Player Matchup

Ganesha
Ganesha
Gamoundo
Ganesha
Level 131
God Stats
0W - 1L
1,219 SR
Queue Stats
31W - 35L
1,463 Elo+
Party 2
Hachiman
Hachiman
JegerEvee
Hachiman
Level 159
God Stats
1W - 2L
1,507 SR
Queue Stats
197W - 210L
1,469 Elo+
Party 3
Geb
Geb
OnlyBurzum
Geb
Level 210
God Stats
3W - 3L
1,721 SR
Queue Stats
344W - 372L
1,450 Elo+
Party 3
Thanatos
Thanatos
kingroot1
Thanatos
Level 128
God Stats
38W - 27L
1,540 SR
Queue Stats
758W - 764L
1,480 Elo+
Solo
King Arthur
King Arthur
pendejogrande
King Arthur
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,464 Elo+
Party 2
Team Averages
Level 151
1,497 SR
1,465 Elo+

VS

Team Averages
Level 132
1,449 SR
1,474 Elo+
Chernobog
Chernobog
BluntzKiller549
Chernobog
Level 148
God Stats
1W - 1L
1,564 SR
Queue Stats
15W - 15L
1,540 Elo+
Solo
King Arthur
King Arthur
ElGatoCheshire
King Arthur
Level 129
God Stats
3W - 12L
1,400 SR
Queue Stats
171W - 198L
1,462 Elo+
Party 1
Sol
Sol
SeiyaDePegaso73
Sol
Level 68
God Stats
11W - 13L
1,428 SR
Queue Stats
236W - 268L
1,460 Elo+
Party 1
Odin
Odin
Tridind
Odin
Level 158
God Stats
3W - 3L
1,548 SR
Queue Stats
201W - 191L
1,463 Elo+
Solo
Kuzenbo
Kuzenbo
Wolziel_Alucard
Kuzenbo
Level 157
God Stats
4W - 6L
1,307 SR
Queue Stats
857W - 883L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Gamoundo
Ganesha
14
0 / 5 / 12
7,403
740
10,627
11,339
9,758
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
JegerEvee
Hachiman
17
10 / 3 / 3
9,841
984
12,944
10,544
5,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 2 / 9
7,978
798
5,868
10,152
10,436
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Thanatos
kingroot1
Thanatos
12
3 / 6 / 8
8,097
810
8,094
9,908
5,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
pendejogrande
King Arthur
12
0 / 5 / 3
6,668
667
6,527
13,113
11,562
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BluntzKiller549
Chernobog
17
4 / 1 / 16
9,906
991
13,638
8,463
4,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
ElGatoCheshire
King Arthur
13
0 / 5 / 13
7,989
799
4,204
11,251
10,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
8 / 3 / 9
9,637
964
15,194
11,410
4,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
Tridind
Odin
17
9 / 1 / 10
10,380
1,038
9,541
9,140
10,190
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 4 / 18
8,739
874
6,590
15,617
18,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
87
14
Kills
21
21
Deaths
14
35
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Chernobog
BluntzKiller549
Chernobog
4
1
16
12
W
King Arthur
ElGatoCheshire
King Arthur
0
5
13
1.3
L
Ganesha
Gamoundo
Ganesha
0
5
12
1.2
L
Hachiman
JegerEvee
Hachiman
10
3
3
3.83
L
1
2
9
2.75
W
8
3
9
4.17
W
Odin
Tridind
Odin
9
1
10
14
W
0
4
18
2.25
L
Thanatos
kingroot1
Thanatos
3
6
8
1.17
L
King Arthur
pendejogrande
King Arthur
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,060
Damage
49,167
55,056
Taken
55,881
43,058
Mitigated
48,321
13,719
Healing
20,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
BluntzKiller549
Chernobog
13,638
6,931
655
3,627
8,463
4,195
2,586
3,059
5,404
0
36,182
W
King Arthur
ElGatoCheshire
King Arthur
4,204
38
317
348
11,251
10,313
54
3,107
8,144
0
7,195
L
Ganesha
Gamoundo
Ganesha
10,627
164
1,354
903
11,339
9,758
0
7,551
3,788
24,928
0
L
Hachiman
JegerEvee
Hachiman
12,944
7,932
227
3,024
10,544
5,995
0
3,750
6,794
0
29,269
L
5,868
343
1,954
2,083
10,152
10,436
0
4,458
5,694
11,587
0
W
15,194
4,896
1,311
4,752
11,410
4,646
1,537
2,708
8,702
26,184
0
W
Odin
Tridind
Odin
9,541
1,328
1,229
2,508
9,140
10,190
0
2,725
6,415
2,531
11,721
W
6,590
2,199
2,193
3,994
15,617
18,977
146
4,896
10,721
11,941
492
L
Thanatos
kingroot1
Thanatos
8,094
1,884
64
3,174
9,908
5,307
0
3,080
6,828
0
11,286
L
King Arthur
pendejogrande
King Arthur
6,527
501
109
827
13,113
11,562
5
4,477
8,636
0
10,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,987
Gold Earned
46,651
109
Minions Killed
105
0
Camps Cleared
0
845,607
Distance Traveled
1,000,426
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,906
991
47
5
0
194,247
0
W
King Arthur
7,989
799
10
1
0
173,089
0
L
Ganesha
7,403
740
1
0
0
165,906
0
L
Hachiman
9,841
984
62
6
0
186,903
0
L
Geb
7,978
798
27
3
0
168,945
0
W
Sol
9,637
964
30
3
0
191,667
0
W
Odin
10,380
1,038
7
1
0
232,627
0
W
Kuzenbo
8,739
874
11
1
0
208,796
0
L
Thanatos
8,097
810
8
1
0
185,379
0
L
King Arthur
6,668
667
11
1
0
138,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role