Player Matchup

Anhur
Anhur
Diamond V
Bragz
Anhur
Diamond V
Level 169
God Stats
4W - 6L
1,628 SR
Queue Stats
72W - 44L
2,154 MMR
Party 1
Scylla
Scylla
Platinum II
CosmicMagic
Scylla
Platinum II
Level 177
God Stats
7W - 8L
1,509 SR
Queue Stats
246W - 204L
1,731 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum V
dreico2000
Kuzenbo
Platinum V
Level 213
God Stats
27W - 13L
1,490 SR
Queue Stats
242W - 197L
1,575 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 186
1,542 SR
1,820 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 158
1,605 SR
1,688 MMR
Persephone
Persephone
Gold III
Jerry158
Persephone
Gold III
Level 107
God Stats
0W - 1L
1,739 SR
Queue Stats
69W - 72L
1,589 MMR
Solo
Charon
Charon
Gold II
Karako
Charon
Gold II
Level 228
God Stats
2W - 4L
1,575 SR
Queue Stats
85W - 72L
1,700 MMR
Solo
Da Ji
Da Ji
Gold I
MrNigotiv
Da Ji
Gold I
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 152L
1,775 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bragz
Anhur
14
5 / 4 / 4
11,824
845
12,797
13,230
6,255
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
14
4 / 1 / 6
11,362
812
9,763
10,181
10,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Kuzenbo
dreico2000
Kuzenbo
15
3 / 0 / 8
11,200
800
8,662
14,249
21,062
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AchillesGuan YuBaron SamediThothAo Kuang

VS

Bans
Ah Muzen CabRaijinHou YiAgniHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Jerry158
Persephone
12
2 / 4 / 3
10,158
726
9,838
11,472
4,543
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
Karako
Charon
12
1 / 2 / 4
9,715
694
10,036
14,094
19,051
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
MrNigotiv
Da Ji
13
2 / 6 / 1
10,144
725
7,538
14,473
7,903
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
12
Kills
5
5
Deaths
12
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
Bragz
Anhur
5
4
4
1.75
W
Scylla
4
1
6
7
L
Persephone
Jerry158
Persephone
2
4
3
0.88
L
Charon
Karako
Charon
1
2
4
1.5
L
Da Ji
MrNigotiv
Da Ji
2
6
1
0.42
W
Kuzenbo
dreico2000
Kuzenbo
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,222
Damage
27,412
37,660
Taken
40,039
37,697
Mitigated
31,497
8,347
Healing
3,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Bragz
Anhur
12,797
6,786
0
3,325
13,230
6,255
1,914
5,468
7,762
0
65,188
W
Scylla
9,763
1,056
0
1,822
10,181
10,380
665
5,930
3,279
43,861
828
L
Persephone
Jerry158
Persephone
9,838
830
0
1,545
11,472
4,543
0
5,444
5,358
37,201
0
L
Charon
Karako
Charon
10,036
1,309
0
1,112
14,094
19,051
0
4,202
8,953
33,285
432
L
Da Ji
MrNigotiv
Da Ji
7,538
2,496
0
1,094
14,473
7,903
278
5,318
8,534
0
31,660
W
Kuzenbo
dreico2000
Kuzenbo
8,662
2,333
0
3,200
14,249
21,062
283
8,929
5,320
22,823
785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,386
Gold Earned
30,017
166
Minions Killed
127
0
Camps Cleared
0
762,352
Distance Traveled
740,081
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,824
845
95
7
0
241,576
0
W
Scylla
11,362
812
57
4
0
259,620
2
L
Persephone
10,158
726
47
3
0
227,187
1
L
Charon
9,715
694
30
2
0
253,557
5
L
Da Ji
10,144
725
50
4
0
259,337
0
W
Kuzenbo
11,200
800
14
1
0
261,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role