Player Matchup

Hel
Hel
 
Hel
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
GaceyBunch
Chang'e
Level 88
God Stats
21W - 20L
1,552 SR
Queue Stats
165W - 165L
1,476 Elo+
Party 2
Susano
Susano
Matnor15
Susano
Level 88
God Stats
166W - 120L
1,653 SR
Queue Stats
367W - 326L
1,577 Elo+
Solo
Chernobog
Chernobog
TLBing
Chernobog
Level 106
God Stats
2W - 0L
1,691 SR
Queue Stats
20W - 14L
1,571 Elo+
Solo
Jormungandr
Jormungandr
WARMBR3AD
Jormungandr
Level 102
God Stats
1W - 2L
1,725 SR
Queue Stats
294W - 272L
1,496 Elo+
Party 2
Team Averages
Level 98
1,624 SR
1,524 Elo+

VS

Team Averages
Level 128
1,624 SR
1,518 Elo+
Achilles
Achilles
COLTAM0R
Achilles
Level 109
God Stats
4W - 10L
1,616 SR
Queue Stats
591W - 571L
1,528 Elo+
Party 1
Hera
Hera
HomicidaTarn
Hera
Level 140
God Stats
15W - 12L
1,541 SR
Queue Stats
526W - 500L
1,546 Elo+
Solo
Ix Chel
Ix Chel
LumpyGrandpa17
Ix Chel
Level 141
God Stats
2W - 2L
1,465 SR
Queue Stats
152W - 153L
1,512 Elo+
Solo
Cerberus
Cerberus
PanzeeHunter
Cerberus
Level 136
God Stats
3W - 3L
1,651 SR
Queue Stats
179W - 161L
1,473 Elo+
Solo
Rama
Rama
exvac
Rama
Level 114
God Stats
8W - 5L
1,848 SR
Queue Stats
357W - 366L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 1 / 2
8,145
543
5,258
11,630
9,850
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
GaceyBunch
Chang'e
13
1 / 3 / 1
7,371
491
5,941
10,039
4,106
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Susano
Matnor15
Susano
16
4 / 1 / 4
8,944
596
13,408
15,564
6,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chernobog
TLBing
Chernobog
16
7 / 0 / 1
9,941
663
12,094
5,840
2,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
WARMBR3AD
Jormungandr
12
2 / 2 / 3
7,605
507
7,591
14,179
12,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
COLTAM0R
Achilles
14
1 / 3 / 1
8,285
552
7,640
15,177
11,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 3
7,176
478
7,784
7,308
2,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 2 / 2
7,937
529
7,168
13,472
4,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
PanzeeHunter
Cerberus
11
0 / 1 / 4
6,747
450
6,540
15,986
13,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Rama
exvac
Rama
12
0 / 6 / 0
7,182
479
2,870
10,920
3,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
15
Kills
7
7
Deaths
15
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
1
2
2
L
Achilles
COLTAM0R
Achilles
1
3
1
0.5
W
Chang'e
GaceyBunch
Chang'e
1
3
1
0.5
L
1
3
3
0.83
L
5
2
2
3
W
Susano
Matnor15
Susano
4
1
4
6
L
Cerberus
PanzeeHunter
Cerberus
0
1
4
2
W
Chernobog
TLBing
Chernobog
7
0
1
7.5
W
Jormungandr
WARMBR3AD
Jormungandr
2
2
3
1.75
L
Rama
exvac
Rama
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,292
Damage
32,002
57,252
Taken
62,863
35,017
Mitigated
35,485
28,083
Healing
20,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
5,258
228
34
7,365
11,630
9,850
0
172
11,458
64,682
0
L
Achilles
COLTAM0R
Achilles
7,640
712
0
4,500
15,177
11,301
0
5,144
10,033
0
62,767
W
Chang'e
GaceyBunch
Chang'e
5,941
257
695
4,649
10,039
4,106
0
6,818
3,221
57,672
0
L
7,784
1,730
0
1,722
7,308
2,116
0
1,330
5,978
59,273
0
L
7,168
1,115
1,322
6,895
13,472
4,837
0
4,064
9,408
52,546
1,079
W
Susano
Matnor15
Susano
13,408
2,857
0
9,726
15,564
6,181
0
5,571
9,993
0
90,969
L
Cerberus
PanzeeHunter
Cerberus
6,540
67
0
5,037
15,986
13,775
0
7,421
8,565
26,560
0
W
Chernobog
TLBing
Chernobog
12,094
8,347
0
3,851
5,840
2,164
1,413
1,281
4,559
0
88,937
W
Jormungandr
WARMBR3AD
Jormungandr
7,591
2,070
0
1,763
14,179
12,716
0
7,238
6,941
36,345
0
L
Rama
exvac
Rama
2,870
2,522
0
1,521
10,920
3,456
0
831
10,089
0
58,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,006
Gold Earned
37,327
507
Minions Killed
446
0
Camps Cleared
0
1,544,975
Distance Traveled
1,433,399
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,145
543
97
6
0
283,628
8
L
Achilles
8,285
552
102
7
0
292,963
6
W
Chang'e
7,371
491
100
7
0
292,072
4
L
Hera
7,176
478
104
7
0
275,180
0
L
Ix Chel
7,937
529
88
6
0
277,757
1
W
Susano
8,944
596
122
8
0
356,377
0
L
Cerberus
6,747
450
26
2
0
318,687
0
W
Chernobog
9,941
663
149
10
0
327,706
1
W
Jormungandr
7,605
507
39
3
0
285,192
1
L
Rama
7,182
479
126
8
0
268,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role