Player Matchup

Odin
Odin
InevitableThug
Odin
Level 144
God Stats
4W - 1L
1,588 SR
Queue Stats
14W - 11L
1,356 Elo+
Party 1
Bacchus
Bacchus
SidMickDust
Bacchus
Level 85
God Stats
1W - 0L
1,745 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Wh1t3xTiger
Skadi
Level 140
God Stats
3W - 0L
1,737 SR
Queue Stats
14W - 9L
1,412 Elo+
Party 1
Team Averages
Level 123
1,690 SR
1,423 Elo+

VS

Team Averages
Level 138
1,483 SR
1,443 Elo+
Bastet
Bastet
 
Bastet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Monstar72
Ra
Level 111
God Stats
4W - 5L
1,500 SR
Queue Stats
434W - 478L
1,456 Elo+
Party 2
Sun Wukong
Sun Wukong
THAUMATURGE3022
Sun Wukong
Level 144
God Stats
115W - 115L
1,447 SR
Queue Stats
909W - 954L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 5
8,947
895
8,827
8,884
6,630
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
SidMickDust
Bacchus
11
0 / 0 / 11
7,774
777
7,059
8,870
11,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
5 / 1 / 5
8,503
850
6,445
5,111
1,611
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
0 / 3 / 1
7,242
724
4,914
9,334
4,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

9
0 / 4 / 1
7,068
707
5,847
6,126
2,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
THAUMATURGE3022
Sun Wukong
8
1 / 5 / 0
7,198
720
4,293
12,034
9,098
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
12
Kills
1
1
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
3
1
0.17
W
7
0
5
9.5
L
0
4
1
0.13
W
Bacchus
SidMickDust
Bacchus
0
0
11
5.5
L
Sun Wukong
THAUMATURGE3022
Sun Wukong
1
5
0
0.2
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,331
Damage
15,054
22,865
Taken
27,494
19,498
Mitigated
15,335
3,706
Healing
2,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,914
1,370
0
1,493
9,334
4,073
328
3,312
6,022
0
21,852
W
8,827
1,906
534
2,190
8,884
6,630
102
1,903
6,893
0
33,804
L
5,847
1,071
228
312
6,126
2,164
78
737
5,389
26,754
0
W
Bacchus
SidMickDust
Bacchus
7,059
977
0
982
8,870
11,257
320
2,370
6,414
19,357
0
L
Sun Wukong
THAUMATURGE3022
Sun Wukong
4,293
992
0
867
12,034
9,098
0
3,667
8,367
0
21,026
W
6,445
2,458
0
0
5,111
1,611
957
1,448
3,601
0
24,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,224
Gold Earned
21,508
90
Minions Killed
98
0
Camps Cleared
0
552,652
Distance Traveled
503,099
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,242
724
39
4
0
202,664
0
W
Odin
8,947
895
47
5
0
209,591
0
L
Ra
7,068
707
34
3
0
132,039
0
W
Bacchus
7,774
777
15
2
0
183,113
0
L
Sun Wukong
7,198
720
25
3
0
168,396
0
W
Skadi
8,503
850
28
3
0
159,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role