Player Matchup

Olorun
Olorun
 
Olorun
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Pangolyn
Gilgamesh
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 13L
1,700 Elo+
Party 1
Hades
Hades
TheRed1ight
Hades
Level 216
God Stats
12W - 3L
1,952 SR
Queue Stats
631W - 606L
1,467 Elo+
Solo
Awilix
Awilix
rumbleshade420
Awilix
Level 17
God Stats
2W - 2L
1,342 SR
Queue Stats
17W - 8L
1,745 Elo+
Party 1
Team Averages
Level 117
1,559 SR
1,582 Elo+

VS

Team Averages
Level 145
1,518 SR
1,533 Elo+
Gilgamesh
Gilgamesh
Dragoearth
Gilgamesh
Level 145
God Stats
8W - 13L
1,589 SR
Queue Stats
594W - 527L
1,534 Elo+
Solo
Scylla
Scylla
Sydate
Scylla
Level 207
God Stats
9W - 8L
1,608 SR
Queue Stats
543W - 531L
1,450 Elo+
Party 2
Xing Tian
Xing Tian
iSniffFarts42069
Xing Tian
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 91L
1,586 Elo+
Party 2
Da Ji
Da Ji
lNeoNeol
Da Ji
Level 149
God Stats
0W - 5L
1,352 SR
Queue Stats
508W - 453L
1,530 Elo+
Solo
Ishtar
Ishtar
xxx0BAMAxxx
Ishtar
Level 185
God Stats
11W - 11L
1,544 SR
Queue Stats
266W - 252L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
3 / 0 / 2
7,226
657
9,900
7,822
3,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
 
Bacchus
9
1 / 1 / 5
6,328
575
3,188
9,994
9,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
Pangolyn
Gilgamesh
10
0 / 0 / 1
6,254
569
2,909
8,765
6,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 0 / 5
7,288
663
5,489
8,629
3,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
7 / 0 / 1
7,281
662
7,411
7,687
3,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dragoearth
Gilgamesh
11
0 / 1 / 0
6,536
594
5,945
7,643
8,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
Sydate
Scylla
11
0 / 2 / 0
6,018
547
3,933
4,340
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
8
1 / 2 / 0
5,607
510
4,195
10,433
8,420
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
lNeoNeol
Da Ji
10
0 / 5 / 1
5,649
514
3,680
10,741
4,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ishtar
9
0 / 3 / 1
5,744
522
4,509
8,189
3,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
13
Kills
1
1
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
0
2
4
W
Bacchus
 
Bacchus
1
1
5
3.5
L
Gilgamesh
Dragoearth
Gilgamesh
0
1
0
0
W
Gilgamesh
Pangolyn
Gilgamesh
0
0
1
0.5
L
Scylla
Sydate
Scylla
0
2
0
0
W
2
0
5
4.5
L
Xing Tian
1
2
0
0.5
L
Da Ji
lNeoNeol
Da Ji
0
5
1
0.1
W
7
0
1
7.5
L
Ishtar
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,897
Damage
22,262
42,897
Taken
41,346
26,643
Mitigated
25,726
16,946
Healing
9,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
9,900
5,558
540
4,743
7,822
3,227
276
1,205
6,617
60,893
10,000
W
Bacchus
 
Bacchus
3,188
657
0
2,942
9,994
9,748
0
2,527
7,441
13,936
0
L
Gilgamesh
Dragoearth
Gilgamesh
5,945
956
0
1,188
7,643
8,666
0
0
7,643
865
53,726
W
Gilgamesh
Pangolyn
Gilgamesh
2,909
1,058
0
2,934
8,765
6,676
0
299
8,466
0
39,441
L
Scylla
Sydate
Scylla
3,933
752
0
745
4,340
1,558
0
2,135
2,205
48,458
0
W
5,489
582
380
4,657
8,629
3,852
669
4,322
4,026
53,803
0
L
Xing Tian
4,195
308
0
1,457
10,433
8,420
0
7,541
2,892
17,272
0
L
Da Ji
lNeoNeol
Da Ji
3,680
1,065
0
4,072
10,741
4,069
0
2,834
7,907
0
42,131
W
7,411
2,466
0
750
7,687
3,140
0
616
7,047
0
53,573
L
Ishtar
4,509
2,981
0
1,541
8,189
3,013
0
5,987
2,202
0
40,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,377
Gold Earned
29,554
370
Minions Killed
343
0
Camps Cleared
0
1,118,354
Distance Traveled
1,117,312
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,226
657
108
10
0
209,193
4
W
Bacchus
6,328
575
15
1
0
219,387
5
L
Gilgamesh
6,536
594
85
8
0
230,043
1
W
Gilgamesh
6,254
569
72
7
0
204,605
0
L
Scylla
6,018
547
98
9
0
195,240
2
W
Hades
7,288
663
103
9
0
211,604
0
L
Xing Tian
5,607
510
14
1
0
245,273
3
L
Da Ji
5,649
514
67
6
0
250,476
1
W
Awilix
7,281
662
72
7
0
273,565
0
L
Ishtar
5,744
522
79
7
0
196,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role