Player Matchup

Bastet
Bastet
HardlyDeaf
Bastet
Level 158
God Stats
6W - 4L
1,726 SR
Queue Stats
97W - 103L
1,534 Elo+
Party 2
Achilles
Achilles
MrGraveHeart
Achilles
Level 93
God Stats
4W - 5L
1,560 SR
Queue Stats
25W - 31L
1,444 Elo+
Party 2
Janus
Janus
Palko x Crow51
Janus
Level 128
God Stats
39W - 34L
1,638 SR
Queue Stats
149W - 144L
1,471 Elo+
Party 2
Ganesha
Ganesha
lI Dangerous lI
Ganesha
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,172 Elo+
Party 2
Bacchus
Bacchus
vaughn shoe
Bacchus
Level 129
God Stats
2W - 4L
1,550 SR
Queue Stats
99W - 112L
1,475 Elo+
Party 2
Team Averages
Level 104
1,595 SR
1,419 Elo+

VS

Team Averages
Level 154
1,518 SR
1,509 Elo+
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
DarthXedonias
Thor
Level 148
God Stats
3W - 6L
1,519 SR
Queue Stats
78W - 74L
1,537 Elo+
Party 1
Cthulhu
Cthulhu
Tracb01
Cthulhu
Level 157
God Stats
2W - 3L
1,571 SR
Queue Stats
50W - 54L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
HardlyDeaf
Bastet
11
1 / 0 / 3
5,715
953
4,495
5,083
1,744
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
MrGraveHeart
Achilles
10
1 / 1 / 0
5,163
861
2,997
5,965
5,606
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 0 / 1
6,301
1,050
2,923
1,967
656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 2
4,981
830
756
4,880
3,338
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bacchus
vaughn shoe
Bacchus
10
0 / 2 / 2
4,964
827
3,982
5,793
4,527
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
4 / 1 / 0
6,069
1,012
6,510
5,614
3,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rama
 
Rama
11
1 / 1 / 3
5,465
911
3,843
5,505
2,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Discordia
 
Discordia
9
0 / 0 / 1
4,960
827
995
839
199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 1 / 2
5,226
871
1,711
3,320
1,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Tracb01
Cthulhu
11
0 / 1 / 3
5,270
878
4,912
4,445
3,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
4
Kills
5
5
Deaths
4
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
1
0
4
L
Rama
 
Rama
1
1
3
2.5
L
Discordia
 
Discordia
0
0
1
0.5
L
0
1
2
1
W
Bastet
HardlyDeaf
Bastet
1
0
3
2.5
W
Achilles
MrGraveHeart
Achilles
1
1
0
1
W
2
0
1
2.5
L
Cthulhu
Tracb01
Cthulhu
0
1
3
1.5
W
0
2
2
0.5
W
Bacchus
vaughn shoe
Bacchus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,153
Damage
17,971
23,688
Taken
19,723
15,871
Mitigated
10,777
5,845
Healing
5,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,510
733
0
1,799
5,614
3,944
0
1,383
4,068
0
20,168
L
Rama
 
Rama
3,843
2,743
0
1,969
5,505
2,138
0
3,148
2,297
0
15,069
L
Discordia
 
Discordia
995
40
0
0
839
199
0
0
839
5,525
0
L
1,711
0
0
818
3,320
1,390
0
1,103
2,191
0
8,728
W
Bastet
HardlyDeaf
Bastet
4,495
1,391
0
2,233
5,083
1,744
0
992
3,901
0
13,993
W
Achilles
MrGraveHeart
Achilles
2,997
615
0
1,759
5,965
5,606
0
1,369
4,384
0
11,136
W
2,923
0
0
500
1,967
656
112
171
1,796
27,969
0
L
Cthulhu
Tracb01
Cthulhu
4,912
394
26
1,232
4,445
3,106
0
1,907
2,443
11,003
0
W
756
363
0
252
4,880
3,338
0
1,387
3,236
2,043
0
W
Bacchus
vaughn shoe
Bacchus
3,982
471
0
1,101
5,793
4,527
82
1,419
3,974
8,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,124
Gold Earned
26,990
120
Minions Killed
126
0
Camps Cleared
0
652,472
Distance Traveled
548,450
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,069
1,012
39
7
0
130,036
0
L
Rama
5,465
911
36
6
0
120,960
0
L
Discordia
4,960
827
11
2
0
51,695
0
L
Thor
5,226
871
18
3
0
125,242
2
W
Bastet
5,715
953
21
4
0
143,472
0
W
Achilles
5,163
861
16
3
0
126,827
0
W
Janus
6,301
1,050
66
11
0
139,040
0
L
Cthulhu
5,270
878
22
4
0
120,517
1
W
Ganesha
4,981
830
0
0
0
113,499
0
W
Bacchus
4,964
827
17
3
0
129,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role