Player Matchup

Ao Kuang
Ao Kuang
BruceGodOfSalt
Ao Kuang
Level 137
God Stats
7W - 3L
1,549 SR
Queue Stats
138W - 127L
1,597 Elo+
Party 2
Sun Wukong
Sun Wukong
IBedwyr
Sun Wukong
Level 159
God Stats
14W - 3L
1,710 SR
Queue Stats
644W - 786L
1,545 Elo+
Solo
Ymir
Ymir
KangKrill
Ymir
Level 148
God Stats
19W - 19L
1,577 SR
Queue Stats
125W - 106L
1,591 Elo+
Party 2
Chernobog
Chernobog
TimothyTrumpet
Chernobog
Level 126
God Stats
8W - 12L
1,458 SR
Queue Stats
197W - 196L
1,512 Elo+
Party 3
Janus
Janus
zechel
Janus
Level 126
God Stats
6W - 7L
1,503 SR
Queue Stats
172W - 156L
1,531 Elo+
Party 3
Team Averages
Level 139
1,559 SR
1,555 Elo+

VS

Team Averages
Level 134
1,576 SR
1,477 Elo+
Ne Zha
Ne Zha
Krafti01
Ne Zha
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,459 Elo+
Party 1
He Bo
He Bo
Ranfelix02
He Bo
Level 129
God Stats
12W - 20L
1,695 SR
Queue Stats
321W - 289L
1,541 Elo+
Solo
Thanatos
Thanatos
TheesirReggie
Thanatos
Level 124
God Stats
1W - 2L
1,509 SR
Queue Stats
92W - 121L
1,480 Elo+
Party 1
Sol
Sol
WolfTG1
Sol
Level 147
God Stats
14W - 16L
1,661 SR
Queue Stats
140W - 178L
1,437 Elo+
Party 1
Surtr
Surtr
X0BloodElite0X
Surtr
Level 128
God Stats
17W - 17L
1,517 SR
Queue Stats
104W - 149L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
12
8 / 3 / 2
8,310
639
8,404
11,865
4,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
IBedwyr
Sun Wukong
14
2 / 2 / 4
8,694
669
9,697
11,405
6,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
10
1 / 1 / 6
7,057
543
4,382
11,212
7,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
TimothyTrumpet
Chernobog
14
4 / 0 / 5
8,279
637
8,286
6,391
2,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
zechel
Janus
11
2 / 7 / 3
7,313
563
4,825
9,010
3,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Krafti01
Ne Zha
9
0 / 5 / 2
6,100
469
5,595
10,781
6,868
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
13
5 / 5 / 4
8,279
637
6,994
9,372
3,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
TheesirReggie
Thanatos
13
6 / 1 / 4
7,892
607
8,867
13,158
5,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sol
11
0 / 5 / 0
6,580
506
6,873
11,033
3,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 2 / 2
6,914
532
7,789
13,057
9,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
17
Kills
13
13
Deaths
18
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
8
3
2
3
W
Sun Wukong
IBedwyr
Sun Wukong
2
2
4
2
W
Ymir
1
1
6
4
L
Ne Zha
Krafti01
Ne Zha
0
5
2
0.2
L
He Bo
5
5
4
1.4
L
Thanatos
TheesirReggie
Thanatos
6
1
4
8
W
Chernobog
TimothyTrumpet
Chernobog
4
0
5
6.5
L
Sol
0
5
0
0
L
2
2
2
1.5
W
Janus
zechel
Janus
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,594
Damage
36,118
49,883
Taken
57,401
23,078
Mitigated
28,039
11,472
Healing
24,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
8,404
1,823
0
2,618
11,865
4,049
0
2,208
9,551
43,755
0
W
Sun Wukong
IBedwyr
Sun Wukong
9,697
2,990
0
3,123
11,405
6,098
0
599
10,806
0
66,979
W
Ymir
4,382
917
1,337
1,794
11,212
7,121
0
4,272
6,855
17,506
0
L
Ne Zha
Krafti01
Ne Zha
5,595
1,306
0
1,400
10,781
6,868
0
4,494
6,245
0
19,336
L
He Bo
6,994
245
0
1,961
9,372
3,252
0
3,872
5,392
61,141
0
L
Thanatos
TheesirReggie
Thanatos
8,867
2,170
0
12,992
13,158
5,160
0
5,245
7,851
0
53,969
W
Chernobog
TimothyTrumpet
Chernobog
8,286
5,462
0
2,018
6,391
2,609
480
2,796
3,583
0
69,012
L
Sol
6,873
3,968
0
3,915
11,033
3,465
0
2,809
8,210
57,100
5,041
L
7,789
3,003
0
4,240
13,057
9,294
0
939
12,092
1,071
44,219
W
Janus
zechel
Janus
4,825
510
0
582
9,010
3,201
0
4,527
4,305
40,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,653
Gold Earned
35,765
385
Minions Killed
389
0
Camps Cleared
0
1,373,339
Distance Traveled
1,402,345
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,310
639
59
5
0
296,026
0
W
Sun Wukong
8,694
669
132
10
0
275,453
4
W
Ymir
7,057
543
25
2
0
271,559
5
L
Ne Zha
6,100
469
17
1
0
279,613
2
L
He Bo
8,279
637
122
9
0
267,054
3
L
Thanatos
7,892
607
79
6
0
353,845
4
W
Chernobog
8,279
637
96
7
0
263,234
0
L
Sol
6,580
506
104
8
0
229,486
0
L
Surtr
6,914
532
67
5
0
272,347
7
W
Janus
7,313
563
73
6
0
267,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role