Player Matchup

Bellona
Bellona
AstuteNinja9336
Bellona
Level 79
God Stats
20W - 10L
1,575 SR
Queue Stats
222W - 225L
1,482 Elo+
Solo
Geb
Geb
DaddyAlekz
Geb
Level 65
God Stats
4W - 5L
1,395 SR
Queue Stats
24W - 33L
1,336 Elo+
Party 1
Hachiman
Hachiman
MASTER Yoda2569
Hachiman
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 13L
1,426 Elo+
Party 1
Merlin
Merlin
NickDaCant
Merlin
Level 68
God Stats
2W - 4L
1,463 SR
Queue Stats
21W - 32L
1,291 Elo+
Party 1
Awilix
Awilix
WhoDini1145
Awilix
Level 101
God Stats
51W - 44L
1,513 SR
Queue Stats
288W - 269L
1,484 Elo+
Solo
Team Averages
Level 71
1,489 SR
1,404 Elo+

VS

Team Averages
Level 118
1,466 SR
1,450 Elo+
Scylla
Scylla
E5kol
Scylla
Level 159
God Stats
4W - 5L
1,457 SR
Queue Stats
432W - 410L
1,476 Elo+
Solo
Danzaburou
Danzaburou
Obliterate4Q
Danzaburou
Level 83
God Stats
131W - 92L
1,589 SR
Queue Stats
414W - 407L
1,493 Elo+
Solo
Cabrakan
Cabrakan
Sensorrow
Cabrakan
Level 109
God Stats
4W - 4L
1,535 SR
Queue Stats
123W - 126L
1,393 Elo+
Solo
Fenrir
Fenrir
SethisBigDaddy99
Fenrir
Level 123
God Stats
6W - 11L
1,244 SR
Queue Stats
529W - 509L
1,457 Elo+
Solo
Odin
Odin
TTV_Kidd_Kiddd
Odin
Level 115
God Stats
5W - 11L
1,502 SR
Queue Stats
263W - 264L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 1
8,222
587
6,618
11,821
12,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
2 / 0 / 6
7,338
524
5,420
11,684
10,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
11
3 / 1 / 4
6,867
491
7,652
8,734
3,241
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
NickDaCant
Merlin
14
3 / 0 / 3
8,685
620
6,345
6,905
2,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Awilix
17
11 / 0 / 3
10,044
717
12,856
12,046
5,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
E5kol
Scylla
14
0 / 3 / 0
8,092
578
3,663
7,279
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Obliterate4Q
Danzaburou
10
0 / 5 / 1
6,627
473
8,356
10,970
5,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
Sensorrow
Cabrakan
10
1 / 4 / 0
6,419
459
4,320
11,444
11,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 6 / 0
6,290
449
4,982
15,855
6,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 2 / 0
7,059
504
6,325
13,874
13,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
20
Kills
2
2
Deaths
20
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
2
0
6
5
L
Scylla
E5kol
Scylla
0
3
0
0
W
Hachiman
3
1
4
5
W
Merlin
NickDaCant
Merlin
3
0
3
4.5
L
Danzaburou
Obliterate4Q
Danzaburou
0
5
1
0.1
L
Cabrakan
Sensorrow
Cabrakan
1
4
0
0.25
L
0
6
0
0
L
1
2
0
0.5
W
Awilix
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,891
Damage
27,646
51,190
Taken
59,422
34,089
Mitigated
38,962
20,714
Healing
12,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,618
1,667
0
4,672
11,821
12,130
602
63
11,758
0
62,979
W
5,420
684
292
3,676
11,684
10,171
0
2,876
8,808
24,050
0
L
Scylla
E5kol
Scylla
3,663
636
0
440
7,279
2,502
0
3,566
3,595
74,332
0
W
Hachiman
7,652
3,587
0
3,846
8,734
3,241
108
1,604
7,130
0
37,255
W
Merlin
NickDaCant
Merlin
6,345
293
0
1,715
6,905
2,669
0
2,070
4,835
63,355
0
L
Danzaburou
Obliterate4Q
Danzaburou
8,356
4,212
177
3,523
10,970
5,119
0
2,405
8,558
0
52,058
L
Cabrakan
Sensorrow
Cabrakan
4,320
1,292
239
2,376
11,444
11,992
0
2,693
8,745
10,529
0
L
4,982
621
0
3,672
15,855
6,214
0
2,725
13,082
0
48,997
L
6,325
1,448
61
1,793
13,874
13,135
0
197
13,677
254
46,467
W
Awilix
12,856
5,207
0
6,513
12,046
5,878
0
1,567
10,479
0
94,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,156
Gold Earned
34,487
444
Minions Killed
378
0
Camps Cleared
0
1,483,399
Distance Traveled
1,358,035
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,222
587
98
7
0
265,955
5
W
Geb
7,338
524
24
2
0
311,694
6
L
Scylla
8,092
578
143
10
0
271,322
0
W
Hachiman
6,867
491
66
5
0
283,737
0
W
Merlin
8,685
620
130
9
0
274,374
3
L
Danzaburou
6,627
473
82
6
0
241,670
2
L
Cabrakan
6,419
459
13
1
0
257,514
7
L
Fenrir
6,290
449
69
5
0
314,870
0
L
Odin
7,059
504
71
5
0
272,659
0
W
Awilix
10,044
717
126
9
0
347,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role