Player Matchup

Bacchus
Bacchus
Gold V
Dagii_bee16
Bacchus
Gold V
Level 156
God Stats
4W - 7L
1,552 SR
Queue Stats
453W - 468L
1,273 MMR
Solo
Kukulkan
Kukulkan
Gold V
Ribaldus
Kukulkan
Gold V
Level 136
God Stats
21W - 18L
1,704 SR
Queue Stats
74W - 79L
1,372 MMR
Solo
Arachne
Arachne
Bronze III
TTVeiga_
Arachne
Bronze III
Level 59
God Stats
2W - 1L
1,380 SR
Queue Stats
4W - 4L
1,354 MMR
Solo
Janus
Janus
Gold IV
qq1907039404
Janus
Gold IV
Level 145
God Stats
31W - 33L
1,527 SR
Queue Stats
274W - 280L
1,346 MMR
Solo
Chernobog
Chernobog
Gold III
tomilai1
Chernobog
Gold III
Level 180
God Stats
15W - 10L
1,717 SR
Queue Stats
485W - 482L
1,324 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 135
1,576 SR
1,334 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,557 SR
1,334 MMR
Fenrir
Fenrir
Bronze IV
Bennet2402
Fenrir
Bronze IV
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,385 MMR
Solo
Achilles
Achilles
Silver II
Legendariii
Achilles
Silver II
Level 93
God Stats
4W - 6L
1,534 SR
Queue Stats
95W - 101L
1,255 MMR
Solo
Scylla
Scylla
Gold IV
Ma4KaM
Scylla
Gold IV
Level 183
God Stats
3W - 3L
1,651 SR
Queue Stats
237W - 237L
1,335 MMR
Solo
Atlas
Atlas
Gold V
overduekingmob
Atlas
Gold V
Level 87
God Stats
11W - 16L
1,596 SR
Queue Stats
271W - 275L
1,326 MMR
Solo
Sol
Sol
Gold V
salchichoni
Sol
Gold V
Level 104
God Stats
29W - 29L
1,507 SR
Queue Stats
225W - 227L
1,368 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dagii_bee16
Bacchus
6
0 / 1 / 2
4,598
460
2,088
4,544
2,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Ribaldus
Kukulkan
12
1 / 0 / 1
6,326
633
1,800
2,899
1,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
TTVeiga_
Arachne
12
2 / 0 / 2
6,445
645
2,288
6,820
2,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
2 / 1 / 0
6,937
694
5,040
5,496
1,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
tomilai1
Chernobog
9
1 / 2 / 2
6,006
601
5,742
5,403
1,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
IzanamiAo KuangAresFreya

VS

Bans
AwilixKaliAnubisAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bennet2402
Fenrir
8
0 / 2 / 1
4,742
474
1,964
9,449
4,921
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Legendariii
Achilles
11
1 / 2 / 0
5,973
597
2,989
10,120
4,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Ma4KaM
Scylla
11
1 / 0 / 0
5,885
589
562
3,034
931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
1 / 1 / 1
5,214
521
2,424
5,322
2,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 1 / 1
5,929
593
4,047
6,935
1,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
6
Kills
4
4
Deaths
6
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Bennet2402
Fenrir
0
2
1
0.25
W
Bacchus
Dagii_bee16
Bacchus
0
1
2
1
L
Achilles
Legendariii
Achilles
1
2
0
0.5
L
Scylla
Ma4KaM
Scylla
1
0
0
1
W
Kukulkan
Ribaldus
Kukulkan
1
0
1
1.5
W
Arachne
TTVeiga_
Arachne
2
0
2
3
L
1
1
1
1.5
W
2
1
0
2
L
1
1
1
1.5
W
Chernobog
tomilai1
Chernobog
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,958
Damage
11,986
25,162
Taken
34,860
10,240
Mitigated
15,208
8,973
Healing
9,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Bennet2402
Fenrir
1,964
754
0
1,214
9,449
4,921
0
2,057
7,392
0
22,294
W
Bacchus
Dagii_bee16
Bacchus
2,088
440
100
1,362
4,544
2,742
0
2,450
2,094
8,901
0
L
Achilles
Legendariii
Achilles
2,989
0
0
2,236
10,120
4,920
0
4,783
5,337
0
38,657
L
Scylla
Ma4KaM
Scylla
562
154
0
662
3,034
931
0
0
3,034
46,717
0
W
Kukulkan
Ribaldus
Kukulkan
1,800
0
0
950
2,899
1,137
0
33
2,866
61,796
0
W
Arachne
TTVeiga_
Arachne
2,288
1,509
0
2,693
6,820
2,706
0
1,417
5,403
0
52,849
L
2,424
970
0
1,407
5,322
2,606
0
903
4,419
11,513
0
W
5,040
425
0
2,561
5,496
1,750
0
0
5,496
55,103
0
L
4,047
2,265
0
3,847
6,935
1,830
0
1,185
5,750
41,270
1,510
W
Chernobog
tomilai1
Chernobog
5,742
3,268
0
1,307
5,403
1,905
104
3,104
2,299
0
46,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,312
Gold Earned
27,743
392
Minions Killed
301
0
Camps Cleared
0
1,009,009
Distance Traveled
991,863
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,742
474
39
4
0
224,048
0
W
Bacchus
4,598
460
14
1
0
160,955
1
L
Achilles
5,973
597
69
7
0
205,073
2
L
Scylla
5,885
589
99
10
0
198,074
2
W
Kukulkan
6,326
633
103
10
0
200,927
4
W
Arachne
6,445
645
85
9
0
251,221
3
L
Atlas
5,214
521
13
1
0
176,006
0
W
Janus
6,937
694
110
11
0
208,306
0
L
Sol
5,929
593
81
8
0
188,662
0
W
Chernobog
6,006
601
80
8
0
187,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role