Player Matchup

Susano
Susano
Silver II
 
Susano
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver III
 
Sobek
Silver III
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum V
Chain510soldier
Tyr
Platinum V
Level 158
God Stats
112W - 112L
1,544 SR
Queue Stats
470W - 461L
1,594 MMR
Solo
Anubis
Anubis
Silver III
eduardolopez753
Anubis
Silver III
Level 118
God Stats
10W - 14L
1,554 SR
Queue Stats
198W - 215L
952 MMR
Solo
Danzaburou
Danzaburou
Bronze I
elnene88abg
Danzaburou
Bronze I
Level 57
God Stats
2W - 3L
1,482 SR
Queue Stats
38W - 58L
944 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,516 SR
1,298 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,569 SR
1,071 MMR
Ra
Ra
Gold II
AB3Z_101
Ra
Gold II
Level 148
God Stats
6W - 3L
1,567 SR
Queue Stats
24W - 19L
1,598 MMR
Solo
Achilles
Achilles
Gold V
AlexandroGT
Achilles
Gold V
Level 109
God Stats
30W - 34L
1,520 SR
Queue Stats
264W - 273L
1,357 MMR
Party 1
Izanami
Izanami
Silver II
Salimsito
Izanami
Silver II
Level 106
God Stats
56W - 51L
1,580 SR
Queue Stats
141W - 156L
1,065 MMR
Party 1
Fenrir
Fenrir
Silver IV
bbio2028
Fenrir
Silver IV
Level 148
God Stats
6W - 0L
1,672 SR
Queue Stats
219W - 243L
729 MMR
Solo
Charon
Charon
Silver V
hotshot5959
Charon
Silver V
Level 140
God Stats
5W - 10L
1,503 SR
Queue Stats
109W - 130L
607 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
10
1 / 2 / 0
5,467
497
2,258
9,655
3,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
 
Sobek
2
0 / 1 / 0
4,012
365
288
2,115
913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 0 / 0
6,020
547
4,621
7,715
8,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 2 / 1
6,497
591
5,445
6,354
2,764
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
elnene88abg
Danzaburou
10
0 / 0 / 0
5,432
494
3,110
5,012
1,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
MartichorasYemojaArachneAo KuangHera

VS

Bans
PeleAwilixKaliThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 3
6,357
578
3,114
4,455
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
AlexandroGT
Achilles
11
0 / 0 / 0
6,098
554
4,256
9,400
6,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Salimsito
Izanami
10
0 / 0 / 2
6,005
546
3,721
6,987
2,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
bbio2028
Fenrir
12
4 / 1 / 0
6,553
596
2,959
6,998
2,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
9
1 / 0 / 1
5,928
539
1,852
8,109
6,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
2
Kills
5
5
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
1
2
0
0.5
L
Sobek
 
Sobek
0
1
0
0
W
0
1
3
1.5
W
Achilles
AlexandroGT
Achilles
0
0
0
0
L
0
0
0
0
W
Izanami
Salimsito
Izanami
0
0
2
1
W
Fenrir
bbio2028
Fenrir
4
1
0
4
L
1
2
1
0.75
L
Danzaburou
elnene88abg
Danzaburou
0
0
0
0
W
Charon
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,722
Damage
15,902
30,851
Taken
35,949
17,334
Mitigated
19,491
11,648
Healing
13,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
2,258
666
0
1,274
9,655
3,441
0
1,557
7,822
0
38,300
L
Sobek
 
Sobek
288
31
323
460
2,115
913
0
321
1,794
2,356
0
W
3,114
159
324
1,752
4,455
1,355
0
2,121
2,334
57,403
0
W
Achilles
AlexandroGT
Achilles
4,256
589
0
3,626
9,400
6,962
0
140
9,260
0
43,902
L
4,621
493
0
4,667
7,715
8,434
0
0
7,715
178
41,097
W
Izanami
Salimsito
Izanami
3,721
2,462
0
3,553
6,987
2,425
559
1,116
5,871
0
50,084
W
Fenrir
bbio2028
Fenrir
2,959
765
0
1,400
6,998
2,682
0
1,622
5,376
0
41,014
L
5,445
53
0
3,613
6,354
2,764
0
1,667
4,519
59,414
0
L
Danzaburou
elnene88abg
Danzaburou
3,110
374
0
1,311
5,012
1,782
208
977
4,035
0
38,991
W
Charon
1,852
290
231
2,393
8,109
6,067
425
874
7,235
23,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,428
Gold Earned
30,941
315
Minions Killed
377
0
Camps Cleared
0
894,240
Distance Traveled
1,117,071
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
5,467
497
69
6
0
240,923
0
L
Sobek
4,012
365
4
0
0
27,537
0
W
Ra
6,357
578
103
9
0
237,969
2
W
Achilles
6,098
554
73
7
0
212,966
0
L
Tyr
6,020
547
73
7
0
231,607
4
W
Izanami
6,005
546
96
9
0
209,261
0
W
Fenrir
6,553
596
71
6
0
257,050
2
L
Anubis
6,497
591
104
9
0
202,279
2
L
Danzaburou
5,432
494
65
6
0
191,894
0
W
Charon
5,928
539
34
3
0
199,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role