Player Matchup

Neith
Neith
Gold I
 
Neith
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold III
 
Kukulkan
Gold III
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold I
DeeStarrr
Achilles
Gold I
Level 168
God Stats
10W - 16L
1,477 SR
Queue Stats
787W - 788L
1,610 MMR
Solo
Khepri
Khepri
Gold II
Fat Lady Sings
Khepri
Gold II
Level 168
God Stats
0W - 2L
1,329 SR
Queue Stats
127W - 128L
1,641 MMR
Solo
Ao Kuang
Ao Kuang
Platinum V
Fuseey I10I
Ao Kuang
Platinum V
Level 129
God Stats
8W - 5L
1,749 SR
Queue Stats
362W - 359L
1,606 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 171
1,511 SR
1,571 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 157
1,624 SR
1,628 MMR
Sobek
Sobek
Gold III
Achxrv
Sobek
Gold III
Level 124
God Stats
1W - 1L
1,517 SR
Queue Stats
165W - 168L
1,603 MMR
Solo
Pele
Pele
Platinum V
BoyUDumAzHel
Pele
Platinum V
Level 216
God Stats
3W - 3L
1,380 SR
Queue Stats
152W - 144L
1,606 MMR
Solo
Raijin
Raijin
Platinum V
Chocodile187
Raijin
Platinum V
Level 155
God Stats
4W - 1L
1,766 SR
Queue Stats
61W - 59L
1,651 MMR
Solo
Bellona
Bellona
Gold II
Pooch55
Bellona
Gold II
Level 144
God Stats
2W - 0L
1,792 SR
Queue Stats
32W - 26L
1,635 MMR
Solo
Xbalanque
Xbalanque
Platinum IV
Salced0
Xbalanque
Platinum IV
Level 147
God Stats
10W - 5L
1,666 SR
Queue Stats
52W - 45L
1,647 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 1 / 0
6,802
486
2,350
7,048
2,977
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
 
Kukulkan
8
0 / 1 / 0
5,516
394
1,150
2,243
707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
DeeStarrr
Achilles
1
0 / 0 / 0
4,378
313
0
0
0
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 3 / 1
7,066
505
1,683
10,674
5,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
Fuseey I10I
Ao Kuang
14
3 / 4 / 2
8,064
576
12,084
19,080
10,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
KaliSusanoAthenaMercury

VS

Bans
ThanatosThorBakasuraRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Achxrv
Sobek
13
1 / 0 / 4
7,979
570
2,285
9,623
11,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
5 / 1 / 0
8,765
626
3,875
7,330
2,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
15
2 / 1 / 4
9,018
644
5,791
6,955
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
Pooch55
Bellona
13
0 / 3 / 4
8,311
594
7,180
15,252
11,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xbalanque
Salced0
Xbalanque
15
1 / 0 / 1
9,244
660
3,547
4,925
2,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
9
9
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
0
0
L
Kukulkan
 
Kukulkan
0
1
0
0
W
Sobek
Achxrv
Sobek
1
0
4
3
W
5
1
0
5
W
Raijin
2
1
4
4
L
Achilles
DeeStarrr
Achilles
0
0
0
0
L
1
3
1
0.5
L
Ao Kuang
Fuseey I10I
Ao Kuang
3
4
2
1
W
Bellona
Pooch55
Bellona
0
3
4
0.67
W
Xbalanque
Salced0
Xbalanque
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,267
Damage
22,678
39,045
Taken
44,085
19,822
Mitigated
30,782
16,363
Healing
17,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,350
257
0
2,164
7,048
2,977
0
600
6,425
0
54,575
L
Kukulkan
 
Kukulkan
1,150
0
0
328
2,243
707
0
868
1,305
28,021
0
W
Sobek
Achxrv
Sobek
2,285
94
0
2,889
9,623
11,150
106
1,363
8,260
20,006
0
W
3,875
996
0
3,582
7,330
2,710
720
818
6,512
0
57,624
W
Raijin
5,791
847
0
2,188
6,955
3,121
60
3,027
3,928
82,304
0
L
Achilles
DeeStarrr
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
1,683
137
0
4,167
10,674
5,570
0
3,086
7,493
44,080
0
L
Ao Kuang
Fuseey I10I
Ao Kuang
12,084
3,834
0
9,704
19,080
10,568
0
3,277
15,746
63,996
0
W
Bellona
Pooch55
Bellona
7,180
2,648
0
6,115
15,252
11,744
272
10,297
4,955
0
54,692
W
Xbalanque
Salced0
Xbalanque
3,547
1,193
0
2,830
4,925
2,057
3,454
0
4,925
0
80,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,826
Gold Earned
43,317
335
Minions Killed
483
0
Camps Cleared
0
940,989
Distance Traveled
1,369,464
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,802
486
108
8
0
229,309
4
L
Kukulkan
5,516
394
48
3
0
113,512
0
W
Sobek
7,979
570
23
2
0
273,661
9
W
Pele
8,765
626
85
6
0
315,225
0
W
Raijin
9,018
644
145
10
0
247,942
5
L
Achilles
4,378
313
0
0
0
32,855
0
L
Khepri
7,066
505
87
6
0
291,086
0
L
Ao Kuang
8,064
576
92
7
0
274,227
0
W
Bellona
8,311
594
77
6
0
273,687
0
W
Xbalanque
9,244
660
153
11
0
258,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role