Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DoomDemise
Janus
Level 128
God Stats
6W - 7L
1,458 SR
Queue Stats
345W - 388L
1,497 Elo+
Party 1
Surtr
Surtr
Katha_dot_exe
Surtr
Level 108
God Stats
23W - 33L
1,532 SR
Queue Stats
240W - 298L
1,440 Elo+
Party 1
Serqet
Serqet
Soull
Serqet
Level 159
God Stats
0W - 2L
1,351 SR
Queue Stats
86W - 78L
1,483 Elo+
Solo
Anhur
Anhur
Unite_Syndicate
Anhur
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 75L
1,444 Elo+
Solo
Team Averages
Level 137
1,468 SR
1,473 Elo+

VS

Team Averages
Level 107
1,636 SR
1,518 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Clap_Duwuchan_07
Chernobog
Level 83
God Stats
9W - 9L
1,767 SR
Queue Stats
384W - 357L
1,579 Elo+
Solo
Bastet
Bastet
LadTheImpaler
Bastet
Level 100
God Stats
5W - 2L
1,715 SR
Queue Stats
373W - 371L
1,482 Elo+
Solo
Anubis
Anubis
Lanceload
Anubis
Level 157
God Stats
3W - 0L
1,688 SR
Queue Stats
11W - 8L
1,558 Elo+
Solo
Maman Brigitte
Maman Brigitte
PepperyVase2263
Maman Brigitte
Level 118
God Stats
16W - 15L
1,509 SR
Queue Stats
179W - 180L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
3 / 4 / 0
5,516
552
4,544
9,289
5,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
10
0 / 2 / 1
5,481
548
3,127
4,474
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 2 / 0
5,943
594
3,011
9,500
5,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serqet
Soull
Serqet
8
1 / 4 / 3
5,141
514
4,680
11,065
3,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 2 / 3
5,030
503
3,369
7,614
2,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
4 / 2 / 1
5,809
581
5,301
7,439
4,519
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chernobog
10
3 / 0 / 4
6,125
613
6,570
5,940
1,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 1
6,509
651
5,890
6,311
2,864
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Anubis
Lanceload
Anubis
12
3 / 1 / 2
6,644
664
5,770
5,877
2,476
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Maman Brigitte
PepperyVase2263
Maman Brigitte
11
3 / 1 / 3
5,969
597
5,237
8,184
2,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
4
Kills
14
14
Deaths
4
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
4
0
0.75
W
Zhong Kui
 
Zhong Kui
4
2
1
2.25
W
Chernobog
3
0
4
5
L
Janus
0
2
1
0.25
L
0
2
0
0
W
1
0
1
1.5
W
Anubis
Lanceload
Anubis
3
1
2
4
W
Maman Brigitte
PepperyVase2263
Maman Brigitte
3
1
3
4.5
L
Serqet
Soull
Serqet
1
4
3
0.63
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,731
Damage
28,768
41,942
Taken
33,751
18,777
Mitigated
14,235
9,885
Healing
16,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,544
594
641
2,290
9,289
5,962
0
5,095
4,194
15,835
0
W
Zhong Kui
 
Zhong Kui
5,301
908
0
3,337
7,439
4,519
459
1,696
5,480
31,120
0
W
Chernobog
6,570
3,839
0
3,145
5,940
1,837
194
780
5,160
0
37,757
L
Janus
3,127
136
0
665
4,474
1,264
0
2,904
1,570
39,215
0
L
3,011
1,255
0
2,831
9,500
5,086
0
719
8,781
737
44,942
W
5,890
1,559
0
2,967
6,311
2,864
0
118
6,193
0
46,086
W
Anubis
Lanceload
Anubis
5,770
277
0
2,778
5,877
2,476
0
2,571
3,190
52,148
0
W
Maman Brigitte
PepperyVase2263
Maman Brigitte
5,237
184
0
4,056
8,184
2,539
0
2,390
5,516
42,603
0
L
Serqet
Soull
Serqet
4,680
775
0
1,237
11,065
3,786
0
5,621
5,444
0
28,653
L
3,369
1,492
0
2,221
7,614
2,679
0
1,969
5,645
0
26,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,111
Gold Earned
31,056
275
Minions Killed
356
0
Camps Cleared
0
993,461
Distance Traveled
1,068,591
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,516
552
16
2
0
174,875
0
W
Zhong Kui
5,809
581
55
6
0
193,145
0
W
Chernobog
6,125
613
53
5
0
205,738
1
L
Janus
5,481
548
82
8
0
208,339
2
L
Surtr
5,943
594
91
9
0
186,531
3
W
Bastet
6,509
651
102
10
0
221,040
4
W
Anubis
6,644
664
81
8
0
199,718
1
W
Maman Brigitte
5,969
597
65
7
0
248,950
0
L
Serqet
5,141
514
36
4
0
235,881
4
L
Anhur
5,030
503
50
5
0
187,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role