Player Matchup

Da Ji
Da Ji
Puhsee
Da Ji
Level 82
God Stats
4W - 5L
1,515 SR
Queue Stats
316W - 337L
1,453 Elo+
Party 3
Maui
Maui
R34Saint
Maui
Level 28
God Stats
15W - 15L
1,573 SR
Queue Stats
80W - 89L
1,455 Elo+
Party 3
Surtr
Surtr
WxIf
Surtr
Level 87
God Stats
130W - 125L
1,571 SR
Queue Stats
345W - 369L
1,462 Elo+
Party 3
Neith
Neith
hexinho
Neith
Level 26
God Stats
12W - 12L
1,555 SR
Queue Stats
74W - 92L
1,448 Elo+
Party 3
Nu Wa
Nu Wa
syfair
Nu Wa
Level 89
God Stats
15W - 17L
1,444 SR
Queue Stats
455W - 461L
1,540 Elo+
Party 3
Team Averages
Level 62
1,532 SR
1,472 Elo+

VS

Team Averages
Level 120
1,639 SR
1,510 Elo+
Anubis
Anubis
DropAWP
Anubis
Level 128
God Stats
4W - 4L
1,558 SR
Queue Stats
191W - 155L
1,521 Elo+
Party 1
Ymir
Ymir
ExpertCrab4
Ymir
Level 138
God Stats
3W - 0L
1,500 SR
Queue Stats
556W - 547L
1,541 Elo+
Party 2
Athena
Athena
Panuramix
Athena
Level 146
God Stats
11W - 7L
1,795 SR
Queue Stats
214W - 185L
1,505 Elo+
Party 1
Anhur
Anhur
heitbern
Anhur
Level 137
God Stats
27W - 27L
1,672 SR
Queue Stats
730W - 679L
1,517 Elo+
Party 2
Bellona
Bellona
tupududelaynous
Bellona
Level 53
God Stats
4W - 3L
1,668 SR
Queue Stats
106W - 93L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Puhsee
Da Ji
14
2 / 6 / 3
8,814
490
7,464
19,374
7,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Maui
11
4 / 3 / 0
8,243
458
4,462
15,991
13,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
WxIf
Surtr
17
3 / 2 / 1
10,611
590
12,369
17,359
13,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
hexinho
Neith
11
0 / 4 / 3
7,525
418
7,579
10,466
3,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
syfair
Nu Wa
15
1 / 9 / 1
9,082
505
11,570
13,886
4,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DropAWP
Anubis
18
10 / 1 / 5
12,041
669
16,052
13,750
6,810
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 4 / 12
9,158
509
4,924
15,068
11,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Athena
Panuramix
Athena
17
7 / 2 / 4
10,674
593
9,943
18,049
10,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
heitbern
Anhur
17
5 / 1 / 6
10,804
600
14,318
13,855
7,447
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 2 / 2
8,874
493
6,850
16,896
24,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
10
Kills
24
24
Deaths
10
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Anubis
DropAWP
Anubis
10
1
5
12.5
W
1
4
12
1.75
W
Athena
Panuramix
Athena
7
2
4
4.5
L
Da Ji
Puhsee
Da Ji
2
6
3
0.58
L
Maui
4
3
0
1.33
L
Surtr
WxIf
Surtr
3
2
1
1.75
W
Anhur
heitbern
Anhur
5
1
6
8
L
Neith
hexinho
Neith
0
4
3
0.38
L
Nu Wa
syfair
Nu Wa
1
9
1
0.17
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,444
Damage
52,087
77,076
Taken
77,618
41,125
Mitigated
61,065
16,531
Healing
32,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
DropAWP
Anubis
16,052
773
0
9,452
13,750
6,810
1,578
6,697
7,053
102,152
0
W
4,924
1,184
0
3,755
15,068
11,735
105
4,283
10,785
15,662
0
W
Athena
Panuramix
Athena
9,943
1,807
0
7,255
18,049
10,201
668
2,225
15,824
84,836
0
L
Da Ji
Puhsee
Da Ji
7,464
1,520
0
5,975
19,374
7,033
61
7,806
11,568
0
69,828
L
Maui
4,462
1,732
235
5,018
15,991
13,894
13
5,253
10,738
25,113
0
L
Surtr
WxIf
Surtr
12,369
4,386
0
3,297
17,359
13,035
508
3,984
13,375
1,964
84,494
W
Anhur
heitbern
Anhur
14,318
9,183
0
6,188
13,855
7,447
715
3,394
10,461
0
110,913
L
Neith
hexinho
Neith
7,579
3,995
0
1,541
10,466
3,107
0
2,936
7,530
0
46,206
L
Nu Wa
syfair
Nu Wa
11,570
2,955
0
465
13,886
4,056
814
11,073
2,813
62,406
0
W
6,850
1,695
0
5,761
16,896
24,872
0
1,182
15,714
133
55,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,275
Gold Earned
51,551
386
Minions Killed
570
0
Camps Cleared
0
1,605,039
Distance Traveled
1,729,813
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,041
669
181
10
0
346,513
0
W
Ymir
9,158
509
19
1
0
347,566
7
W
Athena
10,674
593
134
7
0
441,147
1
L
Da Ji
8,814
490
87
5
0
388,136
0
L
Maui
8,243
458
22
1
0
345,869
4
L
Surtr
10,611
590
127
7
0
291,315
3
W
Anhur
10,804
600
159
9
0
311,848
5
L
Neith
7,525
418
61
3
0
269,907
0
L
Nu Wa
9,082
505
89
5
0
309,812
2
W
Bellona
8,874
493
77
4
0
282,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role