Player Matchup

Kuzenbo
Kuzenbo
DancingYurtle82
Kuzenbo
Level 123
God Stats
245W - 222L
1,507 SR
Queue Stats
496W - 450L
1,474 Elo+
Solo
Medusa
Medusa
RatR0dT0xet
Medusa
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 30L
1,339 Elo+
Party 1
Fenrir
Fenrir
Weedle69
Fenrir
Level 86
God Stats
1W - 1L
1,685 SR
Queue Stats
59W - 56L
1,425 Elo+
Party 1
Freya
Freya
toasty4327
Freya
Level 75
God Stats
1W - 3L
1,216 SR
Queue Stats
53W - 47L
1,461 Elo+
Party 1
Hades
Hades
tomtanty
Hades
Level 83
God Stats
2W - 7L
1,291 SR
Queue Stats
71W - 77L
1,431 Elo+
Party 1
Team Averages
Level 79
1,440 SR
1,426 Elo+

VS

Team Averages
Level 111
1,508 SR
1,475 Elo+
Chang'e
Chang'e
ScrubbyButter
Chang'e
Level 121
God Stats
10W - 4L
1,625 SR
Queue Stats
564W - 532L
1,493 Elo+
Party 2
Ravana
Ravana
Super-C-Boyz
Ravana
Level 105
God Stats
1W - 0L
1,418 SR
Queue Stats
65W - 60L
1,456 Elo+
Solo
Chaac
Chaac
Triiiion
Chaac
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,500 Elo+
Solo
Sol
Sol
deutschd2
Sol
Level 97
God Stats
19W - 7L
1,500 SR
Queue Stats
151W - 152L
1,486 Elo+
Party 2
He Bo
He Bo
happytomatoe365
He Bo
Level 106
God Stats
3W - 2L
1,499 SR
Queue Stats
186W - 184L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 2
6,858
528
3,836
10,328
10,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
9
1 / 4 / 1
5,226
402
3,391
8,043
3,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Weedle69
Fenrir
11
4 / 2 / 3
6,934
533
7,142
12,593
5,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Freya
11
1 / 3 / 1
6,135
472
3,557
7,223
3,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hades
tomtanty
Hades
12
0 / 6 / 3
6,826
525
8,346
14,645
7,014
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
13
8 / 3 / 0
8,896
684
9,168
13,338
7,525
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
11
1 / 1 / 6
6,429
495
5,072
7,090
2,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chaac
Triiiion
Chaac
10
1 / 4 / 5
6,449
496
5,600
10,416
7,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
3 / 1 / 5
7,709
593
11,134
9,135
3,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 1 / 3
7,425
571
8,377
7,652
2,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
10
Kills
15
15
Deaths
10
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
0
2
5
L
Medusa
1
4
1
0.38
W
Chang'e
8
3
0
2.67
W
Ravana
1
1
6
4
W
Chaac
Triiiion
Chaac
1
4
5
0.88
L
Fenrir
Weedle69
Fenrir
4
2
3
2.75
W
3
1
5
5.5
W
2
1
3
3.5
L
Freya
1
3
1
0.5
L
Hades
tomtanty
Hades
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,272
Damage
39,351
52,832
Taken
47,631
29,634
Mitigated
24,302
11,469
Healing
17,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,836
1,122
0
2,355
10,328
10,367
0
4,436
5,892
20,708
0
L
Medusa
3,391
1,297
0
333
8,043
3,400
0
4,581
3,462
0
25,006
W
Chang'e
9,168
846
436
5,652
13,338
7,525
812
5,325
8,013
57,719
0
W
Ravana
5,072
1,180
0
843
7,090
2,759
214
2,888
4,116
0
37,620
W
Chaac
Triiiion
Chaac
5,600
843
0
3,069
10,416
7,803
0
3,581
6,681
0
17,542
L
Fenrir
Weedle69
Fenrir
7,142
1,740
0
1,079
12,593
5,839
0
4,934
7,659
0
38,278
W
11,134
4,259
0
4,943
9,135
3,887
1,298
1,226
7,909
55,249
7,818
W
8,377
594
0
2,214
7,652
2,328
0
2,285
5,173
48,460
0
L
Freya
3,557
937
0
1,301
7,223
3,014
0
4,543
2,680
30,106
0
L
Hades
tomtanty
Hades
8,346
1,122
60
6,341
14,645
7,014
0
9,565
5,080
52,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,979
Gold Earned
36,908
244
Minions Killed
357
0
Camps Cleared
0
1,257,809
Distance Traveled
1,259,626
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,858
528
27
2
0
282,767
5
L
Medusa
5,226
402
32
2
0
189,572
0
W
Chang'e
8,896
684
85
7
0
226,818
2
W
Ravana
6,429
495
51
4
0
292,391
0
W
Chaac
6,449
496
17
1
0
231,025
0
L
Fenrir
6,934
533
45
3
0
287,192
0
W
Sol
7,709
593
121
9
0
236,523
0
W
He Bo
7,425
571
83
6
0
272,869
3
L
Freya
6,135
472
60
5
0
247,482
0
L
Hades
6,826
525
80
6
0
250,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role