Player Matchup

Hercules
Hercules
Gold III
HandyKlaus
Hercules
Gold III
Level 84
God Stats
70W - 73L
1,561 SR
Queue Stats
112W - 124L
1,394 MMR
Party 1
Martichoras
Martichoras
Silver I
Way x To x Win
Martichoras
Silver I
Level 114
God Stats
38W - 20L
1,679 SR
Queue Stats
152W - 190L
1,250 MMR
Party 1
Scylla
Scylla
Gold V
ju06v
Scylla
Gold V
Level 156
God Stats
17W - 19L
1,245 SR
Queue Stats
593W - 717L
1,100 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,495 SR
1,248 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 56
1,603 SR
1,268 MMR
Thor
Thor
Silver III
TATANKO97
Thor
Silver III
Level 49
God Stats
0W - 2L
1,645 SR
Queue Stats
19W - 30L
1,136 MMR
Party 2
Medusa
Medusa
Silver II
exterminator438
Medusa
Silver II
Level 88
God Stats
7W - 8L
1,779 SR
Queue Stats
57W - 72L
1,186 MMR
Solo
Yu Huang
Yu Huang
Bronze III
xMatthey
Yu Huang
Bronze III
Level 31
God Stats
0W - 1L
1,385 SR
Queue Stats
2W - 5L
1,481 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HandyKlaus
Hercules
16
13 / 0 / 7
13,081
872
22,664
24,713
25,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Mace

Mace

+10
Physical Power

Martichoras
Way x To x Win
Martichoras
15
6 / 1 / 12
12,353
824
16,548
10,962
4,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
ju06v
Scylla
14
1 / 1 / 16
11,627
775
10,339
7,953
2,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AchillesAnubisThothNoxBacchus

VS

Bans
AthenaKuzenboHeraTyrJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
0 / 7 / 1
8,939
596
10,251
24,042
17,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 6 / 0
10,025
668
12,713
17,262
7,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
xMatthey
Yu Huang
11
0 / 7 / 2
9,097
606
10,707
14,005
5,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
5
20
Kills
2
2
Deaths
20
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
HandyKlaus
Hercules
13
0
7
16.5
L
Thor
0
7
1
0.07
W
Martichoras
Way x To x Win
Martichoras
6
1
12
12
L
2
6
0
0.33
W
Scylla
ju06v
Scylla
1
1
16
9
L
Yu Huang
xMatthey
Yu Huang
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,551
Damage
33,671
43,628
Taken
55,309
33,281
Mitigated
30,252
20,978
Healing
4,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
HandyKlaus
Hercules
22,664
7,815
0
14,073
24,713
25,777
1,064
6,489
18,224
0
47,380
L
Thor
10,251
2,092
0
228
24,042
17,851
0
3,160
19,828
201
26,642
W
Martichoras
Way x To x Win
Martichoras
16,548
4,454
0
4,706
10,962
4,729
1,252
3,496
7,466
0
65,784
L
12,713
5,201
0
3,255
17,262
7,002
0
3,896
12,795
24
47,833
W
Scylla
ju06v
Scylla
10,339
360
0
2,199
7,953
2,775
693
1,625
6,328
42,788
0
L
Yu Huang
xMatthey
Yu Huang
10,707
250
0
990
14,005
5,399
0
2,987
10,515
24,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,061
Gold Earned
28,061
172
Minions Killed
118
0
Camps Cleared
0
828,119
Distance Traveled
758,565
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,081
872
37
2
0
301,597
0
L
Thor
8,939
596
36
2
0
257,119
0
W
Martichoras
12,353
824
66
4
0
262,997
2
L
Medusa
10,025
668
66
4
0
248,182
0
W
Scylla
11,627
775
69
5
0
263,525
0
L
Yu Huang
9,097
606
16
1
0
253,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role