Player Matchup

Janus
Janus
Gold IV
BaDSaNtA 09
Janus
Gold IV
Level 165
God Stats
40W - 50L
1,462 SR
Queue Stats
490W - 511L
1,469 MMR
Solo
Pele
Pele
Gold III
XxRunAwayxX
Pele
Gold III
Level 67
God Stats
3W - 1L
1,662 SR
Queue Stats
197W - 197L
1,495 MMR
Solo
Sol
Sol
Silver I
engelcullen
Sol
Silver I
Level 182
God Stats
10W - 19L
1,385 SR
Queue Stats
133W - 150L
1,272 MMR
Party 2
Erlang Shen
Erlang Shen
Gold II
harry_KND
Erlang Shen
Gold II
Level 158
God Stats
10W - 12L
1,599 SR
Queue Stats
70W - 74L
1,625 MMR
Party 2
Jormungandr
Jormungandr
Gold IV
minnie_mike30
Jormungandr
Gold IV
Level 144
God Stats
18W - 18L
1,623 SR
Queue Stats
188W - 183L
1,463 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,546 SR
1,465 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 109
1,506 SR
1,465 MMR
Thoth
Thoth
Gold III
Chedinson
Thoth
Gold III
Level 89
God Stats
2W - 0L
1,739 SR
Queue Stats
135W - 149L
1,495 MMR
Solo
Anubis
Anubis
Gold I
ElTollo89
Anubis
Gold I
Level 70
God Stats
2W - 1L
1,614 SR
Queue Stats
173W - 170L
1,580 MMR
Party 1
Neith
Neith
Gold I
Noryb1
Neith
Gold I
Level 163
God Stats
19W - 10L
1,602 SR
Queue Stats
125W - 119L
1,471 MMR
Solo
Mercury
Mercury
Silver I
SpiritualDemise
Mercury
Silver I
Level 100
God Stats
1W - 5L
1,075 SR
Queue Stats
66W - 68L
1,297 MMR
Party 1
Sobek
Sobek
Gold IV
zombieslayer112
Sobek
Gold IV
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
141W - 153L
1,483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 4
9,363
493
9,143
16,250
5,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
7 / 5 / 1
10,453
550
12,380
23,328
9,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
0 / 1 / 3
9,333
491
10,320
16,293
7,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Erlang Shen
harry_KND
Erlang Shen
13
1 / 4 / 0
8,045
423
6,367
19,541
19,023
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
minnie_mike30
Jormungandr
17
2 / 3 / 0
9,739
513
6,526
18,762
13,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AresThanatosAo KuangXbalanque

VS

Bans
Sun WukongRaijinKing ArthurPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Chedinson
Thoth
17
4 / 4 / 6
10,655
561
14,215
15,378
7,355
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
ElTollo89
Anubis
19
11 / 1 / 1
12,930
681
20,869
12,740
7,635
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Noryb1
Neith
15
1 / 2 / 2
9,219
485
13,453
12,035
6,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
3 / 2 / 7
10,084
531
9,906
14,010
5,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
1 / 1 / 5
8,980
473
8,314
14,801
12,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
10
Kills
20
20
Deaths
10
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
7
4
0.29
W
Thoth
Chedinson
Thoth
4
4
6
1.75
W
Anubis
ElTollo89
Anubis
11
1
1
11.5
W
Neith
Noryb1
Neith
1
2
2
1
W
3
2
7
3.25
L
7
5
1
1.5
L
0
1
3
1.5
L
Erlang Shen
harry_KND
Erlang Shen
1
4
0
0.25
L
Jormungandr
minnie_mike30
Jormungandr
2
3
0
0.67
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,736
Damage
66,757
94,174
Taken
68,964
55,077
Mitigated
39,252
25,948
Healing
26,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,143
137
0
700
16,250
5,772
0
13,348
2,902
84,163
0
W
Thoth
Chedinson
Thoth
14,215
249
0
5,017
15,378
7,355
791
6,771
8,251
86,175
0
W
Anubis
ElTollo89
Anubis
20,869
818
0
9,436
12,740
7,635
1,281
4,401
8,303
119,307
0
W
Neith
Noryb1
Neith
13,453
5,836
0
5,497
12,035
6,132
770
6,441
5,594
0
82,037
W
9,906
5,002
0
629
14,010
5,198
1,311
2,914
11,032
0
69,978
L
12,380
3,356
0
5,144
23,328
9,740
0
7,975
15,353
0
96,386
L
10,320
4,351
0
10,262
16,293
7,491
392
2,373
13,920
97,094
0
L
Erlang Shen
harry_KND
Erlang Shen
6,367
2,466
0
3,664
19,541
19,023
0
9,304
10,237
0
27,104
L
Jormungandr
minnie_mike30
Jormungandr
6,526
664
0
6,178
18,762
13,051
0
10,398
8,364
86,193
0
W
8,314
761
0
5,948
14,801
12,932
0
4,918
9,795
33,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,933
Gold Earned
51,868
625
Minions Killed
587
0
Camps Cleared
0
1,839,075
Distance Traveled
1,930,841
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,363
493
159
8
0
359,831
0
W
Thoth
10,655
561
135
7
0
330,216
0
W
Anubis
12,930
681
179
9
0
361,946
0
W
Neith
9,219
485
139
7
0
353,162
0
W
Mercury
10,084
531
106
6
0
476,094
3
L
Pele
10,453
550
127
7
0
392,990
2
L
Sol
9,333
491
162
9
0
340,905
6
L
Erlang Shen
8,045
423
44
2
0
400,986
3
L
Jormungandr
9,739
513
133
7
0
344,363
3
W
Sobek
8,980
473
28
1
0
409,423
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role