Player Matchup

Kukulkan
Kukulkan
MaybeZi
Kukulkan
Level 96
God Stats
15W - 10L
1,427 SR
Queue Stats
43W - 38L
1,413 Elo+
Party 2
Arachne
Arachne
connor-xcc
Arachne
Level 87
God Stats
5W - 4L
1,748 SR
Queue Stats
188W - 139L
1,458 Elo+
Party 2
Thor
Thor
l_xalesi_tpc
Thor
Level 83
God Stats
3W - 0L
1,652 SR
Queue Stats
105W - 83L
1,476 Elo+
Party 3
Fenrir
Fenrir
matfitt
Fenrir
Level 84
God Stats
4W - 2L
1,499 SR
Queue Stats
46W - 52L
1,401 Elo+
Party 3
Amaterasu
Amaterasu
xTsuya
Amaterasu
Level 122
God Stats
10W - 9L
1,315 SR
Queue Stats
258W - 240L
1,442 Elo+
Solo
Team Averages
Level 94
1,528 SR
1,438 Elo+

VS

Team Averages
Level 92
1,544 SR
1,450 Elo+
Fenrir
Fenrir
EMGERARDO4948
Fenrir
Level 69
God Stats
29W - 33L
1,492 SR
Queue Stats
351W - 346L
1,410 Elo+
Solo
Pele
Pele
Hellael07
Pele
Level 84
God Stats
8W - 8L
1,697 SR
Queue Stats
97W - 81L
1,468 Elo+
Party 1
Scylla
Scylla
LMC_22__
Scylla
Level 140
God Stats
8W - 16L
1,320 SR
Queue Stats
219W - 221L
1,470 Elo+
Party 1
Neith
Neith
NTK xXKLEMXx
Neith
Level 98
God Stats
45W - 31L
1,538 SR
Queue Stats
96W - 71L
1,441 Elo+
Solo
Cthulhu
Cthulhu
PloboH
Cthulhu
Level 69
God Stats
5W - 7L
1,673 SR
Queue Stats
401W - 395L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
MaybeZi
Kukulkan
17
4 / 1 / 6
9,568
563
11,946
9,170
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
connor-xcc
Arachne
15
9 / 1 / 4
9,287
546
13,649
13,316
5,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 2 / 4
7,223
425
6,012
12,145
4,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
matfitt
Fenrir
9
1 / 3 / 2
6,853
403
3,432
11,736
7,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
xTsuya
Amaterasu
16
10 / 0 / 3
10,906
642
13,817
15,332
18,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 2
7,532
443
5,120
14,167
5,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
13
3 / 6 / 2
7,814
460
7,284
17,253
6,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
LMC_22__
Scylla
14
1 / 5 / 2
8,593
505
5,434
11,109
4,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 4 / 4
7,872
463
6,739
11,346
4,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
PloboH
Cthulhu
11
1 / 2 / 3
7,635
449
8,958
15,129
12,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
24
Kills
7
7
Deaths
24
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
L
Pele
3
6
2
0.67
L
Scylla
LMC_22__
Scylla
1
5
2
0.4
W
Kukulkan
MaybeZi
Kukulkan
4
1
6
7
L
1
4
4
0.75
L
Cthulhu
PloboH
Cthulhu
1
2
3
1.25
W
Arachne
connor-xcc
Arachne
9
1
4
11
W
0
2
4
1
W
Fenrir
matfitt
Fenrir
1
3
2
0.67
W
Amaterasu
xTsuya
Amaterasu
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,856
Damage
33,535
61,699
Taken
69,004
40,409
Mitigated
33,697
13,897
Healing
13,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,120
2,494
0
2,453
14,167
5,510
600
386
13,781
0
36,761
L
Pele
7,284
1,131
0
2,735
17,253
6,591
479
4,690
12,563
0
63,192
L
Scylla
LMC_22__
Scylla
5,434
355
0
2,202
11,109
4,425
470
2,924
8,185
67,339
0
W
Kukulkan
MaybeZi
Kukulkan
11,946
478
0
1,740
9,170
3,903
0
3,201
5,749
88,103
0
L
6,739
3,599
0
1,704
11,346
4,357
451
2,613
8,733
0
46,928
L
Cthulhu
PloboH
Cthulhu
8,958
543
1,799
2,473
15,129
12,814
52
1,333
13,796
31,730
654
W
Arachne
connor-xcc
Arachne
13,649
10,885
0
2,372
13,316
5,579
9
1,258
11,992
0
63,296
W
6,012
1,635
0
929
12,145
4,775
0
4,388
7,729
0
47,277
W
Fenrir
matfitt
Fenrir
3,432
808
0
2,652
11,736
7,949
0
3,576
8,160
0
15,186
W
Amaterasu
xTsuya
Amaterasu
13,817
6,961
0
6,204
15,332
18,203
2,639
984
14,331
0
71,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,837
Gold Earned
39,446
429
Minions Killed
389
0
Camps Cleared
0
1,534,424
Distance Traveled
1,588,391
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,532
443
65
4
0
284,378
0
L
Pele
7,814
460
76
4
0
350,658
0
L
Scylla
8,593
505
137
8
0
295,056
0
W
Kukulkan
9,568
563
147
9
0
325,221
7
L
Neith
7,872
463
67
4
0
304,188
0
L
Cthulhu
7,635
449
44
3
0
354,111
4
W
Arachne
9,287
546
76
4
0
349,681
0
W
Thor
7,223
425
70
4
0
296,847
0
W
Fenrir
6,853
403
14
1
0
247,301
0
W
Amaterasu
10,906
642
122
7
0
315,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role