Player Matchup

Janus
Janus
Gold V
BigChewbacca16
Janus
Gold V
Level 123
God Stats
9W - 9L
1,606 SR
Queue Stats
67W - 71L
1,417 MMR
Party 2
Jing Wei
Jing Wei
Silver III
LimitedAuto4819
Jing Wei
Silver III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,310 MMR
Solo
Ratatoskr
Ratatoskr
Silver I
TheBigMoose7
Ratatoskr
Silver I
Level 145
God Stats
1W - 1L
1,764 SR
Queue Stats
44W - 59L
1,299 MMR
Solo
Chang'e
Chang'e
Gold IV
bitsara
Chang'e
Gold IV
Level 159
God Stats
23W - 31L
1,476 SR
Queue Stats
268W - 292L
1,321 MMR
Solo
Ares
Ares
Silver II
luckyeddy45
Ares
Silver II
Level 63
God Stats
0W - 1L
1,578 SR
Queue Stats
37W - 48L
1,144 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,585 SR
1,298 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,572 SR
1,231 MMR
Hercules
Hercules
Silver II
DarkShadow14369
Hercules
Silver II
Level 120
God Stats
4W - 4L
1,682 SR
Queue Stats
29W - 35L
1,269 MMR
Party 1
Sylvanus
Sylvanus
Silver III
ELMEXICAN35
Sylvanus
Silver III
Level 128
God Stats
12W - 8L
1,702 SR
Queue Stats
22W - 29L
1,343 MMR
Solo
Anubis
Anubis
Gold V
Nerdadhran
Anubis
Gold V
Level 120
God Stats
3W - 5L
1,462 SR
Queue Stats
102W - 106L
1,354 MMR
Solo
Bakasura
Bakasura
Gold IV
Sir Raknar08
Bakasura
Gold IV
Level 127
God Stats
4W - 3L
1,500 SR
Queue Stats
35W - 38L
1,437 MMR
Party 1
Xbalanque
Xbalanque
Silver III
joker290
Xbalanque
Silver III
Level 126
God Stats
63W - 57L
1,515 SR
Queue Stats
287W - 306L
750 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
8,183
455
11,352
10,629
2,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
13
0 / 0 / 1
8,199
456
2,800
8,094
2,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
TheBigMoose7
Ratatoskr
15
1 / 7 / 1
9,536
530
7,257
15,813
5,032
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chang'e
bitsara
Chang'e
14
5 / 4 / 1
9,545
530
9,763
15,302
5,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
1 / 4 / 0
8,174
454
3,977
19,852
16,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
PeleChernobogBastet

VS

Bans
ArachneKaliAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
4 / 3 / 1
10,144
564
8,392
17,512
15,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sylvanus
ELMEXICAN35
Sylvanus
13
2 / 0 / 8
9,479
527
5,633
9,776
9,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
Nerdadhran
Anubis
16
8 / 1 / 6
10,557
587
13,606
10,391
5,136
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
Sir Raknar08
Bakasura
16
3 / 3 / 6
9,834
546
9,336
16,649
7,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
joker290
Xbalanque
16
2 / 1 / 3
9,791
544
12,135
9,159
3,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
7
Kills
19
19
Deaths
8
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Hercules
4
3
1
1.5
W
Sylvanus
ELMEXICAN35
Sylvanus
2
0
8
6
L
Jing Wei
0
0
1
0.5
W
Anubis
Nerdadhran
Anubis
8
1
6
11
W
Bakasura
Sir Raknar08
Bakasura
3
3
6
2
L
Ratatoskr
TheBigMoose7
Ratatoskr
1
7
1
0.21
L
Chang'e
bitsara
Chang'e
5
4
1
1.38
W
Xbalanque
joker290
Xbalanque
2
1
3
3.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,149
Damage
49,102
69,690
Taken
63,487
32,170
Mitigated
41,167
16,872
Healing
26,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,352
241
0
1,331
10,629
2,829
272
5,529
4,760
71,019
0
W
Hercules
8,392
3,030
0
4,478
17,512
15,039
376
8,219
9,239
0
72,329
W
Sylvanus
ELMEXICAN35
Sylvanus
5,633
1,673
3,722
3,337
9,776
9,028
217
3,655
5,897
30,009
0
L
Jing Wei
2,800
2,313
0
3,375
8,094
2,736
0
898
7,086
0
55,668
W
Anubis
Nerdadhran
Anubis
13,606
465
0
6,352
10,391
5,136
2,086
5,060
4,993
76,607
0
W
Bakasura
Sir Raknar08
Bakasura
9,336
6,644
0
4,062
16,649
7,984
210
5,081
11,414
0
73,987
L
Ratatoskr
TheBigMoose7
Ratatoskr
7,257
1,989
0
260
15,813
5,032
499
4,969
10,354
0
80,635
L
Chang'e
bitsara
Chang'e
9,763
756
2,093
5,418
15,302
5,394
883
1,706
12,746
57,327
0
W
Xbalanque
joker290
Xbalanque
12,135
3,568
0
4,473
9,159
3,980
1,964
2,690
6,311
0
92,141
L
3,977
284
114
4,281
19,852
16,179
0
6,137
12,882
33,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,637
Gold Earned
49,805
491
Minions Killed
518
0
Camps Cleared
0
1,883,037
Distance Traveled
1,782,220
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,183
455
119
7
0
360,798
0
W
Hercules
10,144
564
113
6
0
351,411
0
W
Sylvanus
9,479
527
31
2
0
328,484
6
L
Jing Wei
8,199
456
110
6
0
389,445
2
W
Anubis
10,557
587
113
6
0
330,131
0
W
Bakasura
9,834
546
116
6
0
433,786
0
L
Ratatoskr
9,536
530
119
7
0
411,740
0
L
Chang'e
9,545
530
100
6
0
359,548
0
W
Xbalanque
9,791
544
145
8
0
338,408
0
L
Ares
8,174
454
43
2
0
361,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role