Player Matchup

Sun Wukong
Sun Wukong
Brohtar
Sun Wukong
Level 49
God Stats
1W - 6L
1,255 SR
Queue Stats
37W - 56L
1,456 Elo+
Party 3
Artemis
Artemis
Byrna
Artemis
Level 47
God Stats
12W - 9L
1,703 SR
Queue Stats
62W - 57L
1,551 Elo+
Party 3
Baron Samedi
Baron Samedi
CSM1F
Baron Samedi
Level 155
God Stats
5W - 3L
1,638 SR
Queue Stats
116W - 93L
1,579 Elo+
Solo
Raijin
Raijin
MuffinVendor
Raijin
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
191W - 189L
1,528 Elo+
Party 3
Kali
Kali
Qieepz
Kali
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 59L
1,544 Elo+
Party 3
Team Averages
Level 96
1,519 SR
1,532 Elo+

VS

Team Averages
Level 82
1,602 SR
1,552 Elo+
Hun Batz
Hun Batz
BogaTQ4
Hun Batz
Level 39
God Stats
4W - 2L
1,718 SR
Queue Stats
165W - 127L
1,624 Elo+
Party 2
Janus
Janus
ShRooR
Janus
Level 149
God Stats
1W - 3L
1,127 SR
Queue Stats
132W - 124L
1,531 Elo+
Solo
Sylvanus
Sylvanus
StorySnail
Sylvanus
Level 26
God Stats
6W - 3L
1,843 SR
Queue Stats
159W - 157L
1,485 Elo+
Party 1
Sun Wukong
Sun Wukong
adriansanmi
Sun Wukong
Level 92
God Stats
10W - 6L
1,691 SR
Queue Stats
407W - 400L
1,616 Elo+
Party 2
Freya
Freya
σςDaneZσς
Freya
Level 105
God Stats
4W - 3L
1,632 SR
Queue Stats
174W - 166L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Brohtar
Sun Wukong
10
0 / 4 / 0
6,428
494
3,470
12,826
8,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Byrna
Artemis
11
0 / 4 / 0
6,652
512
7,158
9,925
3,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
CSM1F
Baron Samedi
9
0 / 5 / 3
6,212
478
5,317
11,778
7,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
12
2 / 1 / 0
6,910
532
2,995
7,284
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kali
Qieepz
Kali
11
1 / 4 / 1
6,229
479
3,759
14,141
5,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BogaTQ4
Hun Batz
15
11 / 0 / 3
9,113
701
9,480
9,435
4,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
ShRooR
Janus
14
3 / 0 / 7
8,548
658
8,730
4,806
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
StorySnail
Sylvanus
11
1 / 2 / 7
6,919
532
4,069
12,875
9,083
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
adriansanmi
Sun Wukong
14
1 / 0 / 5
8,644
665
9,125
10,010
5,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
2 / 1 / 4
7,960
612
7,214
9,824
4,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
18
18
Deaths
3
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BogaTQ4
Hun Batz
11
0
3
12.5
L
Sun Wukong
Brohtar
Sun Wukong
0
4
0
0
L
Artemis
Byrna
Artemis
0
4
0
0
L
Baron Samedi
CSM1F
Baron Samedi
0
5
3
0.3
L
Raijin
2
1
0
2
L
Kali
Qieepz
Kali
1
4
1
0.38
W
Janus
ShRooR
Janus
3
0
7
6.5
W
Sylvanus
StorySnail
Sylvanus
1
2
7
2.25
W
Sun Wukong
adriansanmi
Sun Wukong
1
0
5
3.5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,699
Damage
38,618
55,954
Taken
46,950
27,633
Mitigated
25,088
14,715
Healing
25,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BogaTQ4
Hun Batz
9,480
3,080
0
6,316
9,435
4,386
0
1,549
7,886
0
81,154
L
Sun Wukong
Brohtar
Sun Wukong
3,470
689
0
2,213
12,826
8,745
0
887
11,869
0
42,931
L
Artemis
Byrna
Artemis
7,158
3,557
0
2,139
9,925
3,958
0
6,284
3,365
0
45,679
L
Baron Samedi
CSM1F
Baron Samedi
5,317
391
1,778
3,602
11,778
7,424
0
5,042
6,474
23,677
0
L
Raijin
2,995
138
0
1,984
7,284
2,227
0
3,952
3,124
54,531
0
L
Kali
Qieepz
Kali
3,759
1,664
0
2,999
14,141
5,279
0
2,863
11,166
0
44,789
W
Janus
ShRooR
Janus
8,730
301
0
2,352
4,806
1,981
52
1,268
3,538
74,922
0
W
Sylvanus
StorySnail
Sylvanus
4,069
918
2,385
4,398
12,875
9,083
0
3,923
8,952
17,978
0
W
Sun Wukong
adriansanmi
Sun Wukong
9,125
1,800
0
5,346
10,010
5,479
0
667
9,343
0
68,925
W
7,214
2,257
0
4,695
9,824
4,159
947
1,005
8,819
62,758
2,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,431
Gold Earned
41,184
379
Minions Killed
492
0
Camps Cleared
0
1,223,423
Distance Traveled
1,394,868
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,113
701
109
8
0
320,598
0
L
Sun Wukong
6,428
494
85
7
0
216,563
0
L
Artemis
6,652
512
85
7
0
214,746
1
L
Baron Samedi
6,212
478
29
2
0
236,636
3
L
Raijin
6,910
532
105
8
0
248,189
0
L
Kali
6,229
479
75
6
0
307,289
0
W
Janus
8,548
658
136
10
0
303,308
3
W
Sylvanus
6,919
532
20
2
0
268,639
2
W
Sun Wukong
8,644
665
107
8
0
242,295
1
W
Freya
7,960
612
120
9
0
260,028
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role