
Chiron
13
1 / 0 / 6
6,600
943
8,527
2,935
1,658
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
Crasher457
Jing Wei
13
2 / 0 / 6
6,802
972
8,415
4,887
2,971
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

12
0 / 0 / 6
6,777
968
2,860
4,575
3,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
1 / 2 / 3
6,004
858
6,726
4,062
1,960
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
4
Kills
8
8
Deaths
4
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
1
2
3
L
Kumbhakarna
 
Kumbhakarna
1
2
1
0.75
W
He Bo
 
He Bo
4
2
3
2.75
W
Chiron
Askanter73
Chiron
1
0
6
4
W
Jing Wei
Crasher457
Jing Wei
2
0
6
5
L
Da Ji
0
2
1
0.25
L
Bacchus
new-36744409
Bacchus
0
1
1
0.5
L
Anhur
soryp
Anhur
1
2
2
1
W
0
0
6
3
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,299
Damage
33,235
38,139
Taken
20,177
30,999
Mitigated
11,968
16,505
Healing
8,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,687
149
805
3,509
8,985
8,925
0
3,283
5,640
7,406
0
L
Kumbhakarna
 
Kumbhakarna
3,354
100
609
1,364
9,035
8,699
0
3,199
5,704
13,989
0
W
He Bo
 
He Bo
6,707
351
0
324
3,718
1,778
0
2,479
1,239
13,106
0
W
Chiron
Askanter73
Chiron
8,527
2,708
1,196
1,030
2,935
1,658
0
1,581
1,354
0
16,573
W
Jing Wei
Crasher457
Jing Wei
8,415
5,821
288
736
4,887
2,971
0
3,167
1,720
0
15,039
L
Da Ji
407
81
0
0
2,131
946
0
1,245
866
0
615
L
Bacchus
new-36744409
Bacchus
4,633
622
880
6,627
11,709
9,833
0
5,119
6,353
11,412
0
L
Anhur
soryp
Anhur
5,218
1,769
658
2,053
6,279
2,596
0
2,924
3,283
0
12,790
W
2,860
296
1,936
2,491
4,575
3,601
0
1,811
2,764
4,831
0
W
6,726
600
196
491
4,062
1,960
0
2,636
1,426
13,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,384
Gold Earned
33,197
61
Minions Killed
81
0
Camps Cleared
0
641,969
Distance Traveled
683,993
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,188
1,027
8
1
0
170,119
0
L
Kumbhakarna
6,750
964
14
2
0
146,732
0
W
He Bo
7,014
1,002
21
3
0
131,884
0
W
Chiron
6,600
943
23
3
0
136,097
0
W
Jing Wei
6,802
972
23
3
0
153,506
0
L
Da Ji
4,976
711
2
0
0
41,218
0
L
Bacchus
6,357
908
10
1
0
152,025
0
L
Anhur
6,113
873
27
4
0
131,875
0
W
Khepri
6,777
968
4
1
0
151,015
0
W
Zeus
6,004
858
10
1
0
111,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role