Player Matchup

Charon
Charon
Bronze III
Darthgravy0226
Charon
Bronze III
Level 68
God Stats
0W - 1L
1,232 SR
Queue Stats
2W - 20L
963 MMR
Party 2
Ra
Ra
Bronze III
Slade_WilsonDS
Ra
Bronze III
Level 89
God Stats
0W - 1L
1,691 SR
Queue Stats
0W - 3L
1,400 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Bronze IV
scaredbear38
Ah Muzen Cab
Bronze IV
Level 118
God Stats
0W - 1L
1,609 SR
Queue Stats
4W - 12L
1,347 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 92
1,511 SR
1,237 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 96
1,533 SR
1,274 MMR
Janus
Janus
Bronze III
 
Janus
Bronze III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
JPxforce
Neith
Gold V
Level 153
God Stats
7W - 2L
1,685 SR
Queue Stats
61W - 67L
1,241 MMR
Party 1
Horus
Horus
Silver I
Luchocore5329
Horus
Silver I
Level 49
God Stats
29W - 35L
1,413 SR
Queue Stats
249W - 264L
1,081 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,804
680
2,171
9,422
5,138
Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 2 / 1
6,715
672
5,027
6,120
1,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
scaredbear38
Ah Muzen Cab
9
1 / 3 / 0
6,897
690
3,774
7,517
2,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
KuzenboBacchusAchillesThothSylvanus

VS

Bans
GebCerberusAresAthenaXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
3 / 0 / 6
8,317
832
6,831
3,620
1,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
JPxforce
Neith
12
6 / 0 / 3
9,097
910
7,220
5,786
2,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
0 / 1 / 9
7,735
774
7,218
8,372
5,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
9
9
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
6
6
L
0
4
1
0.13
W
Neith
JPxforce
Neith
6
0
3
7.5
W
0
1
9
4.5
L
0
2
1
0.25
L
Ah Muzen Cab
scaredbear38
Ah Muzen Cab
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,972
Damage
21,269
23,059
Taken
17,778
9,069
Mitigated
9,523
2,791
Healing
7,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,831
373
0
490
3,620
1,392
102
2,043
1,512
30,494
0
L
2,171
236
0
0
9,422
5,138
0
3,047
5,782
9,172
0
W
Neith
JPxforce
Neith
7,220
2,979
0
2,658
5,786
2,261
630
1,963
3,823
0
46,817
W
7,218
2,334
1,000
3,656
8,372
5,870
206
3,350
5,022
199
10,502
L
5,027
329
383
1,479
6,120
1,557
0
2,114
3,660
31,689
0
L
Ah Muzen Cab
scaredbear38
Ah Muzen Cab
3,774
626
0
929
7,517
2,374
0
1,469
5,698
0
20,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,416
Gold Earned
25,149
92
Minions Killed
136
0
Camps Cleared
0
566,156
Distance Traveled
619,763
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,317
832
47
5
0
225,854
0
L
Charon
6,804
680
15
2
0
185,986
0
W
Neith
9,097
910
81
8
0
186,238
0
W
Horus
7,735
774
8
1
0
207,671
1
L
Ra
6,715
672
50
5
0
193,716
0
L
Ah Muzen Cab
6,897
690
27
3
0
186,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role