Player Matchup

Medusa
Medusa
Platinum I
Imdirtnasty
Medusa
Platinum I
Level 153
God Stats
4W - 7L
1,688 SR
Queue Stats
91W - 58L
2,103 MMR
Party 1
Atlas
Atlas
Gold I
TheWhiteGuy0871
Atlas
Gold I
Level 127
God Stats
16W - 12L
1,669 SR
Queue Stats
125W - 119L
1,602 MMR
Party 1
Merlin
Merlin
Gold III
chiggerblackman
Merlin
Gold III
Level 167
God Stats
9W - 4L
1,635 SR
Queue Stats
78W - 54L
1,773 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,664 SR
1,826 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,722 SR
2,031 MMR
Raijin
Raijin
Gold V
CiventoZe
Raijin
Gold V
Level 147
God Stats
2W - 0L
1,730 SR
Queue Stats
19W - 17L
1,574 MMR
Solo
Shiva
Shiva
Gold III
Karat3
Shiva
Gold III
Level 154
God Stats
89W - 62L
1,721 SR
Queue Stats
161W - 151L
1,772 MMR
Solo
Ne Zha
Ne Zha
Diamond I
Ma3xi
Ne Zha
Diamond I
Level 156
God Stats
3W - 0L
1,715 SR
Queue Stats
60W - 55L
2,749 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
2 / 6 / 3
9,271
713
6,238
13,083
4,534
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 3
9,324
717
6,574
17,444
18,193
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 5 / 2
9,121
702
7,317
9,692
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
CharonAchillesSurtrBacchusSet

VS

Bans
PersephoneBaron SamediHachimanMorgan Le FayXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CiventoZe
Raijin
14
5 / 1 / 7
11,121
855
11,618
4,243
1,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
Karat3
Shiva
13
5 / 5 / 7
10,599
815
12,036
16,501
17,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
Ma3xi
Ne Zha
13
3 / 0 / 8
10,346
796
12,750
15,869
9,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
6
Kills
13
13
Deaths
6
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Raijin
CiventoZe
Raijin
5
1
7
8.5
L
Medusa
2
6
3
0.58
W
Shiva
Karat3
Shiva
5
5
7
1.7
W
Ne Zha
Ma3xi
Ne Zha
3
0
8
7
L
2
2
3
1.75
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,129
Damage
36,404
40,219
Taken
36,613
26,199
Mitigated
28,600
2,415
Healing
11,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
CiventoZe
Raijin
11,618
515
0
1,097
4,243
1,746
1,175
2,247
1,996
64,857
0
L
Medusa
6,238
3,073
0
837
13,083
4,534
0
3,675
9,030
0
39,744
W
Shiva
Karat3
Shiva
12,036
1,449
110
3,950
16,501
17,524
228
5,518
10,983
969
31,445
W
Ne Zha
Ma3xi
Ne Zha
12,750
1,668
0
6,388
15,869
9,330
844
6,835
9,034
0
42,578
L
6,574
2,164
0
500
17,444
18,193
0
7,220
9,849
22,272
0
L
7,317
340
0
1,078
9,692
3,472
0
1,696
7,771
25,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,716
Gold Earned
32,066
107
Minions Killed
166
0
Camps Cleared
0
686,591
Distance Traveled
777,051
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,121
855
99
8
0
233,056
0
L
Medusa
9,271
713
52
4
0
211,180
0
W
Shiva
10,599
815
23
2
0
248,545
3
W
Ne Zha
10,346
796
44
3
0
295,450
0
L
Atlas
9,324
717
15
1
0
243,443
0
L
Merlin
9,121
702
40
3
0
231,968
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role