Player Matchup

Bastet
Bastet
 
Bastet
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Adrianoboe
Izanami
Level 156
God Stats
6W - 4L
1,662 SR
Queue Stats
400W - 379L
1,514 Elo+
Party 1
Ra
Ra
Iveranty
Ra
Level 159
God Stats
2W - 0L
1,375 SR
Queue Stats
223W - 208L
1,548 Elo+
Party 1
Ymir
Ymir
XJhonatanX
Ymir
Level 127
God Stats
12W - 15L
1,580 SR
Queue Stats
585W - 547L
1,525 Elo+
Party 2
Hercules
Hercules
themikiah
Hercules
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 126L
1,557 Elo+
Solo
Team Averages
Level 129
1,523 SR
1,529 Elo+

VS

Team Averages
Level 129
1,403 SR
1,536 Elo+
Ra
Ra
 
Ra
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
AirFlexVT
Erlang Shen
Level 155
God Stats
8W - 11L
1,509 SR
Queue Stats
395W - 348L
1,588 Elo+
Solo
Artemis
Artemis
BootyBandit42069
Artemis
Level 72
God Stats
3W - 4L
1,603 SR
Queue Stats
104W - 140L
1,436 Elo+
Solo
Thor
Thor
Lajin Buu
Thor
Level 120
God Stats
4W - 9L
1,265 SR
Queue Stats
235W - 198L
1,575 Elo+
Party 3
Athena
Athena
TheDoorTech
Athena
Level 145
God Stats
2W - 4L
1,140 SR
Queue Stats
243W - 213L
1,578 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
2 / 0 / 1
5,668
567
3,522
7,038
2,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Adrianoboe
Izanami
10
4 / 0 / 2
6,215
622
5,243
5,136
1,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 3 / 1
5,975
598
3,501
6,642
2,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 4
6,254
625
2,547
7,982
6,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
themikiah
Hercules
12
4 / 2 / 0
7,004
700
7,430
10,562
8,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 1 / 0
6,675
668
4,634
5,140
1,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
AirFlexVT
Erlang Shen
11
1 / 2 / 1
6,501
650
5,518
10,336
7,164
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
0 / 4 / 0
4,122
412
3,349
5,704
1,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thor
9
1 / 3 / 1
5,437
544
2,877
8,220
3,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
8
0 / 2 / 1
5,157
516
4,093
8,673
5,891
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
12
Kills
5
5
Deaths
12
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
0
1
2.5
L
Ra
 
Ra
3
1
0
3
W
Izanami
Adrianoboe
Izanami
4
0
2
5
L
Erlang Shen
AirFlexVT
Erlang Shen
1
2
1
0.75
L
0
4
0
0
W
1
3
1
0.5
L
Thor
1
3
1
0.5
L
Athena
0
2
1
0.25
W
1
0
4
3
W
Hercules
themikiah
Hercules
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,243
Damage
20,471
37,360
Taken
38,073
21,888
Mitigated
19,569
13,755
Healing
11,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
3,522
1,199
0
4,988
7,038
2,468
0
912
6,126
0
42,479
L
Ra
 
Ra
4,634
328
205
1,668
5,140
1,791
0
2,185
2,911
48,382
0
W
Izanami
Adrianoboe
Izanami
5,243
3,471
0
1,427
5,136
1,904
838
1,611
3,525
0
47,413
L
Erlang Shen
AirFlexVT
Erlang Shen
5,518
3,814
0
4,933
10,336
7,164
0
1,042
9,294
0
41,754
L
3,349
2,066
0
1,017
5,704
1,674
0
873
4,831
0
16,329
W
3,501
221
420
1,592
6,642
2,567
250
3,695
2,888
48,807
0
L
Thor
2,877
653
0
1,281
8,220
3,049
0
1,035
7,185
0
34,512
L
Athena
4,093
1,531
0
2,832
8,673
5,891
0
2,206
6,378
19,620
0
W
2,547
928
0
2,804
7,982
6,513
0
2,450
5,532
22,969
0
W
Hercules
themikiah
Hercules
7,430
2,332
0
2,524
10,562
8,436
0
0
10,562
7,203
39,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,116
Gold Earned
27,892
350
Minions Killed
270
0
Camps Cleared
0
974,666
Distance Traveled
1,010,167
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,668
567
70
7
0
217,226
0
L
Ra
6,675
668
85
9
0
210,357
2
W
Izanami
6,215
622
95
10
0
196,412
0
L
Erlang Shen
6,501
650
75
8
0
203,981
0
L
Artemis
4,122
412
27
3
0
140,275
0
W
Ra
5,975
598
79
8
0
193,358
0
L
Thor
5,437
544
55
6
0
239,477
0
L
Athena
5,157
516
28
3
0
216,077
2
W
Ymir
6,254
625
22
2
0
193,065
0
W
Hercules
7,004
700
84
8
0
174,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role