Player Matchup

Osiris
Osiris
El_Papi_Gallo35
Osiris
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,256 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Kutya
Ah Muzen Cab
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 58L
1,447 Elo+
Party 1
Zhong Kui
Zhong Kui
Macska
Zhong Kui
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 98L
1,479 Elo+
Party 1
Cthulhu
Cthulhu
Swamprat
Cthulhu
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 27L
1,441 Elo+
Solo
Scylla
Scylla
ToxiccEnvy
Scylla
Level 143
God Stats
1W - 2L
1,205 SR
Queue Stats
109W - 107L
1,500 Elo+
Solo
Team Averages
Level 89
1,441 SR
1,425 Elo+

VS

Team Averages
Level 115
1,510 SR
1,467 Elo+
Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BrndNwZp3rgcide
Neith
Level 119
God Stats
3W - 0L
1,530 SR
Queue Stats
47W - 42L
1,488 Elo+
Solo
Chronos
Chronos
Gunter-_-7
Chronos
Level 109
God Stats
6W - 5L
1,465 SR
Queue Stats
178W - 206L
1,426 Elo+
Solo
Achilles
Achilles
Johnnyxbxnswch
Achilles
Level 127
God Stats
3W - 4L
1,482 SR
Queue Stats
621W - 642L
1,481 Elo+
Solo
Hachiman
Hachiman
pipeitup420
Hachiman
Level 92
God Stats
10W - 9L
1,572 SR
Queue Stats
465W - 491L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,852
241
0
0
0
Ah Muzen Cab
Kutya
Ah Muzen Cab
16
2 / 3 / 4
9,360
585
5,094
9,851
10,080
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Zhong Kui
Macska
Zhong Kui
17
2 / 5 / 5
9,615
601
8,537
14,597
18,144
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Cthulhu
Swamprat
Cthulhu
19
1 / 4 / 9
10,860
679
10,841
20,215
23,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
ToxiccEnvy
Scylla
20
8 / 4 / 5
12,098
756
21,251
15,525
7,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
4 / 4 / 8
12,146
759
18,357
9,923
5,242
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

19
3 / 0 / 6
11,562
723
6,858
10,281
5,554
Chronos
Gunter-_-7
Chronos
19
3 / 3 / 9
11,273
705
12,682
14,523
7,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Achilles
16
3 / 4 / 8
10,722
670
5,807
17,349
21,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
pipeitup420
Hachiman
18
3 / 4 / 8
11,125
695
14,506
12,609
6,762
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
55
13
Kills
16
16
Deaths
15
23
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
4
8
2
W
3
0
6
6
L
0
0
0
0
W
Chronos
Gunter-_-7
Chronos
3
3
9
2.5
W
Achilles
3
4
8
1.75
L
Ah Muzen Cab
Kutya
Ah Muzen Cab
2
3
4
1.33
L
Zhong Kui
Macska
Zhong Kui
2
5
5
0.9
L
Cthulhu
Swamprat
Cthulhu
1
4
9
1.38
L
Scylla
ToxiccEnvy
Scylla
8
4
5
2.63
W
Hachiman
pipeitup420
Hachiman
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,723
Damage
58,210
60,188
Taken
64,685
59,395
Mitigated
46,710
13,898
Healing
26,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
18,357
53
1,719
1,333
9,923
5,242
910
7,763
2,000
36,933
0
W
6,858
2,177
2,326
5,437
10,281
5,554
1,627
7,175
2,972
0
32,162
L
0
0
0
0
0
0
0
0
0
0
0
W
Chronos
Gunter-_-7
Chronos
12,682
2,844
689
3,839
14,523
7,475
1,351
7,935
6,520
26,355
0
W
Achilles
5,807
378
2,130
4,517
17,349
21,677
25
7,694
9,548
0
14,347
L
Ah Muzen Cab
Kutya
Ah Muzen Cab
5,094
880
767
1,133
9,851
10,080
0
4,755
5,096
0
13,214
L
Zhong Kui
Macska
Zhong Kui
8,537
1,713
1,782
2,320
14,597
18,144
0
6,683
7,914
14,378
0
L
Cthulhu
Swamprat
Cthulhu
10,841
243
398
1,798
20,215
23,198
0
9,917
10,298
31,201
0
L
Scylla
ToxiccEnvy
Scylla
21,251
1,096
960
4,740
15,525
7,973
0
9,684
5,841
45,455
0
W
Hachiman
pipeitup420
Hachiman
14,506
12,441
1,809
2,669
12,609
6,762
3,144
9,400
3,016
0
24,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,785
Gold Earned
56,828
137
Minions Killed
187
0
Camps Cleared
0
1,049,336
Distance Traveled
1,434,930
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,146
759
49
3
0
274,899
0
W
Neith
11,562
723
61
4
0
277,580
0
L
Osiris
3,852
241
0
0
0
0
0
W
Chronos
11,273
705
31
2
0
301,466
0
W
Achilles
10,722
670
18
1
0
310,568
0
L
Ah Muzen Cab
9,360
585
15
1
0
288,605
0
L
Zhong Kui
9,615
601
10
1
0
234,331
0
L
Cthulhu
10,860
679
40
3
0
274,281
0
L
Scylla
12,098
756
72
5
0
252,119
0
W
Hachiman
11,125
695
28
2
0
270,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role