Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Aztlang
Bastet
Level 155
God Stats
9W - 11L
1,467 SR
Queue Stats
133W - 126L
1,553 Elo+
Solo
Hercules
Hercules
No Quema Cuh797
Hercules
Level 26
God Stats
2W - 0L
1,432 SR
Queue Stats
7W - 1L
1,654 Elo+
Solo
Kukulkan
Kukulkan
PapiJayo
Kukulkan
Level 60
God Stats
19W - 9L
1,665 SR
Queue Stats
170W - 134L
1,542 Elo+
Party 1
Hachiman
Hachiman
SukThisDee
Hachiman
Level 21
God Stats
6W - 1L
1,666 SR
Queue Stats
119W - 86L
1,636 Elo+
Party 1
Team Averages
Level 72
1,546 SR
1,577 Elo+

VS

Team Averages
Level 83
1,425 SR
1,315 Elo+
Cernunnos
Cernunnos
HankHillll
Cernunnos
Level 127
God Stats
0W - 2L
1,292 SR
Queue Stats
5W - 9L
1,270 Elo+
Party 2
Hercules
Hercules
Prakey
Hercules
Level 12
God Stats
0W - 6L
1,197 SR
Queue Stats
2W - 8L
1,112 Elo+
Party 2
Mulan
Mulan
SeriousSAM180
Mulan
Level 159
God Stats
2W - 2L
1,629 SR
Queue Stats
95W - 83L
1,553 Elo+
Solo
Ah Puch
Ah Puch
Snowchase
Ah Puch
Level 27
God Stats
1W - 3L
1,585 SR
Queue Stats
5W - 10L
1,224 Elo+
Party 2
Anubis
Anubis
Whitey_zK4
Anubis
Level 89
God Stats
0W - 1L
1,423 SR
Queue Stats
1W - 2L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 1 / 10
7,192
799
6,888
11,072
8,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
Aztlang
Bastet
14
3 / 1 / 9
7,800
867
6,841
6,939
2,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hercules
15
6 / 1 / 6
8,356
928
7,204
10,458
11,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
PapiJayo
Kukulkan
15
4 / 1 / 9
8,153
906
7,569
3,479
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
SukThisDee
Hachiman
13
5 / 2 / 5
7,780
864
6,000
5,994
2,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
HankHillll
Cernunnos
14
3 / 3 / 1
7,883
876
7,861
9,294
4,006
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Prakey
Hercules
13
0 / 3 / 3
6,867
763
3,126
10,153
8,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 5 / 0
8,027
892
5,890
11,474
9,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Snowchase
Ah Puch
13
0 / 6 / 3
7,025
781
9,717
10,565
4,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
Whitey_zK4
Anubis
10
0 / 3 / 0
6,107
679
2,529
3,103
1,420
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
13
19
Kills
6
6
Deaths
20
39
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
10
6
W
Bastet
Aztlang
Bastet
3
1
9
7.5
L
Cernunnos
HankHillll
Cernunnos
3
3
1
1.17
W
Hercules
6
1
6
9
W
Kukulkan
PapiJayo
Kukulkan
4
1
9
8.5
L
Hercules
Prakey
Hercules
0
3
3
0.5
L
3
5
0
0.6
L
Ah Puch
Snowchase
Ah Puch
0
6
3
0.25
W
Hachiman
SukThisDee
Hachiman
5
2
5
3.75
L
Anubis
Whitey_zK4
Anubis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,502
Damage
29,123
37,942
Taken
44,589
26,715
Mitigated
28,273
8,719
Healing
5,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,888
75
131
1,819
11,072
8,452
0
5,547
5,351
22,391
0
W
Bastet
Aztlang
Bastet
6,841
1,883
0
1,047
6,939
2,774
0
1,959
4,869
0
22,323
L
Cernunnos
HankHillll
Cernunnos
7,861
4,762
0
1,034
9,294
4,006
0
1,993
7,007
0
21,237
W
Hercules
7,204
3,098
0
4,236
10,458
11,598
0
2,678
7,315
0
24,152
W
Kukulkan
PapiJayo
Kukulkan
7,569
823
0
315
3,479
1,818
710
849
2,488
25,395
0
L
Hercules
Prakey
Hercules
3,126
431
0
1,720
10,153
8,701
0
3,780
5,906
1,032
9,485
L
5,890
555
0
1,526
11,474
9,709
0
3,528
7,430
0
18,878
L
Ah Puch
Snowchase
Ah Puch
9,717
444
0
764
10,565
4,437
120
3,746
6,408
21,547
0
W
Hachiman
SukThisDee
Hachiman
6,000
2,905
0
1,171
5,994
2,073
0
1,784
4,071
0
14,051
L
Anubis
Whitey_zK4
Anubis
2,529
32
0
227
3,103
1,420
0
393
2,598
6,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,281
Gold Earned
35,909
192
Minions Killed
133
0
Camps Cleared
0
908,413
Distance Traveled
784,827
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,192
799
34
4
0
206,202
4
W
Bastet
7,800
867
35
4
0
205,265
0
L
Cernunnos
7,883
876
34
4
0
174,542
0
W
Hercules
8,356
928
55
6
0
188,439
0
W
Kukulkan
8,153
906
45
5
0
171,605
0
L
Hercules
6,867
763
17
2
0
180,147
0
L
Mulan
8,027
892
38
4
0
183,053
0
L
Ah Puch
7,025
781
33
4
0
171,079
0
W
Hachiman
7,780
864
23
3
0
136,902
0
L
Anubis
6,107
679
11
1
0
76,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role