Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
IDontAutomobile
Merlin
Level 149
God Stats
5W - 3L
1,654 SR
Queue Stats
236W - 258L
1,493 Elo+
Party 4
Cu Chulainn
Cu Chulainn
Steiner43
Cu Chulainn
Level 141
God Stats
11W - 8L
1,546 SR
Queue Stats
196W - 206L
1,477 Elo+
Party 4
Medusa
Medusa
papateriyaki
Medusa
Level 106
God Stats
40W - 44L
1,497 SR
Queue Stats
199W - 201L
1,490 Elo+
Party 1
Ymir
Ymir
triggerhapppi
Ymir
Level 88
God Stats
7W - 3L
1,493 SR
Queue Stats
86W - 75L
1,515 Elo+
Solo
Team Averages
Level 126
1,538 SR
1,495 Elo+

VS

Team Averages
Level 61
1,468 SR
1,347 Elo+
Nemesis
Nemesis
DaddySweets
Nemesis
Level 5
God Stats
0W - 1L
1,339 SR
Queue Stats
3W - 4L
1,404 Elo+
Party 2
Odin
Odin
MustachKitty
Odin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,404 Elo+
Party 2
Sol
Sol
cloud23332
Sol
Level 157
God Stats
4W - 7L
1,500 SR
Queue Stats
79W - 81L
1,278 Elo+
Solo
Heimdallr
Heimdallr
danielgj0721
Heimdallr
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,373 Elo+
Party 3
Cthulhu
Cthulhu
xxmadaraxc
Cthulhu
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,276 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
6 / 1 / 1
7,344
612
3,487
8,082
3,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 1 / 5
7,635
636
6,024
5,899
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Steiner43
Cu Chulainn
11
3 / 2 / 3
7,321
610
6,843
12,313
8,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
12
3 / 0 / 1
7,188
599
7,243
4,535
1,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 1 / 6
6,728
561
3,015
10,417
8,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DaddySweets
Nemesis
9
1 / 4 / 2
5,840
487
4,513
8,739
2,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 2 / 0
6,122
510
5,071
8,137
7,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 4 / 1
6,983
582
7,691
9,687
3,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
danielgj0721
Heimdallr
9
0 / 2 / 0
5,232
436
1,645
7,952
2,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
xxmadaraxc
Cthulhu
7
0 / 4 / 1
4,709
392
4,609
8,653
4,899
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
16
Kills
5
5
Deaths
16
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
1
1
6.5
L
Nemesis
DaddySweets
Nemesis
1
4
2
0.5
W
3
1
5
5.5
L
2
2
0
1
W
Cu Chulainn
Steiner43
Cu Chulainn
3
2
3
2.25
L
2
4
1
0.63
L
Heimdallr
danielgj0721
Heimdallr
0
2
0
0
W
Medusa
3
0
1
3.5
W
1
1
6
4
L
Cthulhu
xxmadaraxc
Cthulhu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,612
Damage
23,529
41,246
Taken
43,168
24,224
Mitigated
21,364
7,208
Healing
7,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,487
1,849
0
422
8,082
3,080
528
1,340
6,742
0
49,538
L
Nemesis
DaddySweets
Nemesis
4,513
1,890
0
514
8,739
2,904
0
1,263
7,476
0
36,754
W
6,024
480
0
889
5,899
2,353
342
3,815
2,084
55,473
0
L
5,071
2,277
0
1,250
8,137
7,618
99
516
7,621
2,482
21,595
W
Cu Chulainn
Steiner43
Cu Chulainn
6,843
1,544
0
2,303
12,313
8,845
156
2,875
9,438
503
37,881
L
7,691
2,014
0
2,620
9,687
3,149
0
4,255
5,432
58,170
0
L
Heimdallr
danielgj0721
Heimdallr
1,645
641
0
2,206
7,952
2,794
0
1,108
6,844
0
29,758
W
Medusa
7,243
2,453
0
500
4,535
1,920
434
931
3,604
0
54,660
W
3,015
760
0
3,094
10,417
8,026
0
4,097
6,320
19,372
0
L
Cthulhu
xxmadaraxc
Cthulhu
4,609
666
61
1,057
8,653
4,899
0
2,343
6,310
19,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,216
Gold Earned
28,886
350
Minions Killed
279
0
Camps Cleared
0
1,267,288
Distance Traveled
1,097,845
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,344
612
77
6
0
292,458
0
L
Nemesis
5,840
487
62
5
0
187,343
0
W
Merlin
7,635
636
100
8
0
228,529
5
L
Odin
6,122
510
39
3
0
232,630
0
W
Cu Chulainn
7,321
610
68
6
0
234,994
3
L
Sol
6,983
582
100
8
0
210,706
2
L
Heimdallr
5,232
436
60
5
0
220,189
3
W
Medusa
7,188
599
88
7
0
262,689
0
W
Ymir
6,728
561
17
1
0
248,618
5
L
Cthulhu
4,709
392
18
2
0
246,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role