Player Matchup

Mercury
Mercury
Blackshadow5568
Mercury
Level 69
God Stats
1W - 2L
1,339 SR
Queue Stats
96W - 63L
1,498 Elo+
Solo
Charon
Charon
Firebrethinduck
Charon
Level 16
God Stats
1W - 4L
1,742 SR
Queue Stats
1W - 4L
1,690 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SoldierzV2
Ah Muzen Cab
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,519 Elo+
Party 1
Janus
Janus
XxGreeniexX
Janus
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,605 Elo+
Party 1
Nike
Nike
carlinhavvv
Nike
Level 65
God Stats
1W - 1L
1,493 SR
Queue Stats
46W - 45L
1,388 Elo+
Solo
Team Averages
Level 67
1,515 SR
1,540 Elo+

VS

Team Averages
Level 88
1,460 SR
1,399 Elo+
Surtr
Surtr
Drestroyer_Drago
Surtr
Level 97
God Stats
76W - 82L
1,338 SR
Queue Stats
108W - 115L
1,346 Elo+
Solo
Achilles
Achilles
JumboJones
Achilles
Level 82
God Stats
28W - 27L
1,526 SR
Queue Stats
414W - 380L
1,458 Elo+
Solo
Hades
Hades
Kukukachu_Gamer
Hades
Level 39
God Stats
4W - 4L
1,495 SR
Queue Stats
112W - 112L
1,306 Elo+
Solo
Baron Samedi
Baron Samedi
Sasuke son17
Baron Samedi
Level 83
God Stats
87W - 73L
1,508 SR
Queue Stats
389W - 394L
1,452 Elo+
Solo
Charybdis
Charybdis
ScarletDemon_15
Charybdis
Level 139
God Stats
7W - 7L
1,433 SR
Queue Stats
176W - 185L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 1
7,660
479
5,165
17,536
6,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 4 / 1
6,771
423
4,195
10,446
5,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Muzen Cab
SoldierzV2
Ah Muzen Cab
12
4 / 5 / 4
7,594
475
8,842
13,156
5,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

13
3 / 3 / 4
8,046
503
7,302
7,638
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 2 / 6
6,951
434
6,353
12,289
10,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 6
9,486
593
11,163
14,851
14,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
JumboJones
Achilles
17
8 / 2 / 4
10,039
627
9,351
12,498
7,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
5 / 2 / 2
8,550
534
7,811
11,674
6,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
Sasuke son17
Baron Samedi
11
2 / 2 / 3
6,735
421
6,333
7,486
5,104
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charybdis
ScarletDemon_15
Charybdis
12
1 / 3 / 9
8,166
510
7,088
9,436
3,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
45
10
Kills
21
21
Deaths
10
16
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
5
1
6
8
L
0
4
1
0.13
W
Achilles
JumboJones
Achilles
8
2
4
5
W
5
2
2
3
W
Baron Samedi
Sasuke son17
Baron Samedi
2
2
3
1.75
W
Charybdis
ScarletDemon_15
Charybdis
1
3
9
1.83
L
Ah Muzen Cab
SoldierzV2
Ah Muzen Cab
4
5
4
1.2
L
3
3
4
1.67
L
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,857
Damage
41,746
61,065
Taken
55,945
29,612
Mitigated
36,382
8,708
Healing
23,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,165
2,438
0
1,798
17,536
6,230
0
1,513
15,871
0
62,054
W
11,163
2,168
0
4,585
14,851
14,397
848
5,378
9,308
1,644
69,134
L
4,195
1,587
0
1,196
10,446
5,654
0
781
9,643
39,090
0
W
Achilles
JumboJones
Achilles
9,351
1,393
0
3,812
12,498
7,008
0
2,793
9,517
0
87,753
W
7,811
715
106
8,124
11,674
6,727
0
1,330
10,250
65,959
0
W
Baron Samedi
Sasuke son17
Baron Samedi
6,333
601
600
3,116
7,486
5,104
370
1,088
6,332
24,819
0
W
Charybdis
ScarletDemon_15
Charybdis
7,088
2,534
0
3,205
9,436
3,146
2,340
377
9,041
0
50,558
L
Ah Muzen Cab
SoldierzV2
Ah Muzen Cab
8,842
4,360
384
1,317
13,156
5,212
0
6,341
6,815
0
38,750
L
7,302
194
45
1,808
7,638
2,356
0
2,113
5,473
49,193
0
L
6,353
665
0
2,160
12,289
10,160
0
4,357
7,932
0
26,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,022
Gold Earned
42,976
312
Minions Killed
465
0
Camps Cleared
0
1,493,303
Distance Traveled
1,559,887
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,660
479
91
6
0
348,160
0
W
Surtr
9,486
593
102
6
0
291,134
0
L
Charon
6,771
423
61
4
0
270,810
0
W
Achilles
10,039
627
125
8
0
340,356
0
W
Hades
8,550
534
102
6
0
335,121
0
W
Baron Samedi
6,735
421
27
2
0
291,902
1
W
Charybdis
8,166
510
109
7
0
301,374
2
L
Ah Muzen Cab
7,594
475
46
3
0
275,950
0
L
Janus
8,046
503
79
5
0
314,616
0
L
Nike
6,951
434
35
2
0
283,767
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role