Player Matchup

Thor
Thor
Ahmedon200ping
Thor
Level 127
God Stats
3W - 2L
1,157 SR
Queue Stats
59W - 56L
1,455 Elo+
Party 2
Charybdis
Charybdis
HaZecrow420
Charybdis
Level 64
God Stats
46W - 56L
1,451 SR
Queue Stats
77W - 91L
1,417 Elo+
Solo
Merlin
Merlin
Turib
Merlin
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 31L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Vicdious
Sylvanus
Level 64
God Stats
1W - 0L
1,285 SR
Queue Stats
3W - 5L
1,136 Elo+
Solo
Achilles
Achilles
XDTOTING
Achilles
Level 24
God Stats
1W - 2L
1,714 SR
Queue Stats
21W - 17L
1,197 Elo+
Party 2
Team Averages
Level 65
1,421 SR
1,341 Elo+

VS

Team Averages
Level 89
1,504 SR
1,416 Elo+
Sobek
Sobek
Deku_pressed
Sobek
Level 97
God Stats
3W - 4L
1,679 SR
Queue Stats
197W - 206L
1,397 Elo+
Solo
Thanatos
Thanatos
TSR_VegeTo
Thanatos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,438 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
YoungHusk408
Morgan Le Fay
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 29L
1,269 Elo+
Solo
Hercules
Hercules
xXChunkyllamaXx
Hercules
Level 108
God Stats
4W - 4L
1,303 SR
Queue Stats
182W - 170L
1,494 Elo+
Party 1
Freya
Freya
xnathogaming
Freya
Level 89
God Stats
1W - 2L
1,538 SR
Queue Stats
93W - 86L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 3
9,957
622
10,029
12,117
5,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
HaZecrow420
Charybdis
12
0 / 2 / 5
7,311
457
6,506
12,859
5,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Turib
Merlin
13
3 / 1 / 1
8,340
521
4,398
5,460
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Vicdious
Sylvanus
12
1 / 0 / 4
7,865
492
4,364
10,466
7,646
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Achilles
XDTOTING
Achilles
15
3 / 0 / 1
9,641
603
9,044
16,200
19,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
6,359
397
3,934
14,960
11,271
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
TSR_VegeTo
Thanatos
11
1 / 1 / 0
7,016
439
1,924
8,162
3,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
YoungHusk408
Morgan Le Fay
13
0 / 4 / 1
7,853
491
6,311
10,910
4,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
14
0 / 4 / 0
8,847
553
6,434
12,757
12,671
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
2 / 2 / 0
8,013
501
7,403
7,053
2,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
15
Kills
3
3
Deaths
15
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
8
0
3
9.5
L
0
4
2
0.25
W
Charybdis
HaZecrow420
Charybdis
0
2
5
1.25
L
Thanatos
TSR_VegeTo
Thanatos
1
1
0
1
W
Merlin
Turib
Merlin
3
1
1
3.5
W
Sylvanus
Vicdious
Sylvanus
1
0
4
3
W
Achilles
XDTOTING
Achilles
3
0
1
3.5
L
Morgan Le Fay
YoungHusk408
Morgan Le Fay
0
4
1
0.13
L
Hercules
0
4
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,341
Damage
26,006
57,102
Taken
53,842
40,149
Mitigated
34,222
16,100
Healing
15,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,029
3,002
0
1,992
12,117
5,250
0
2,805
9,288
0
88,118
L
3,934
182
160
3,690
14,960
11,271
6
3,465
11,495
18,154
0
W
Charybdis
HaZecrow420
Charybdis
6,506
3,988
100
5,346
12,859
5,834
111
6,252
6,293
0
60,161
L
Thanatos
TSR_VegeTo
Thanatos
1,924
138
0
3,966
8,162
3,091
0
152
8,010
0
45,529
W
Merlin
Turib
Merlin
4,398
601
0
1,184
5,460
1,868
0
4,298
1,162
49,515
0
W
Sylvanus
Vicdious
Sylvanus
4,364
1,425
2,634
2,732
10,466
7,646
504
5,121
4,991
28,147
0
W
Achilles
XDTOTING
Achilles
9,044
1,785
0
2,112
16,200
19,551
267
0
16,200
0
78,179
L
Morgan Le Fay
YoungHusk408
Morgan Le Fay
6,311
232
0
808
10,910
4,222
183
3,630
7,280
58,372
0
L
Hercules
6,434
2,556
0
3,570
12,757
12,671
0
197
12,560
0
74,659
L
7,403
2,148
0
3,272
7,053
2,967
578
1,318
5,735
65,019
3,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,114
Gold Earned
38,088
457
Minions Killed
447
0
Camps Cleared
0
1,476,981
Distance Traveled
1,505,769
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,957
622
114
7
0
395,386
4
L
Sobek
6,359
397
30
2
0
319,582
6
W
Charybdis
7,311
457
83
5
0
249,805
0
L
Thanatos
7,016
439
70
4
0
283,564
0
W
Merlin
8,340
521
91
6
0
233,088
0
W
Sylvanus
7,865
492
44
3
0
274,398
6
W
Achilles
9,641
603
125
8
0
324,304
1
L
Morgan Le Fay
7,853
491
90
6
0
289,615
0
L
Hercules
8,847
553
139
9
0
305,130
0
L
Freya
8,013
501
118
7
0
307,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role