Player Matchup

Achilles
Achilles
Gold II
GrilledCheese4U
Achilles
Gold II
Level 158
God Stats
27W - 13L
1,527 SR
Queue Stats
148W - 139L
1,401 MMR
Party 2
Agni
Agni
Platinum V
Hoosier_Daddy777
Agni
Platinum V
Level 159
God Stats
12W - 6L
1,700 SR
Queue Stats
167W - 155L
1,592 MMR
Party 2
Chernobog
Chernobog
Gold II
Steady Crush
Chernobog
Gold II
Level 195
God Stats
1W - 0L
1,508 SR
Queue Stats
141W - 128L
1,460 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 171
1,578 SR
1,484 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 138
1,561 SR
1,460 MMR
Kumbhakarna
Kumbhakarna
Bronze III
Steeb814
Kumbhakarna
Bronze III
Level 119
God Stats
0W - 2L
1,485 SR
Queue Stats
1W - 7L
1,489 MMR
Party 1
Hera
Hera
Bronze V
soccer ace
Hera
Bronze V
Level 158
God Stats
0W - 1L
1,700 SR
Queue Stats
0W - 7L
1,463 MMR
Party 1
Chaac
Chaac
Bronze III
xblade5
Chaac
Bronze III
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,428 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
8 / 1 / 4
10,564
880
12,215
10,994
12,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 1 / 7
10,260
855
10,052
7,578
3,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
Steady Crush
Chernobog
13
3 / 1 / 9
10,016
835
10,577
10,253
4,772
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ThothHelVulcanAphroditeRaijin

VS

Bans
Ix ChelAh Muzen CabBacchusMartichorasCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Steeb814
Kumbhakarna
11
2 / 5 / 0
8,530
711
5,424
13,670
13,687
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 6 / 0
8,246
687
6,481
10,846
3,496
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
xblade5
Chaac
11
0 / 3 / 2
8,023
669
6,400
13,811
11,576
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
14
Kills
3
3
Deaths
14
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
8
1
4
10
W
3
1
7
6.5
W
Chernobog
Steady Crush
Chernobog
3
1
9
7.5
L
Kumbhakarna
Steeb814
Kumbhakarna
2
5
0
0.4
L
1
6
0
0.17
L
Chaac
xblade5
Chaac
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,844
Damage
18,305
28,825
Taken
38,327
20,346
Mitigated
28,759
6,496
Healing
4,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
12,215
2,556
0
2,567
10,994
12,426
75
4,367
6,627
0
17,559
W
10,052
223
0
1,305
7,578
3,148
423
2,803
4,775
55,553
0
W
Chernobog
Steady Crush
Chernobog
10,577
7,500
0
2,624
10,253
4,772
2,488
4,842
5,411
0
47,749
L
Kumbhakarna
Steeb814
Kumbhakarna
5,424
484
0
608
13,670
13,687
0
3,514
9,489
19,140
348
L
6,481
1,681
0
1,250
10,846
3,496
0
2,442
7,972
30,848
0
L
Chaac
xblade5
Chaac
6,400
1,337
0
2,543
13,811
11,576
0
3,986
9,233
0
24,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,840
Gold Earned
24,799
143
Minions Killed
99
0
Camps Cleared
0
714,779
Distance Traveled
616,059
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,564
880
3
0
0
241,342
0
W
Agni
10,260
855
86
7
0
250,486
0
W
Chernobog
10,016
835
54
5
0
222,951
2
L
Kumbhakarna
8,530
711
30
3
0
212,804
0
L
Hera
8,246
687
45
4
0
188,587
2
L
Chaac
8,023
669
24
2
0
214,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role