Player Matchup

Olorun
Olorun
Heisenberg ice0
Olorun
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,509 Elo+
Solo
Danzaburou
Danzaburou
V2Scxrpion
Danzaburou
Level 58
God Stats
3W - 4L
1,306 SR
Queue Stats
174W - 176L
1,450 Elo+
Party 1
Chaac
Chaac
slimmm300
Chaac
Level 110
God Stats
3W - 2L
1,539 SR
Queue Stats
126W - 126L
1,464 Elo+
Party 1
Team Averages
Level 89
1,448 SR
1,474 Elo+

VS

Team Averages
Level 85
1,423 SR
1,438 Elo+
Izanami
Izanami
DementedJackdaw
Izanami
Level 58
God Stats
29W - 37L
1,401 SR
Queue Stats
334W - 345L
1,423 Elo+
Solo
Nox
Nox
EvietheBard
Nox
Level 124
God Stats
10W - 13L
1,488 SR
Queue Stats
540W - 524L
1,429 Elo+
Party 2
Pele
Pele
MatthewH17
Pele
Level 72
God Stats
5W - 9L
1,381 SR
Queue Stats
441W - 414L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 4
7,858
786
4,786
4,657
1,823
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Danzaburou
V2Scxrpion
Danzaburou
10
1 / 1 / 3
7,823
782
7,193
8,600
3,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
slimmm300
Chaac
11
4 / 1 / 2
8,407
841
8,507
9,894
9,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
6,988
699
4,326
5,614
1,976
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 2
7,028
703
4,265
5,332
2,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 4 / 0
7,592
759
8,301
12,727
7,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
6
Kills
2
2
Deaths
6
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
0
2
1
L
0
2
2
0.5
W
1
0
4
3
L
2
4
0
0.5
W
Danzaburou
V2Scxrpion
Danzaburou
1
1
3
2.5
W
Chaac
slimmm300
Chaac
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,486
Damage
16,892
23,151
Taken
23,673
14,994
Mitigated
11,684
8,547
Healing
1,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,326
2,351
0
245
5,614
1,976
0
1,952
3,536
0
17,875
L
4,265
477
0
580
5,332
2,152
0
1,169
4,016
19,644
0
W
4,786
1,497
1,598
2,284
4,657
1,823
240
280
4,339
33,420
0
L
8,301
1,433
0
987
12,727
7,556
0
2,183
9,981
0
31,231
W
Danzaburou
V2Scxrpion
Danzaburou
7,193
2,479
0
1,695
8,600
3,450
100
1,986
6,396
0
27,716
W
Chaac
slimmm300
Chaac
8,507
1,117
0
2,970
9,894
9,721
247
2,076
7,620
0
26,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,088
Gold Earned
21,608
127
Minions Killed
113
0
Camps Cleared
0
588,180
Distance Traveled
583,942
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,988
699
32
3
0
195,322
0
L
Nox
7,028
703
43
4
0
183,593
0
W
Olorun
7,858
786
47
5
0
189,616
1
L
Pele
7,592
759
38
4
0
205,027
0
W
Danzaburou
7,823
782
43
4
0
176,965
0
W
Chaac
8,407
841
37
4
0
221,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role