Player Matchup

Hercules
Hercules
Bradinat0r
Hercules
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,103 Elo+
Party 2
Neith
Neith
LandoPHD
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,103 Elo+
Party 2
King Arthur
King Arthur
PublicHealth
King Arthur
Level 60
God Stats
4W - 3L
1,520 SR
Queue Stats
83W - 88L
1,475 Elo+
Party 1
Geb
Geb
Rellan
Geb
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,103 Elo+
Party 2
Hera
Hera
Scottylawinna
Hera
Level 49
God Stats
2W - 0L
1,687 SR
Queue Stats
58W - 56L
1,505 Elo+
Party 1
Team Averages
Level 38
1,541 SR
1,258 Elo+

VS

Team Averages
Level 53
1,572 SR
1,414 Elo+
Pele
Pele
ItzRap1dz
Pele
Level 38
God Stats
8W - 6L
1,595 SR
Queue Stats
126W - 143L
1,370 Elo+
Party 3
Cernunnos
Cernunnos
Ramer03490
Cernunnos
Level 47
God Stats
0W - 2L
1,750 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ymir
Ymir
Thinkenstein
Ymir
Level 107
God Stats
0W - 2L
1,286 SR
Queue Stats
228W - 246L
1,370 Elo+
Party 3
Nike
Nike
Xyvieghre
Nike
Level 43
God Stats
0W - 1L
1,728 SR
Queue Stats
60W - 56L
1,450 Elo+
Solo
Janus
Janus
diabollock
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 71L
1,380 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bradinat0r
Hercules
8
5 / 1 / 2
5,645
565
3,840
7,939
3,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
LandoPHD
Neith
9
0 / 0 / 4
5,290
529
2,766
1,205
399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
PublicHealth
King Arthur
11
1 / 0 / 3
6,524
652
6,495
7,625
6,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
Rellan
Geb
7
0 / 1 / 7
4,783
478
1,907
4,456
3,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
4 / 0 / 2
6,400
640
5,546
4,028
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
8
1 / 3 / 1
5,084
508
4,113
8,947
2,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cernunnos
Ramer03490
Cernunnos
8
0 / 1 / 0
4,562
456
2,342
5,857
2,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 3 / 1
4,739
474
1,826
8,184
5,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nike
10
1 / 2 / 0
5,403
540
3,353
9,357
6,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
6
0 / 2 / 0
4,214
421
365
3,705
954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
10
Kills
2
2
Deaths
11
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
Bradinat0r
Hercules
5
1
2
6
L
Pele
1
3
1
0.5
W
Neith
LandoPHD
Neith
0
0
4
2
W
King Arthur
PublicHealth
King Arthur
1
0
3
2.5
L
Cernunnos
Ramer03490
Cernunnos
0
1
0
0
W
Geb
Rellan
Geb
0
1
7
3.5
W
4
0
2
5
L
0
3
1
0.17
L
Nike
1
2
0
0.5
L
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,554
Damage
11,999
25,253
Taken
36,050
15,208
Mitigated
17,923
5,396
Healing
6,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Bradinat0r
Hercules
3,840
2,895
0
1,739
7,939
3,649
161
152
7,787
0
34,416
L
Pele
4,113
1,258
0
1,039
8,947
2,959
0
1,665
7,282
0
35,658
W
Neith
LandoPHD
Neith
2,766
1,329
0
120
1,205
399
260
278
927
0
31,248
W
King Arthur
PublicHealth
King Arthur
6,495
665
0
1,625
7,625
6,794
0
235
7,390
0
49,504
L
Cernunnos
Ramer03490
Cernunnos
2,342
782
0
1,301
5,857
2,001
0
1,186
4,671
0
20,205
W
Geb
Rellan
Geb
1,907
630
0
912
4,456
3,059
0
846
3,610
6,467
0
W
5,546
2,149
0
1,000
4,028
1,307
968
630
3,348
43,288
0
L
1,826
422
437
1,295
8,184
5,017
0
2,517
5,667
15,743
0
L
Nike
3,353
236
0
2,410
9,357
6,992
0
916
8,441
0
35,535
L
Janus
365
180
0
0
3,705
954
0
1,169
2,536
14,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,642
Gold Earned
24,002
260
Minions Killed
209
0
Camps Cleared
0
1,004,071
Distance Traveled
908,900
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,645
565
44
4
0
214,539
0
L
Pele
5,084
508
54
5
0
215,098
0
W
Neith
5,290
529
50
5
0
189,459
0
W
King Arthur
6,524
652
79
8
0
207,653
0
L
Cernunnos
4,562
456
34
3
0
192,574
0
W
Geb
4,783
478
3
0
0
198,784
0
W
Hera
6,400
640
84
8
0
193,636
0
L
Ymir
4,739
474
28
3
0
161,853
1
L
Nike
5,403
540
62
6
0
167,173
0
L
Janus
4,214
421
31
3
0
172,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role