Player Matchup

Bacchus
Bacchus
Gold III
FUTGHIL_
Bacchus
Gold III
Level 78
God Stats
19W - 22L
1,572 SR
Queue Stats
61W - 70L
1,436 MMR
Party 1
Izanami
Izanami
Silver II
Jflo95
Izanami
Silver II
Level 185
God Stats
1W - 2L
1,561 SR
Queue Stats
69W - 81L
1,385 MMR
Solo
Cthulhu
Cthulhu
Gold V
ProzacLi
Cthulhu
Gold V
Level 128
God Stats
3W - 6L
1,552 SR
Queue Stats
842W - 860L
1,358 MMR
Solo
Mercury
Mercury
Gold V
temp-144537
Mercury
Gold V
Level 89
God Stats
4W - 6L
1,386 SR
Queue Stats
278W - 293L
1,382 MMR
Solo
He Bo
He Bo
Silver I
wKr0z
He Bo
Silver I
Level 88
God Stats
3W - 5L
1,350 SR
Queue Stats
15W - 17L
1,383 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,484 SR
1,389 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 172
1,475 SR
1,389 MMR
Athena
Athena
Gold IV
CharlyDanielMTZ
Athena
Gold IV
Level 156
God Stats
5W - 4L
1,499 SR
Queue Stats
272W - 285L
1,395 MMR
Solo
Anhur
Anhur
Gold IV
JuS1E1R0Ck
Anhur
Gold IV
Level 249
God Stats
10W - 7L
1,511 SR
Queue Stats
464W - 492L
1,398 MMR
Party 2
The Morrigan
The Morrigan
Gold V
JulianSuperNova
The Morrigan
Gold V
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 50L
1,356 MMR
Solo
Guan Yu
Guan Yu
Gold IV
WD Oasis
Guan Yu
Gold IV
Level 158
God Stats
1W - 0L
1,330 SR
Queue Stats
134W - 131L
1,394 MMR
Solo
Da Ji
Da Ji
Gold III
sosasamaaa
Da Ji
Gold III
Level 159
God Stats
7W - 7L
1,535 SR
Queue Stats
200W - 204L
1,400 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FUTGHIL_
Bacchus
8
0 / 1 / 2
4,536
567
1,731
4,990
3,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Jflo95
Izanami
8
1 / 2 / 0
4,661
583
2,731
3,995
1,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
ProzacLi
Cthulhu
6
0 / 2 / 0
4,036
505
1,015
4,203
2,171
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
temp-144537
Mercury
9
1 / 1 / 1
4,893
612
1,657
7,391
2,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

He Bo
wKr0z
He Bo
9
1 / 1 / 0
4,837
605
3,462
4,554
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
XbalanqueThorArtemisCharon

VS

Bans
ThanatosBakasuraAresSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
4,590
574
1,891
5,729
3,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
9
0 / 0 / 2
5,112
639
1,632
4,849
1,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Morrigan
JulianSuperNova
The Morrigan
7
1 / 2 / 0
4,305
538
1,592
3,581
1,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
WD Oasis
Guan Yu
9
1 / 0 / 1
5,377
672
2,112
4,319
2,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
10
4 / 1 / 2
5,550
694
3,419
5,075
1,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
3
Kills
7
7
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Bacchus
FUTGHIL_
Bacchus
0
1
2
1
L
Izanami
Jflo95
Izanami
1
2
0
0.5
W
Anhur
0
0
2
1
W
The Morrigan
JulianSuperNova
The Morrigan
1
2
0
0.5
L
Cthulhu
ProzacLi
Cthulhu
0
2
0
0
W
Guan Yu
WD Oasis
Guan Yu
1
0
1
1.5
W
Da Ji
4
1
2
5
L
Mercury
temp-144537
Mercury
1
1
1
1.5
L
He Bo
wKr0z
He Bo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,596
Damage
10,646
25,133
Taken
23,553
10,061
Mitigated
10,947
6,253
Healing
6,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,891
433
0
1,833
5,729
3,549
0
1,063
4,666
14,312
0
L
Bacchus
FUTGHIL_
Bacchus
1,731
191
0
1,649
4,990
3,413
0
1,252
3,738
10,437
0
L
Izanami
Jflo95
Izanami
2,731
2,369
0
1,422
3,995
1,155
82
1,549
2,446
0
36,664
W
Anhur
1,632
489
0
2,123
4,849
1,637
0
2,559
2,290
0
30,484
W
The Morrigan
JulianSuperNova
The Morrigan
1,592
683
0
544
3,581
1,187
0
713
2,868
20,325
1,408
L
Cthulhu
ProzacLi
Cthulhu
1,015
206
0
1,452
4,203
2,171
0
0
4,203
16,812
0
W
Guan Yu
WD Oasis
Guan Yu
2,112
363
0
1,103
4,319
2,612
184
1,416
2,903
0
35,415
W
Da Ji
3,419
966
0
467
5,075
1,962
0
457
4,618
0
30,430
L
Mercury
temp-144537
Mercury
1,657
934
0
980
7,391
2,215
0
248
7,143
0
40,296
L
He Bo
wKr0z
He Bo
3,462
155
0
750
4,554
1,107
0
426
4,128
26,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,963
Gold Earned
24,934
238
Minions Killed
234
0
Camps Cleared
0
758,334
Distance Traveled
804,261
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
4,590
574
19
2
0
150,456
0
L
Bacchus
4,536
567
13
2
0
160,810
2
L
Izanami
4,661
583
69
9
0
144,861
0
W
Anhur
5,112
639
51
6
0
148,166
0
W
The Morrigan
4,305
538
39
5
0
137,152
0
L
Cthulhu
4,036
505
32
4
0
90,924
0
W
Guan Yu
5,377
672
68
9
0
159,160
2
W
Da Ji
5,550
694
57
7
0
209,327
0
L
Mercury
4,893
612
65
8
0
202,988
0
L
He Bo
4,837
605
59
7
0
158,751
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role