Player Matchup

Sun Wukong
Sun Wukong
Destrophy
Sun Wukong
Level 99
God Stats
1W - 1L
1,558 SR
Queue Stats
58W - 53L
1,529 Elo+
Party 1
Chaac
Chaac
MonkeyDJedi
Chaac
Level 93
God Stats
0W - 2L
1,403 SR
Queue Stats
15W - 14L
1,498 Elo+
Party 1
Odin
Odin
PotassiumFire
Odin
Level 82
God Stats
0W - 1L
1,526 SR
Queue Stats
14W - 6L
1,680 Elo+
Party 1
Surtr
Surtr
jsaboe81
Surtr
Level 113
God Stats
2W - 2L
1,723 SR
Queue Stats
52W - 57L
1,485 Elo+
Party 1
Bacchus
Bacchus
swt Alty G
Bacchus
Level 69
God Stats
13W - 18L
1,597 SR
Queue Stats
120W - 149L
1,489 Elo+
Solo
Team Averages
Level 91
1,561 SR
1,536 Elo+

VS

Team Averages
Level 143
1,532 SR
1,447 Elo+
Ymir
Ymir
Abellesg
Ymir
Level 190
God Stats
1W - 0L
1,576 SR
Queue Stats
101W - 129L
1,416 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Boricuas69
Ah Muzen Cab
Level 128
God Stats
1W - 0L
1,496 SR
Queue Stats
16W - 15L
1,345 Elo+
Party 2
Baba Yaga
Baba Yaga
Jahkhash
Baba Yaga
Level 85
God Stats
3W - 2L
1,589 SR
Queue Stats
19W - 20L
1,462 Elo+
Solo
Arachne
Arachne
nunny000
Arachne
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Ra
Ra
paragonchris
Ra
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Destrophy
Sun Wukong
14
1 / 2 / 2
8,797
1,100
5,751
10,068
9,704
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 3 / 0
9,422
1,178
11,468
16,812
17,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 4 / 2
7,947
993
3,496
10,943
8,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Surtr
jsaboe81
Surtr
14
0 / 7 / 6
8,411
1,051
12,886
16,569
14,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
swt Alty G
Bacchus
12
0 / 1 / 0
7,202
900
363
1,363
987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

256

VS

Team 2 Tickets

317

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
0 / 0 / 13
8,152
1,019
4,650
7,854
8,146
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Muzen Cab
Boricuas69
Ah Muzen Cab
14
3 / 0 / 9
8,677
1,085
8,565
3,102
1,376
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
Jahkhash
Baba Yaga
15
3 / 2 / 9
9,421
1,178
9,887
6,082
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Arachne
nunny000
Arachne
15
8 / 2 / 7
10,184
1,273
17,563
12,162
8,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
3 / 2 / 10
8,977
1,122
11,143
7,366
3,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
65
6
Kills
17
17
Deaths
6
10
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
0
13
6.5
W
Ah Muzen Cab
Boricuas69
Ah Muzen Cab
3
0
9
7.5
L
Sun Wukong
Destrophy
Sun Wukong
1
2
2
1
W
Baba Yaga
Jahkhash
Baba Yaga
3
2
9
3.75
L
5
3
0
1.67
L
0
4
2
0.25
L
Surtr
jsaboe81
Surtr
0
7
6
0.43
W
Arachne
nunny000
Arachne
8
2
7
5.75
W
3
2
10
4
L
Bacchus
swt Alty G
Bacchus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,964
Damage
51,808
55,755
Taken
36,566
50,855
Mitigated
24,426
5,552
Healing
10,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,650
698
0
1,640
7,854
8,146
0
98
7,232
8,016
0
W
Ah Muzen Cab
Boricuas69
Ah Muzen Cab
8,565
3,637
0
147
3,102
1,376
0
281
2,326
0
25,744
L
Sun Wukong
Destrophy
Sun Wukong
5,751
405
0
480
10,068
9,704
0
3,894
5,779
0
29,939
W
Baba Yaga
Jahkhash
Baba Yaga
9,887
444
0
1,092
6,082
2,968
0
96
5,535
30,904
0
L
11,468
1,526
113
2,625
16,812
17,183
0
7,361
8,505
203
22,959
L
3,496
1,031
371
326
10,943
8,726
0
5,668
5,104
0
12,346
L
Surtr
jsaboe81
Surtr
12,886
3,428
298
1,307
16,569
14,255
0
7,544
8,311
438
28,414
W
Arachne
nunny000
Arachne
17,563
10,943
0
4,128
12,162
8,236
0
366
11,180
0
26,793
W
11,143
2,158
1,852
1,277
7,366
3,700
0
30
7,021
23,843
0
L
Bacchus
swt Alty G
Bacchus
363
0
0
32
1,363
987
0
20
1,268
2,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,779
Gold Earned
45,411
200
Minions Killed
193
5
Camps Cleared
7
577,754
Distance Traveled
718,589
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,152
1,019
17
2
0
118,643
2
W
Ah Muzen Cab
8,677
1,085
48
6
1
141,998
0
L
Sun Wukong
8,797
1,100
91
11
0
147,940
0
W
Baba Yaga
9,421
1,178
56
7
5
151,697
0
L
Chaac
9,422
1,178
31
4
1
151,199
0
L
Odin
7,947
993
31
4
3
137,655
0
L
Surtr
8,411
1,051
45
6
1
127,798
0
W
Arachne
10,184
1,273
23
3
1
165,658
0
W
Ra
8,977
1,122
49
6
0
140,593
0
L
Bacchus
7,202
900
2
0
0
13,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role