Player Matchup

Merlin
Merlin
AIG Rex10125
Merlin
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,403 Elo+
Party 1
Xbalanque
Xbalanque
AIG Stone
Xbalanque
Level 81
God Stats
2W - 1L
1,485 SR
Queue Stats
95W - 101L
1,413 Elo+
Party 1
Ne Zha
Ne Zha
NeoYossup
Ne Zha
Level 86
God Stats
5W - 4L
1,491 SR
Queue Stats
260W - 274L
1,498 Elo+
Party 3
Zeus
Zeus
Smitegod CYN
Zeus
Level 184
God Stats
3W - 2L
1,690 SR
Queue Stats
58W - 47L
1,582 Elo+
Party 3
Shiva
Shiva
iTzGuDTiMeZ
Shiva
Level 139
God Stats
5W - 0L
1,566 SR
Queue Stats
119W - 116L
1,444 Elo+
Party 1
Team Averages
Level 110
1,546 SR
1,468 Elo+

VS

Team Averages
Level 86
1,385 SR
1,525 Elo+
Ymir
Ymir
 
Ymir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hachiman
Hachiman
LeChongJames
Hachiman
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 65L
1,553 Elo+
Party 2
Chernobog
Chernobog
LegacyXSmurf
Chernobog
Level 45
God Stats
0W - 3L
1,233 SR
Queue Stats
62W - 54L
1,554 Elo+
Party 4
King Arthur
King Arthur
RommelM2908
King Arthur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,505 Elo+
Solo
Mulan
Mulan
Spookyasian
Mulan
Level 109
God Stats
0W - 3L
1,192 SR
Queue Stats
158W - 159L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
3 / 3 / 18
8,933
812
8,371
6,857
3,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
AIG Stone
Xbalanque
14
8 / 5 / 17
9,490
863
13,590
10,612
4,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
NeoYossup
Ne Zha
13
2 / 4 / 12
8,218
747
9,626
10,772
5,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

18
14 / 1 / 13
10,846
986
19,686
8,179
3,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
8 / 4 / 15
9,430
857
9,872
13,559
16,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
2 / 7 / 9
8,506
773
4,398
16,502
19,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
LeChongJames
Hachiman
17
5 / 4 / 3
9,032
821
8,457
9,709
4,757
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chernobog
LegacyXSmurf
Chernobog
14
3 / 8 / 4
8,422
766
9,278
12,805
6,377
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
RommelM2908
King Arthur
14
1 / 9 / 7
8,025
730
3,801
14,131
11,910
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 7 / 6
8,472
770
9,291
14,181
12,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
43
35
Kills
14
17
Deaths
35
75
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
7
9
0.93
W
Merlin
3
3
18
4
W
Xbalanque
AIG Stone
Xbalanque
8
5
17
3.3
L
Hachiman
LeChongJames
Hachiman
5
4
3
1.63
L
Chernobog
LegacyXSmurf
Chernobog
3
8
4
0.63
W
Ne Zha
NeoYossup
Ne Zha
2
4
12
2
L
King Arthur
RommelM2908
King Arthur
1
9
7
0.5
W
14
1
13
20.5
L
3
7
6
0.86
W
8
4
15
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,145
Damage
35,225
49,979
Taken
67,328
33,032
Mitigated
54,709
12,843
Healing
8,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,398
853
1,019
1,573
16,502
19,361
174
8,728
7,423
8,567
0
W
Merlin
8,371
312
823
780
6,857
3,503
0
203
6,654
18,709
0
W
Xbalanque
AIG Stone
Xbalanque
13,590
4,694
993
534
10,612
4,726
865
911
9,701
0
21,260
L
Hachiman
LeChongJames
Hachiman
8,457
5,313
604
1,506
9,709
4,757
1,001
4,552
5,025
0
20,978
L
Chernobog
LegacyXSmurf
Chernobog
9,278
4,955
342
485
12,805
6,377
0
4,043
8,572
0
17,583
W
Ne Zha
NeoYossup
Ne Zha
9,626
1,551
814
2,103
10,772
5,153
468
603
10,169
0
16,655
L
King Arthur
RommelM2908
King Arthur
3,801
664
728
663
14,131
11,910
36
6,486
7,459
0
13,821
W
19,686
1,018
115
1,805
8,179
3,610
627
945
7,234
38,468
0
L
9,291
580
436
1,311
14,181
12,304
0
4,298
9,847
0
15,643
W
9,872
1,007
2,132
2,744
13,559
16,040
133
1,736
11,823
50
13,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,917
Gold Earned
42,457
111
Minions Killed
81
0
Camps Cleared
0
1,002,264
Distance Traveled
860,586
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,506
773
6
1
0
175,311
0
W
Merlin
8,933
812
36
3
0
192,706
0
W
Xbalanque
9,490
863
14
1
0
173,646
0
L
Hachiman
9,032
821
30
3
0
182,614
0
L
Chernobog
8,422
766
21
2
0
149,610
0
W
Ne Zha
8,218
747
10
1
0
226,775
0
L
King Arthur
8,025
730
15
1
0
191,226
0
W
Zeus
10,846
986
44
4
0
216,056
0
L
Mulan
8,472
770
9
1
0
161,825
0
W
Shiva
9,430
857
7
1
0
193,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role