Player Matchup

Rama
Rama
BadussyMuncher
Rama
Level 57
God Stats
0W - 2L
1,307 SR
Queue Stats
123W - 136L
1,419 Elo+
Party 3
Cthulhu
Cthulhu
DemiPhoenix7
Cthulhu
Level 157
God Stats
3W - 5L
1,365 SR
Queue Stats
315W - 337L
1,501 Elo+
Party 1
Ra
Ra
TTVTheReverend
Ra
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,405 Elo+
Solo
Tiamat
Tiamat
iProScrub
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,313 Elo+
Party 1
Hercules
Hercules
revolverstrike
Hercules
Level 28
God Stats
1W - 1L
1,691 SR
Queue Stats
98W - 111L
1,367 Elo+
Party 3
Team Averages
Level 70
1,472 SR
1,401 Elo+

VS

Team Averages
Level 120
1,477 SR
1,481 Elo+
Atlas
Atlas
 
Atlas
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Arawn299
Tsukuyomi
Level 85
God Stats
2W - 1L
1,318 SR
Queue Stats
93W - 78L
1,515 Elo+
Party 4
Ix Chel
Ix Chel
WeedleDeedle
Ix Chel
Level 128
God Stats
1W - 4L
1,160 SR
Queue Stats
290W - 309L
1,483 Elo+
Party 2
He Bo
He Bo
Zilkanju
He Bo
Level 143
God Stats
8W - 9L
1,646 SR
Queue Stats
971W - 983L
1,398 Elo+
Solo
Ah Puch
Ah Puch
nonGMO_Deadpool
Ah Puch
Level 102
God Stats
6W - 1L
1,758 SR
Queue Stats
159W - 163L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 4
10,429
695
12,006
13,282
5,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
DemiPhoenix7
Cthulhu
18
4 / 5 / 7
10,300
687
23,340
18,818
22,737
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
2 / 4 / 7
9,459
631
9,403
11,983
5,015
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
iProScrub
Tiamat
14
1 / 6 / 6
8,415
561
6,734
12,560
4,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
17
3 / 5 / 3
10,171
678
5,865
20,806
16,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
18
4 / 3 / 17
11,942
796
15,780
18,525
26,037
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
Arawn299
Tsukuyomi
20
12 / 5 / 6
12,258
817
20,676
16,291
9,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ix Chel
WeedleDeedle
Ix Chel
18
4 / 2 / 11
10,883
726
9,200
15,318
8,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

He Bo
Zilkanju
He Bo
19
3 / 0 / 18
11,267
751
11,015
10,583
5,421
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 5 / 8
9,999
667
17,104
13,987
6,784
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
84
15
Kills
24
24
Deaths
15
27
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
3
17
4.17
W
Tsukuyomi
Arawn299
Tsukuyomi
12
5
6
3
L
5
4
4
1.75
L
Cthulhu
DemiPhoenix7
Cthulhu
4
5
7
1.5
L
2
4
7
1.38
W
Ix Chel
WeedleDeedle
Ix Chel
4
2
11
4.75
W
He Bo
Zilkanju
He Bo
3
0
18
12
L
Tiamat
iProScrub
Tiamat
1
6
6
0.67
W
1
5
8
1
L
Hercules
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,348
Damage
73,775
77,449
Taken
74,704
55,372
Mitigated
56,317
24,368
Healing
33,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
15,780
4,358
1,673
3,115
18,525
26,037
296
7,559
10,966
28,010
364
W
Tsukuyomi
Arawn299
Tsukuyomi
20,676
3,989
2,576
3,526
16,291
9,448
1,543
7,781
8,400
0
30,005
L
12,006
8,504
770
1,755
13,282
5,740
0
8,403
4,879
0
26,365
L
Cthulhu
DemiPhoenix7
Cthulhu
23,340
650
1,440
2,804
18,818
22,737
0
12,647
6,171
50,010
0
L
9,403
794
7,252
3,418
11,983
5,015
0
7,783
4,200
17,324
0
W
Ix Chel
WeedleDeedle
Ix Chel
9,200
1,275
8,063
6,323
15,318
8,627
1,650
10,056
5,118
30,989
0
W
He Bo
Zilkanju
He Bo
11,015
862
3,064
2,207
10,583
5,421
1,176
6,452
4,131
24,461
0
L
Tiamat
iProScrub
Tiamat
6,734
408
435
1,545
12,560
4,937
0
7,815
4,745
12,611
0
W
17,104
735
1,270
1,489
13,987
6,784
799
7,150
6,612
31,023
0
L
Hercules
5,865
755
488
4,461
20,806
16,943
0
16,087
4,719
0
13,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,774
Gold Earned
56,349
167
Minions Killed
159
0
Camps Cleared
0
1,212,037
Distance Traveled
1,389,268
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,942
796
25
2
0
279,487
0
W
Tsukuyomi
12,258
817
22
1
0
284,195
0
L
Rama
10,429
695
61
4
0
246,220
0
L
Cthulhu
10,300
687
43
3
0
251,780
0
L
Ra
9,459
631
31
2
0
237,361
0
W
Ix Chel
10,883
726
48
3
0
276,969
0
W
He Bo
11,267
751
28
2
0
299,212
0
L
Tiamat
8,415
561
14
1
0
216,191
0
W
Ah Puch
9,999
667
36
2
0
249,405
0
L
Hercules
10,171
678
18
1
0
260,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role