Player Matchup

Ares
Ares
BeKnwn
Ares
Level 174
God Stats
20W - 21L
1,532 SR
Queue Stats
465W - 489L
1,597 Elo+
Party 1
Zhong Kui
Zhong Kui
FidelCatstro279
Zhong Kui
Level 82
God Stats
1W - 0L
1,326 SR
Queue Stats
43W - 50L
1,514 Elo+
Party 3
Ne Zha
Ne Zha
JIN-Wt
Ne Zha
Level 172
God Stats
5W - 3L
1,602 SR
Queue Stats
341W - 347L
1,533 Elo+
Solo
Jing Wei
Jing Wei
MoonMan822
Jing Wei
Level 155
God Stats
4W - 0L
2,017 SR
Queue Stats
125W - 121L
1,583 Elo+
Party 1
Thor
Thor
xOnlyDanzx
Thor
Level 157
God Stats
20W - 11L
1,673 SR
Queue Stats
562W - 512L
1,518 Elo+
Party 3
Team Averages
Level 148
1,630 SR
1,549 Elo+

VS

Team Averages
Level 123
1,580 SR
1,607 Elo+
Olorun
Olorun
BorkBorkNomNoms
Olorun
Level 206
God Stats
2W - 1L
1,865 SR
Queue Stats
634W - 577L
1,620 Elo+
Solo
Ravana
Ravana
CrazyMas00
Ravana
Level 24
God Stats
1W - 1L
1,522 SR
Queue Stats
13W - 7L
1,690 Elo+
Party 2
Horus
Horus
KamDaMan00
Horus
Level 104
God Stats
0W - 2L
1,475 SR
Queue Stats
85W - 65L
1,589 Elo+
Party 2
Nemesis
Nemesis
MellowBubbles50
Nemesis
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
292W - 274L
1,549 Elo+
Solo
Hera
Hera
typulu
Hera
Level 125
God Stats
9W - 8L
1,537 SR
Queue Stats
365W - 318L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
BeKnwn
Ares
14
2 / 1 / 8
8,999
529
7,547
12,458
14,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
FidelCatstro279
Zhong Kui
16
5 / 4 / 5
9,910
583
10,688
16,282
12,070
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
JIN-Wt
Ne Zha
16
4 / 2 / 7
9,679
569
9,466
16,299
16,460
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jing Wei
MoonMan822
Jing Wei
16
1 / 3 / 2
9,571
563
5,600
12,498
5,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
10 / 2 / 4
11,165
657
13,089
16,540
7,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 5
10,036
590
11,959
7,658
3,638
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
CrazyMas00
Ravana
16
7 / 3 / 2
9,948
585
9,327
10,689
5,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
12
0 / 4 / 7
8,242
485
2,641
19,205
20,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
0 / 7 / 4
9,176
540
10,345
19,584
12,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
typulu
Hera
15
3 / 7 / 4
9,469
557
14,181
11,138
4,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
34
22
Kills
12
12
Deaths
22
26
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ares
BeKnwn
Ares
2
1
8
6
L
2
1
5
4.5
L
Ravana
CrazyMas00
Ravana
7
3
2
2.67
W
Zhong Kui
FidelCatstro279
Zhong Kui
5
4
5
1.88
W
Ne Zha
JIN-Wt
Ne Zha
4
2
7
3.75
L
Horus
0
4
7
0.88
L
0
7
4
0.29
W
Jing Wei
MoonMan822
Jing Wei
1
3
2
0.67
L
Hera
typulu
Hera
3
7
4
0.71
W
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,390
Damage
48,453
74,077
Taken
68,274
56,220
Mitigated
48,206
23,597
Healing
14,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
BeKnwn
Ares
7,547
417
0
3,407
12,458
14,150
0
7,313
5,145
30,177
0
L
11,959
5,725
620
3,543
7,658
3,638
1,233
2,757
4,901
92,427
8,955
L
Ravana
CrazyMas00
Ravana
9,327
2,457
0
1,789
10,689
5,944
0
2,202
8,487
0
75,416
W
Zhong Kui
FidelCatstro279
Zhong Kui
10,688
166
0
6,168
16,282
12,070
0
7,921
8,361
74,751
0
W
Ne Zha
JIN-Wt
Ne Zha
9,466
2,390
0
5,966
16,299
16,460
0
2,375
13,924
0
63,133
L
Horus
2,641
1,569
729
3,745
19,205
20,838
32
7,200
12,005
0
15,239
L
10,345
4,424
0
3,852
19,584
12,967
0
976
18,608
0
69,086
W
Jing Wei
MoonMan822
Jing Wei
5,600
3,295
0
3,947
12,498
5,561
372
6,765
5,733
0
91,076
L
Hera
typulu
Hera
14,181
3,190
0
403
11,138
4,819
378
5,572
5,566
76,802
0
W
13,089
3,608
0
4,109
16,540
7,979
0
1,630
14,910
0
108,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,324
Gold Earned
46,871
532
Minions Killed
519
0
Camps Cleared
0
1,698,151
Distance Traveled
1,739,624
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,999
529
22
1
0
356,124
5
L
Olorun
10,036
590
157
9
0
323,994
2
L
Ravana
9,948
585
95
6
0
379,696
0
W
Zhong Kui
9,910
583
133
8
0
307,788
6
W
Ne Zha
9,679
569
94
6
0
333,104
0
L
Horus
8,242
485
15
1
0
342,877
3
L
Nemesis
9,176
540
120
7
0
360,268
4
W
Jing Wei
9,571
563
157
9
0
332,204
0
L
Hera
9,469
557
132
8
0
332,789
0
W
Thor
11,165
657
126
7
0
368,931
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role