Player Matchup

Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Checheeeeeh
Cernunnos
Level 29
God Stats
3W - 3L
1,279 SR
Queue Stats
115W - 130L
1,419 Elo+
Party 1
Chang'e
Chang'e
Ursibear
Chang'e
Level 101
God Stats
5W - 2L
1,979 SR
Queue Stats
160W - 158L
1,401 Elo+
Party 1
Charon
Charon
Valfe
Charon
Level 69
God Stats
5W - 4L
1,501 SR
Queue Stats
185W - 181L
1,418 Elo+
Party 1
Shiva
Shiva
Voresta
Shiva
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 123L
1,458 Elo+
Party 1
Team Averages
Level 82
1,552 SR
1,439 Elo+

VS

Team Averages
Level 45
1,508 SR
1,479 Elo+
Anhur
Anhur
AndroKrasava
Anhur
Level 55
God Stats
4W - 6L
1,660 SR
Queue Stats
187W - 157L
1,477 Elo+
Party 2
Lancelot
Lancelot
ArtemBalandin
Lancelot
Level 29
God Stats
1W - 3L
1,511 SR
Queue Stats
224W - 219L
1,433 Elo+
Party 2
Guan Yu
Guan Yu
NSP Freezy
Guan Yu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sobek
Sobek
YaoBingChilling
Sobek
Level 87
God Stats
0W - 4L
1,285 SR
Queue Stats
115W - 103L
1,524 Elo+
Solo
Fafnir
Fafnir
ahaha_privet
Fafnir
Level 29
God Stats
12W - 6L
1,582 SR
Queue Stats
240W - 241L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
12 / 2 / 20
11,129
1,113
20,728
10,385
4,843
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
Checheeeeeh
Cernunnos
16
6 / 4 / 14
9,503
950
9,109
8,414
3,339
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Ursibear
Chang'e
15
5 / 2 / 18
9,155
916
11,001
9,838
3,256
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
Valfe
Charon
17
8 / 2 / 24
10,531
1,053
12,780
9,483
10,625
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
Voresta
Shiva
15
4 / 4 / 23
9,046
905
11,070
13,119
16,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 8 / 3
9,783
978
9,279
13,835
7,294
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
ArtemBalandin
Lancelot
16
4 / 8 / 4
8,851
885
8,405
15,803
13,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Guan Yu
NSP Freezy
Guan Yu
10
0 / 6 / 3
6,682
668
3,447
11,687
12,328
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
0 / 6 / 6
8,147
815
6,976
17,344
20,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fafnir
13
0 / 7 / 8
7,616
762
5,333
14,937
23,165
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
37
35
Kills
13
14
Deaths
35
99
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
12
2
20
11
L
9
8
3
1.31
L
Lancelot
ArtemBalandin
Lancelot
4
8
4
0.75
W
Cernunnos
Checheeeeeh
Cernunnos
6
4
14
3.25
L
Guan Yu
NSP Freezy
Guan Yu
0
6
3
0.25
W
Chang'e
Ursibear
Chang'e
5
2
18
7
W
Charon
Valfe
Charon
8
2
24
10
W
Shiva
Voresta
Shiva
4
4
23
3.88
L
0
6
6
0.5
L
Fafnir
0
7
8
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,688
Damage
33,440
51,239
Taken
73,606
38,654
Mitigated
76,682
17,460
Healing
8,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
20,728
13,129
815
3,407
10,385
4,843
3,737
1,909
8,476
0
38,654
L
9,279
4,184
32
889
13,835
7,294
1,177
3,496
10,164
0
26,913
L
Lancelot
ArtemBalandin
Lancelot
8,405
1,309
313
1,338
15,803
13,108
0
5,239
10,351
0
16,173
W
Cernunnos
Checheeeeeh
Cernunnos
9,109
4,319
226
812
8,414
3,339
1,141
1,765
6,649
0
15,401
L
Guan Yu
NSP Freezy
Guan Yu
3,447
611
212
454
11,687
12,328
220
3,807
7,706
0
5,969
W
Chang'e
Ursibear
Chang'e
11,001
969
4,884
3,666
9,838
3,256
668
2,309
7,529
15,931
0
W
Charon
Valfe
Charon
12,780
2,037
386
1,132
9,483
10,625
1,069
2,743
6,740
19,941
1,259
W
Shiva
Voresta
Shiva
11,070
1,361
456
1,676
13,119
16,591
161
2,644
10,475
4,656
14,358
L
6,976
66
677
3,307
17,344
20,787
275
6,267
10,793
12,392
939
L
Fafnir
5,333
831
672
635
14,937
23,165
72
6,030
8,766
8,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,364
Gold Earned
41,079
105
Minions Killed
68
0
Camps Cleared
0
948,882
Distance Traveled
859,580
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,129
1,113
46
5
0
180,733
0
L
Anhur
9,783
978
26
3
0
159,937
0
L
Lancelot
8,851
885
16
2
0
179,100
0
W
Cernunnos
9,503
950
18
2
0
166,992
0
L
Guan Yu
6,682
668
7
1
0
180,424
0
W
Chang'e
9,155
916
11
1
0
210,878
0
W
Charon
10,531
1,053
20
2
0
185,272
0
W
Shiva
9,046
905
10
1
0
205,007
0
L
Sobek
8,147
815
12
1
0
176,515
0
L
Fafnir
7,616
762
7
1
0
163,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role