Player Matchup

Mulan
Mulan
DarkNightPvpzx
Mulan
Level 126
God Stats
14W - 13L
1,505 SR
Queue Stats
275W - 274L
1,436 Elo+
Solo
Zhong Kui
Zhong Kui
Erickson204
Zhong Kui
Level 116
God Stats
21W - 26L
1,451 SR
Queue Stats
158W - 159L
1,499 Elo+
Solo
Sun Wukong
Sun Wukong
Kinglet
Sun Wukong
Level 120
God Stats
5W - 2L
1,845 SR
Queue Stats
361W - 334L
1,503 Elo+
Solo
Janus
Janus
TheRealValust
Janus
Level 101
God Stats
13W - 7L
1,744 SR
Queue Stats
222W - 180L
1,615 Elo+
Solo
Arachne
Arachne
smokyphoenix
Arachne
Level 118
God Stats
20W - 8L
1,614 SR
Queue Stats
204W - 185L
1,474 Elo+
Solo
Team Averages
Level 116
1,632 SR
1,505 Elo+

VS

Team Averages
Level 122
1,495 SR
1,508 Elo+
Achilles
Achilles
 
Achilles
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Kinosaypient
Tiamat
Level 136
God Stats
74W - 90L
1,548 SR
Queue Stats
522W - 498L
1,497 Elo+
Solo
Bakasura
Bakasura
MyBadImGarbage
Bakasura
Level 102
God Stats
0W - 3L
1,183 SR
Queue Stats
60W - 57L
1,518 Elo+
Solo
Hercules
Hercules
NATEK3
Hercules
Level 126
God Stats
7W - 4L
1,601 SR
Queue Stats
237W - 228L
1,529 Elo+
Solo
Chernobog
Chernobog
Thesillysalmon
Chernobog
Level 109
God Stats
3W - 2L
1,645 SR
Queue Stats
178W - 169L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 3
5,409
541
5,036
5,879
4,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Erickson204
Zhong Kui
10
2 / 1 / 0
5,548
555
4,431
4,776
3,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Kinglet
Sun Wukong
10
0 / 0 / 3
6,137
614
5,263
10,008
9,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 0 / 2
6,497
650
5,453
4,590
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
smokyphoenix
Arachne
10
4 / 1 / 4
6,327
633
3,558
7,124
2,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
0 / 1 / 0
4,965
497
2,099
9,758
6,163
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
10
1 / 1 / 0
5,639
564
3,424
4,953
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
8
0 / 2 / 0
4,737
474
751
7,077
2,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hercules
NATEK3
Hercules
10
0 / 2 / 0
5,338
534
7,947
9,294
6,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Chernobog
Thesillysalmon
Chernobog
7
0 / 2 / 0
4,437
444
3,259
6,462
2,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
8
Kills
1
2
Deaths
8
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
0
0
W
0
0
3
1.5
W
Zhong Kui
Erickson204
Zhong Kui
2
1
0
2
W
Sun Wukong
Kinglet
Sun Wukong
0
0
3
1.5
L
Tiamat
1
1
0
1
L
Bakasura
0
2
0
0
L
Hercules
NATEK3
Hercules
0
2
0
0
W
2
0
2
3
L
Chernobog
Thesillysalmon
Chernobog
0
2
0
0
W
Arachne
smokyphoenix
Arachne
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,741
Damage
17,480
32,377
Taken
37,544
22,281
Mitigated
20,535
10,219
Healing
13,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,099
677
959
3,736
9,758
6,163
0
2,976
6,734
0
14,036
W
5,036
391
158
3,263
5,879
4,147
0
580
5,271
0
16,726
W
Zhong Kui
Erickson204
Zhong Kui
4,431
1,333
0
2,113
4,776
3,946
232
346
4,406
36,244
7,049
W
Sun Wukong
Kinglet
Sun Wukong
5,263
1,867
0
1,303
10,008
9,882
0
0
10,008
0
43,054
L
Tiamat
3,424
92
0
1,806
4,953
2,698
0
2,859
1,890
39,321
0
L
Bakasura
751
467
0
1,061
7,077
2,490
0
986
6,005
0
25,589
L
Hercules
NATEK3
Hercules
7,947
3,930
0
3,602
9,294
6,840
0
0
9,294
0
38,079
W
5,453
601
0
1,346
4,590
1,632
400
1,441
3,097
61,719
0
L
Chernobog
Thesillysalmon
Chernobog
3,259
1,936
0
2,231
6,462
2,344
0
2,417
4,043
0
34,109
W
Arachne
smokyphoenix
Arachne
3,558
2,328
0
2,036
7,124
2,674
397
945
6,150
0
38,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,918
Gold Earned
25,116
347
Minions Killed
244
0
Camps Cleared
0
1,027,690
Distance Traveled
927,993
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,965
497
22
2
0
210,242
2
W
Mulan
5,409
541
13
1
0
211,688
0
W
Zhong Kui
5,548
555
83
8
0
178,834
2
W
Sun Wukong
6,137
614
74
7
0
200,520
2
L
Tiamat
5,639
564
69
7
0
198,931
5
L
Bakasura
4,737
474
45
5
0
165,250
0
L
Hercules
5,338
534
50
5
0
201,926
0
W
Janus
6,497
650
114
11
0
214,773
1
L
Chernobog
4,437
444
58
6
0
151,644
0
W
Arachne
6,327
633
63
6
0
221,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role