Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Kev7046
Xing Tian
Level 65
God Stats
0W - 1L
1,363 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Bakasura
Bakasura
XM_chepejpol_MX
Bakasura
Level 100
God Stats
1W - 3L
1,265 SR
Queue Stats
72W - 83L
1,420 Elo+
Solo
Medusa
Medusa
killerx34
Medusa
Level 103
God Stats
0W - 2L
1,473 SR
Queue Stats
32W - 36L
1,467 Elo+
Solo
Team Averages
Level 94
1,420 SR
1,477 Elo+

VS

Team Averages
Level 114
1,590 SR
1,499 Elo+
Hades
Hades
 
Hades
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Akemi_3iri
Skadi
Level 77
God Stats
2W - 0L
1,850 SR
Queue Stats
65W - 68L
1,434 Elo+
Solo
Zhong Kui
Zhong Kui
Mach_Theta
Zhong Kui
Level 138
God Stats
90W - 72L
1,557 SR
Queue Stats
418W - 384L
1,551 Elo+
Solo
Fenrir
Fenrir
MrBangProYo
Fenrir
Level 109
God Stats
84W - 79L
1,541 SR
Queue Stats
463W - 428L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
3 / 2 / 2
7,172
598
9,541
8,356
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
 
Merlin
11
0 / 3 / 0
6,132
511
2,226
6,366
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xing Tian
Kev7046
Xing Tian
10
1 / 2 / 2
6,072
506
2,168
10,692
7,313
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
11
0 / 1 / 1
6,024
502
2,947
10,842
3,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
killerx34
Medusa
9
2 / 3 / 1
5,715
476
6,248
10,032
3,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
3 / 1 / 3
7,019
585
11,775
9,588
4,761
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charon
 
Charon
9
1 / 1 / 4
6,003
500
4,611
7,771
5,689
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
11
0 / 3 / 3
6,411
534
1,774
7,162
2,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Mach_Theta
Zhong Kui
14
1 / 0 / 1
8,596
716
3,547
5,954
5,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
15
6 / 1 / 0
8,575
715
6,048
12,936
5,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
6
Kills
11
11
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
3
2
2
2
L
Merlin
 
Merlin
0
3
0
0
W
Hades
 
Hades
3
1
3
4.5
W
Charon
 
Charon
1
1
4
3
W
Skadi
0
3
3
0.5
L
Xing Tian
Kev7046
Xing Tian
1
2
2
1
W
Zhong Kui
Mach_Theta
Zhong Kui
1
0
1
1.5
W
Fenrir
6
1
0
6
L
Bakasura
0
1
1
0.5
L
Medusa
killerx34
Medusa
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,130
Damage
27,755
46,288
Taken
43,411
19,930
Mitigated
24,159
12,541
Healing
15,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
9,541
571
389
2,161
8,356
3,053
100
3,568
4,788
50,228
0
L
Merlin
 
Merlin
2,226
325
0
2,017
6,366
2,094
0
2,739
3,627
46,093
0
W
Hades
 
Hades
11,775
1,609
405
4,522
9,588
4,761
674
4,029
5,559
45,297
0
W
Charon
 
Charon
4,611
1,006
0
179
7,771
5,689
389
1,633
6,098
19,328
0
W
Skadi
1,774
784
0
125
7,162
2,523
1,225
4,723
2,439
0
30,080
L
Xing Tian
Kev7046
Xing Tian
2,168
329
332
2,454
10,692
7,313
0
4,616
6,076
18,412
0
W
Zhong Kui
Mach_Theta
Zhong Kui
3,547
1,157
0
4,501
5,954
5,210
1,006
2,114
3,840
62,665
11,417
W
Fenrir
6,048
1,187
0
5,506
12,936
5,976
0
1,436
11,045
0
81,826
L
Bakasura
2,947
2,349
0
2,529
10,842
3,638
0
2,729
8,113
0
33,141
L
Medusa
killerx34
Medusa
6,248
3,031
0
2,659
10,032
3,832
126
6,011
4,021
0
37,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,115
Gold Earned
36,604
314
Minions Killed
375
0
Camps Cleared
0
1,218,737
Distance Traveled
1,100,310
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,172
598
82
7
0
248,862
0
L
Merlin
6,132
511
92
8
0
218,450
5
W
Hades
7,019
585
58
5
0
219,848
2
W
Charon
6,003
500
14
1
0
216,824
0
W
Skadi
6,411
534
54
5
0
179,671
0
L
Xing Tian
6,072
506
26
2
0
243,774
1
W
Zhong Kui
8,596
716
144
12
0
206,805
2
W
Fenrir
8,575
715
105
9
0
277,162
0
L
Bakasura
6,024
502
66
6
0
276,847
4
L
Medusa
5,715
476
48
4
0
230,804
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role