Player Matchup

Ix Chel
Ix Chel
DioTheCup
Ix Chel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,479 Elo+
Party 1
Loki
Loki
Meaty__max
Loki
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,499 Elo+
Party 1
Geb
Geb
sKy_fancyp2
Geb
Level 105
God Stats
6W - 6L
1,615 SR
Queue Stats
398W - 372L
1,483 Elo+
Party 1
Team Averages
Level 47
1,538 SR
1,487 Elo+

VS

Team Averages
Level 128
1,509 SR
1,435 Elo+
Surtr
Surtr
KogaHattori
Surtr
Level 141
God Stats
16W - 16L
1,534 SR
Queue Stats
133W - 140L
1,360 Elo+
Solo
Charybdis
Charybdis
MadHatter_Bunny1
Charybdis
Level 87
God Stats
84W - 82L
1,502 SR
Queue Stats
439W - 443L
1,485 Elo+
Party 2
Merlin
Merlin
angel_assass1n
Merlin
Level 157
God Stats
51W - 40L
1,491 SR
Queue Stats
582W - 589L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DioTheCup
Ix Chel
5
1 / 1 / 1
7,241
658
1,054
1,581
444
Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 2 / 2
7,508
683
3,749
7,841
2,851
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
2 / 5 / 2
8,364
760
6,619
17,459
15,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 5
9,126
830
6,279
12,602
8,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
13
5 / 1 / 3
9,655
878
7,170
7,659
2,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 0 / 5
9,284
844
8,198
5,268
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
3
Kills
8
8
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
DioTheCup
Ix Chel
1
1
1
1.5
W
2
3
5
1.5
W
Charybdis
5
1
3
6.5
L
0
2
2
0.5
W
1
0
5
3.5
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,422
Damage
21,647
26,881
Taken
25,529
18,868
Mitigated
12,619
531
Healing
5,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
DioTheCup
Ix Chel
1,054
238
100
140
1,581
444
0
726
745
3,827
0
W
6,279
2,048
0
1,086
12,602
8,134
1,135
2,557
9,629
857
24,871
W
Charybdis
7,170
4,496
0
3,401
7,659
2,716
1,056
2,686
4,556
0
36,248
L
3,749
761
0
291
7,841
2,851
0
2,796
4,795
0
19,919
W
8,198
473
0
851
5,268
1,769
654
1,482
3,652
40,001
0
L
6,619
306
0
0
17,459
15,573
0
4,972
12,068
21,799
500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,113
Gold Earned
28,065
67
Minions Killed
147
0
Camps Cleared
0
448,893
Distance Traveled
604,613
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,241
658
5
0
0
45,270
1
W
Surtr
9,126
830
30
3
0
188,611
0
W
Charybdis
9,655
878
52
5
0
207,671
6
L
Loki
7,508
683
30
3
0
230,127
0
W
Merlin
9,284
844
65
6
0
208,331
0
L
Geb
8,364
760
32
3
0
173,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role