Player Matchup

Shiva
Shiva
Silver II
FERNest029
Shiva
Silver II
Level 69
God Stats
5W - 5L
1,583 SR
Queue Stats
6W - 6L
1,510 MMR
Party 1
Xing Tian
Xing Tian
Silver II
FERNesto29
Xing Tian
Silver II
Level 111
God Stats
5W - 2L
1,787 SR
Queue Stats
6W - 6L
1,510 MMR
Party 1
Ix Chel
Ix Chel
Silver I
FERNestoe29
Ix Chel
Silver I
Level 158
God Stats
6W - 6L
1,627 SR
Queue Stats
6W - 6L
1,576 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,665 SR
1,532 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,581 SR
1,504 MMR
Kuzenbo
Kuzenbo
Gold II
Mell0hh
Kuzenbo
Gold II
Level 48
God Stats
6W - 12L
1,417 SR
Queue Stats
251W - 276L
1,511 MMR
Solo
Nu Wa
Nu Wa
Bronze III
l33m0nsnz
Nu Wa
Bronze III
Level 127
God Stats
0W - 1L
1,564 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Neith
Neith
Bronze III
littl3R3DD
Neith
Bronze III
Level 106
God Stats
0W - 1L
1,760 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
14
1 / 3 / 10
10,911
779
10,530
13,225
11,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xing Tian
FERNesto29
Xing Tian
13
2 / 0 / 8
10,472
748
5,502
14,234
14,314
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ix Chel
FERNestoe29
Ix Chel
16
10 / 0 / 3
12,600
900
18,405
9,438
4,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
SurtrCharonArtioNe ZhaAchilles

VS

Bans
Hou YiMulanOdinAh Muzen CabCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Mell0hh
Kuzenbo
11
0 / 3 / 3
8,830
631
6,035
12,979
14,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
l33m0nsnz
Nu Wa
12
2 / 5 / 1
9,775
698
8,936
11,402
4,706
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
11
1 / 5 / 2
9,280
663
6,385
12,335
4,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
13
Kills
3
3
Deaths
13
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Shiva
1
3
10
2
W
Xing Tian
FERNesto29
Xing Tian
2
0
8
6
W
Ix Chel
FERNestoe29
Ix Chel
10
0
3
11.5
L
Kuzenbo
Mell0hh
Kuzenbo
0
3
3
0.5
L
Nu Wa
l33m0nsnz
Nu Wa
2
5
1
0.5
L
Neith
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,437
Damage
21,356
36,897
Taken
36,716
30,165
Mitigated
24,204
10,750
Healing
2,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
10,530
1,110
0
2,115
13,225
11,673
746
6,276
6,538
0
49,806
W
Xing Tian
FERNesto29
Xing Tian
5,502
294
0
1,830
14,234
14,314
556
3,932
9,939
17,376
0
W
Ix Chel
FERNestoe29
Ix Chel
18,405
2,038
1,578
5,227
9,438
4,178
1,662
4,426
4,792
101,493
0
L
Kuzenbo
Mell0hh
Kuzenbo
6,035
2,101
0
484
12,979
14,981
0
8,002
4,492
18,461
124
L
Nu Wa
l33m0nsnz
Nu Wa
8,936
1,855
204
785
11,402
4,706
0
7,844
3,410
41,810
0
L
Neith
6,385
1,223
0
881
12,335
4,517
0
8,061
3,946
0
23,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,983
Gold Earned
27,885
222
Minions Killed
108
0
Camps Cleared
0
835,977
Distance Traveled
724,905
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,911
779
52
4
0
288,687
0
W
Xing Tian
10,472
748
14
1
0
284,817
7
W
Ix Chel
12,600
900
156
11
0
262,473
0
L
Kuzenbo
8,830
631
17
1
0
285,389
2
L
Nu Wa
9,775
698
58
4
0
216,714
4
L
Neith
9,280
663
33
2
0
222,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role